[REQ] Monster sprite improvements
[REQ] Monster sprite improvements
Originally not made for TMW and not really fitting.
http://gitorious.org/tmwdata/mainline/b ... spider.png
Original source made for 16x16 pixel tile format and then upscaled (does not mean it is necessarily bad).
http://gitorious.org/tmwdata/mainline/b ... -giant.png
http://gitorious.org/tmwdata/mainline/b ... maggot.png
http://gitorious.org/tmwdata/mainline/b ... orpion.png
http://gitorious.org/tmwdata/mainline/b ... n-fire.png
http://gitorious.org/tmwdata/mainline/b ... -snake.png
http://gitorious.org/tmwdata/mainline/b ... e-cave.png
http://gitorious.org/tmwdata/mainline/b ... -slime.png
http://gitorious.org/tmwdata/mainline/b ... -santa.png
http://gitorious.org/tmwdata/mainline/b ... udolph.png
Monsters which lack detail/texture (potentially a scale vs. detail level design choice issue).
http://gitorious.org/tmwdata/mainline/b ... pinkie.png
http://gitorious.org/tmwdata/mainline/b ... om-red.png
http://gitorious.org/tmwdata/mainline/b ... -spiky.png
So, there you also have a bit of history in there. What would not hurt at all is people doing a LOT more monster work.
http://gitorious.org/tmwdata/mainline/b ... spider.png
Original source made for 16x16 pixel tile format and then upscaled (does not mean it is necessarily bad).
http://gitorious.org/tmwdata/mainline/b ... -giant.png
http://gitorious.org/tmwdata/mainline/b ... maggot.png
http://gitorious.org/tmwdata/mainline/b ... orpion.png
http://gitorious.org/tmwdata/mainline/b ... n-fire.png
http://gitorious.org/tmwdata/mainline/b ... -snake.png
http://gitorious.org/tmwdata/mainline/b ... e-cave.png
http://gitorious.org/tmwdata/mainline/b ... -slime.png
http://gitorious.org/tmwdata/mainline/b ... -santa.png
http://gitorious.org/tmwdata/mainline/b ... udolph.png
Monsters which lack detail/texture (potentially a scale vs. detail level design choice issue).
http://gitorious.org/tmwdata/mainline/b ... pinkie.png
http://gitorious.org/tmwdata/mainline/b ... om-red.png
http://gitorious.org/tmwdata/mainline/b ... -spiky.png
So, there you also have a bit of history in there. What would not hurt at all is people doing a LOT more monster work.
This message used to be meaningful.
Re: [REQ] Monster sprite improvements
pink omfg! this took forever. and crush on the west view nice flip work the lighting is way off :/ although its only noticeable when i repixel it. anyway I fixed it and here it is.
Edit: replaceing image with one that you can just drop into custome data.
Edit: fixed some more frames.
Edit: replaceing image with one that you can just drop into custome data.
Edit: fixed some more frames.
- Attachments
-
- monster-pinkie.png (12.25 KiB) Viewed 4706 times
Last edited by meway on 20 Mar 2010, 21:42, edited 3 times in total.
- yourmistakes
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Re: [REQ] Monster sprite improvements
Nice work! Can't wait to see it on the server later
Re: [REQ] Monster sprite improvements
1. All our sprites have outlines so that they stand out on every background, please add the outline again.
2. Why so much dithering? Dithering is a good way to make a surface appear rough, but why should this creature have a rough skin?
3. Why such a high contrast?
2. Why so much dithering? Dithering is a good way to make a surface appear rough, but why should this creature have a rough skin?
3. Why such a high contrast?
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [REQ] Monster sprite improvements
I'd rather appreciate a furry approach like the fluffy has.
This message used to be meaningful.
Re: [REQ] Monster sprite improvements
I imagin him more like a lizzard. and crush please fix the west view of your sprite the light prespective is wrong.
Re: [REQ] Monster sprite improvements
new version really hurts my eyes... colours are too saturated and as crush mentioned contrast is high...
Re: [REQ] Monster sprite improvements
I will slightely lower the contrast.
- Attachments
-
- monster-pinkie2.png (10.71 KiB) Viewed 4698 times
Re: [REQ] Monster sprite improvements
...and still without outline. Please read our graphic guidelines:
http://wiki.themanaworld.org/index.php/Guidelines
Outlines: 1px, Coloured. We use 3 kinds of different outlines:
-Ground level: should have the dullest colors (no outlines everything blends into each other) (Example)
-Objects level: stands out from the ground level (with more contrast and maybe even a light outline)
-Beings(players,monsters) and item icons level: stands out the most (heavily saturated with dark outlines)
http://wiki.themanaworld.org/index.php/Guidelines
Outlines: 1px, Coloured. We use 3 kinds of different outlines:
-Ground level: should have the dullest colors (no outlines everything blends into each other) (Example)
-Objects level: stands out from the ground level (with more contrast and maybe even a light outline)
-Beings(players,monsters) and item icons level: stands out the most (heavily saturated with dark outlines)
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [REQ] Monster sprite improvements
yea... No outlines are not realistic like me but thanks for being picky. The mana world really needs it
Re: [REQ] Monster sprite improvements
PILLOW SHADING IS EVIL.
Go look it up.
