[REQ] Monster sprite improvements

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enchilado
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Re: [REQ] Monster sprite improvements

Post by enchilado » Wed Apr 07, 2010 4:49 pm

Took me three minutes, including opening the file and uploading it here.
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i
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Re: [REQ] Monster sprite improvements

Post by i » Wed Apr 07, 2010 9:55 pm

poison_ivy wrote:Took me three minutes, including opening the file and uploading it here.
wow! you are so cool and pro!
Retired chainsaw seller. CEO @ Advertising Agency N2P
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lien
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Re: [REQ] Monster sprite improvements

Post by lien » Mon Apr 12, 2010 7:30 pm

Image
comment please ....


Lien...
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Re: [REQ] Monster sprite improvements

Post by Saphy » Sat Apr 17, 2010 4:41 am

I think the original looks better.

What did you change beside changing the brightness and removing the cloud?
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lien
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Re: [REQ] Monster sprite improvements

Post by lien » Sat Apr 17, 2010 9:11 am

Saphy wrote:I think the original looks better.

What did you change beside changing the brightness and removing the cloud?
cloud ?
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Dark_Mag
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Re: [REQ] Monster sprite improvements

Post by Dark_Mag » Sat Apr 17, 2010 10:36 am

lien wrote:
Saphy wrote:I think the original looks better.

What did you change beside changing the brightness and removing the cloud?
cloud ?
It really looks like mushroom was attacking under cloud... :lol:
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Image
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FrosTr
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Re: [REQ] Monster sprite improvements

Post by FrosTr » Wed May 26, 2010 7:52 pm

I made some sprites, i need opinions
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the first is the original
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lien
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Re: [REQ] Monster sprite improvements

Post by lien » Thu May 27, 2010 10:23 am

Dark_Mag wrote:
lien wrote:
Saphy wrote:I think the original looks better.

What did you change beside changing the brightness and removing the cloud?
cloud ?


It really looks like mushroom was attacking under cloud... :lol:
cloud exist (xml , particle effect)
....
Lien ...
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Bertram
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Re: [REQ] Monster sprite improvements

Post by Bertram » Thu May 27, 2010 10:46 am

FrosTr wrote:I made some sprites, i need opinions
Image
the first is the original
Hi ForsTr,

About both mushrooms:
I really like the eyes of new one, much scarier :)
Also, the third one for each is the better, as the shading and the colors chosen are indeed great, in my noob opinion.

About the pinky thingie:
The fourth one seems to the best, again in my noob opinion.

Best regards.
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Re: [REQ] Monster sprite improvements

Post by FrosTr » Fri May 28, 2010 2:35 pm

some new sprites
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Image
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Bertram
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Re: [REQ] Monster sprite improvements

Post by Bertram » Fri May 28, 2010 6:24 pm

Hi FrosTr,

They seem really nice! ;)

Could you using transparent background png?

Any artist giving a review? These ones sound promising.

Best regards.
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Re: [REQ] Monster sprite improvements

Post by Fother » Sat May 29, 2010 5:09 am

Some of you know I've been ninja-ing a few fixes or replacements for the eA content to improve their candidacy for CR's... mainly for the monster sprites...

This isn't to say these are necessarily the best they can be, or a request for direct feedback, everything has room for improvement...

Here's a quick run down of the changes, either currently in the eA game or not...

Flower
Image
Changes
  • Removed redundant "checkerboard frame"
  • Fixed over saturation of stem and added a nominal amount of texture
  • Made floral section of sprite dyable
Comments
IMO, this flower is a good candidate for full replacement, as it's not fully in perspective and was created with emphasis on diagonals, and only has attack frames using two diagonals which are reused for 2 directions each (not necessarily a bad trick, but we have a consistency issue on how this is handled IMO).

Slimes
Main Sprite Sheet
Image
Rudolph accessory
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Santa accessory
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Sea Jelly accessory
Image
Changes
  • Removed redundant frames
  • Replaced incorrect lighting on Right directional frames
  • Stripped accessories from holiday slimes and deleted redundant sheets to keep them all slimes on a consistent base.
  • Made some saturation and texture fixes to the accessory sheets
Comments
The slime currently has the same diagonal frame attack situation just like the flowers... an additional down and up attack frames would be recommend, however the "diagonal ones" are easily percieved as right and left attack frames and don't necessarily need to be replaced. I added the sea jelly simply to differentiate the sea slime from "colored" slimes, but I admit it's not perfect, all of the accessories could stand a few additional frames either for ambiance or to ween them from using diagonals exclusively.

Spider
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Comments
Yes... I replaced the spider... but not without guilt, the original was made by a young Lindeijer after all :( . This thing is dyeable, roughly the size of the scorpion, perspective correct. Yes the Right directional frames are mirrored, I have a fix for that still to commit.

I have other fixes and sheet consolidations that I haven't committed yet, but I'll gather them up and post them to ease the improvement process, and all the sources to post in the art repo in case anyone finds them helpful.
"Fother" Jarrett Huxley
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Bertram
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Re: [REQ] Monster sprite improvements

Post by Bertram » Sat May 29, 2010 12:48 pm

Hi Fother,

That is excellent work and I trust all your conclusions. I have nothing more to say.
I'm eager to see the next commit ;)

Best Regards.
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Re: [REQ] Monster sprite improvements

Post by FrosTr » Sun May 30, 2010 12:54 pm

Finished the mushrooms! :D
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Image
now I'll do the pinkie

edit: I have a doubt, I need to do the smoke that appears when the mushrooms attack?
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Re: [REQ] Monster sprite improvements

Post by JatLee » Sun May 30, 2010 1:35 pm

[quote="FrosTr"]Finished the mushrooms! :D
Image
Image


I really like them,they are now better than ever was!
I think you did a really nice job.

Regards JatLee :)
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