Player-set

Content and general development discussion, including maps, quests, and server code from the development team.
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Rotonen
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Re: Player-set

Post by Rotonen » Mon Jul 05, 2010 9:42 am

Equipment artists would have a field day with a less stick-like of a body shape. As said, especially leg space would make a lot of them happy.
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Wombat
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Player-set 1.5

Post by Wombat » Fri Jul 09, 2010 7:21 pm

Player-set 1.0 (done, male and female): Stand, Walk, Sit, Dead, Dagger attack, Bow attack

According to Rotonen's last list of priorities, removing all questionable ones, we have:

Player-set 1.5: One hand swing attack with shield potential, Two hand swing attack, Attack animation for weapons which have a long stick in them, Prepare magic, Cast magic

Image

This fits all priorities, just needs shading consistent with player-set 1.0, clean-up and a female version.

I am now taking lead of player-set 1.5
Current character is "Abolish".
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Bertram
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Re: Player-set

Post by Bertram » Sun Jul 11, 2010 2:11 pm

Hi Wombat,
This fits all priorities, just needs shading consistent with player-set 1.0, clean-up and a female version.
I am now taking lead of player-set 1.5
:arrow: All players, artists, and developers would then owe you one.

Best regards.
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Bertram
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Re: Player-set

Post by Bertram » Mon Jul 12, 2010 8:33 am

Hi again,

The playerset doesn't follow the perspective rules, and the player seems to be laying on the floor.
Do you think a REQ should be opened to correct the frames, little by little.
(It would be a great start if someone at least corrected the idle frame, so that other artists could get an idea about what to do for the rest.)

It seems the special attack was also wanted, IMHO:
http://forums.themanaworld.org/viewtopi ... 282#p61282

Could you have a possible look?

Thanks and best regards.
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Wombat
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Re: Player-set

Post by Wombat » Mon Jul 12, 2010 5:23 pm

Bertram wrote:Hi again,

The playerset doesn't follow the perspective rules, and the player seems to be laying on the floor.
Do you think a REQ should be opened to correct the frames, little by little.
(It would be a great start if someone at least corrected the idle frame, so that other artists could get an idea about what to do for the rest.)

It seems the special attack was also wanted, IMHO:
http://forums.themanaworld.org/viewtopi ... 282#p61282

Could you have a possible look?

Thanks and best regards.
Not interested. This is only an expansion on what exists. If someone wants to do a player-set 2.0 (or whatever) that does that, it is a different project than mine. This player-set will use everything from player-set 1.0 (the one used currently) and add on it.
Current character is "Abolish".
DarkWater
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Re: Player-set

Post by DarkWater » Fri Aug 13, 2010 5:05 am

Bertram wrote:The playerset doesn't follow the perspective rules
A few things on this subject.
1.) We can either do the perspective rules, break all current equipment, complete destroy the need to have new pants and shoes, and make the job of doing the work a 100% harder. The biggest issue with keep prospective is that the characters would be all head. There would be very little else showing.
Or
2.) Just not worry about. I did some asking around, and the general opinion is; What prospective problem? I really just want a new weapons! A lot of people really do not care about it.

But you can do us all a favor, if you could get a mmo game that has only 45% angle and matching characters. It would be nice to see what we should copy.
I am relentless, unpredictable, waiting for your last breath- Princess of Darkness
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Jaxad0127
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Re: Player-set

Post by Jaxad0127 » Fri Aug 13, 2010 5:21 am

DarkWater wrote:1.) We can either do the perspective rules, break all current equipment, complete destroy the need to have new pants and shoes, and make the job of doing the work a 100% harder. The biggest issue with keep prospective is that the characters would be all head. There would be very little else showing.
For manaserv, that isn't an issue, as frames will be different anyways.
Image
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Rotonen
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Re: Player-set

Post by Rotonen » Fri Aug 13, 2010 9:33 am

jaxad0127 wrote:
DarkWater wrote:1.) We can either do the perspective rules, break all current equipment, complete destroy the need to have new pants and shoes, and make the job of doing the work a 100% harder. The biggest issue with keep prospective is that the characters would be all head. There would be very little else showing.
For manaserv, that isn't an issue, as frames will be different anyways.
Jax, you are wrong. The server software has nothing to do with the pixel art. Yes, breaking equipment is a non-issue, but please be accurate about what you actually state to avoid further flamewars between artists and non-artists. We've had enough drama lately.

I have stated multiple times over that I am willing to compromise perspective accuracy over equipmentset detail.

The special offer of CR1 still stands: the first usable playerset will get used.
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