It's one of two awful beginners mistakes, both of which make the drawn object look like it's shaped like a pillow. Cut-out pillow in the shape of a little pink thing, but still "flat, with a raised center" like a pillow is. They are either:
- making the center bright, and getting darker near the edges.
- making the upper-left edges bright, and lower-right edges dark (or any mixaround thereof).
Since you don't know how to shade, here's a primer: The surfaces that get the highlights are the ones pointing -halfways- between the light source, and the viewer/virtual-camera. NOT the ones pointing directly at the light source. Think about how a pool ball bounces, and you'll get the idea of how photons behave.
Shading is nothing more than tracking the paths of imaginary photons - it follows simple, straightforward rules, and that's why CG renders can shade, for example.
Go look it up.
It's one of two awful beginners mistakes, both of which make the drawn object look like it's shaped like a pillow. Cut-out pillow in the shape of a little pink thing, but still "flat, with a raised center" like a pillow is. They are either:
- making the center bright, and getting darker near the edges.
- making the upper-left edges bright, and lower-right edges dark (or any mixaround thereof).
Since you don't know how to shade, here's a primer: The surfaces that get the highlights are the ones pointing -halfways- between the light source, and the viewer/virtual-camera. NOT the ones pointing directly at the light source. Think about how a pool ball bounces, and you'll get the idea of how photons behave.
Shading is nothing more than tracking the paths of imaginary photons - it follows simple, straightforward rules, and that's why CG renders can shade, for example.
Re: [REQ] Monster sprite improvements
I see. Could it be the contrast change that messed me up jetryl? I know that my problem with pillow shadeing is not good. Crush and other developers have been trying to help me fix this problem. Its intresting to see your user after reading some of your posts a while back. I use ms paint wich I don't think is a problem.
Crush I added the old outline.
Crush I added the old outline.
- Attachments
-
- monster-pinkie3.png (11.9 KiB) Viewed 4542 times
Re: [REQ] Monster sprite improvements
I still don't see the reason you picked pinkie... everything was just fine with it, now, well, I simply don't think of your edits as an improvement...on the contrary.
Re: [REQ] Monster sprite improvements
At least I'm showing an effort. right?
Re: [REQ] Monster sprite improvements
for the spiky mushroom what do you think about it ... ?Rotonen wrote:
[.....]
Monsters which lack detail/texture (potentially a scale vs. detail level design choice issue).
http://gitorious.org/tmwdata/mainline/b ... pinkie.png
http://gitorious.org/tmwdata/mainline/b ... om-red.png
http://gitorious.org/tmwdata/mainline/b ... -spiky.png
So, there you also have a bit of history in there. What would not hurt at all is people doing a LOT more monster
work.
Lien ...
EDIT
the begining
and
why not for the attack , add a particle effect Instead of the 9 pictures un the sprites ?
EDIT
so its
EDIT
EDIT
if its attack is with a particle effect
this can be help ( Sorry for th 'y' and 'x' value I don't know what are there on the sprite )
Code: Select all
<?xml version="1.0"?>
<!--
a test with "poisonfog"
-->
<effect>
<!-- so what are the x and y value
--!>
<particle
position-x = "0"
position-y = "0"
position-z = "0"
lifetime = "40"
>
<emitter>
<property name="position-x" min="16" max="24"/>
<property name="position-y" min="-18" max="-10"/>
<property name="position-z" min="64" max="64"/>
<property name="image" value="graphics/particles/fog-medium-a.png|W:#0ed92f,108e25"/>
<property name="horizontal-angle" min="0" max="360"/>
<property name="vertical-angle" min="50" max="55"/>
<property name="power" value="1.0"/>
<property name="momentum" value="0.99"/>
<property name="gravity" value="0"/>
<property name="output" min="0" max="2"/>
<property name="lifetime" min="40" max="50"/>
<property name="alpha" min="0.3" max="0.4"/>
<property name="fade-out" value="100"/>
</emitter>
<emitter>
<property name="position-x" min="16" max="24"/>
<property name="position-y" min="-18" max="-10"/>
<property name="position-z" min="64" max="64"/>
<property name="image" value="graphics/particles/fog-medium-b.png|W:#6fc609,528813"/>
<property name="horizontal-angle" min="0" max="360"/>
<property name="vertical-angle" value="0"/>
<property name="power" value="1.0"/>
<property name="momentum" value="0.99"/>
<property name="gravity" value="0"/>
<property name="output" min="1" max="3"/>
<property name="alpha" min="0.2" max="0.6"/>
<property name="lifetime" value="50"/>
<property name="fade-out" value="100"/>
</emitter>
<emitter>
<property name="position-x" min="16" max="24"/>
<property name="position-y" min="-18" max="-10"/>
<property name="position-z" min="64" max="64"/>
<property name="image" value="graphics/particles/fog-medium-c.png|W:#19e327,1b8c23"/>
<property name="horizontal-angle" min="0" max="360"/>
<property name="vertical-angle" min="50" max="60"/>
<property name="power" value="1.0"/>
<property name="momentum" value="0.99"/>
<property name="gravity" value="0"/>
<property name="output" min="1" max="2"/>
<property name="lifetime" min="40" max="60"/>
<property name="fade-out" value="100"/>
<property name="alpha" min="0.3" max="0.5"/>
</emitter>
</particle>
</effect>
please comment this sprite .....
Last edited by lien on 27 May 2010, 09:16, edited 1 time in total.