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[REQ] Monster sprite improvements

Posted: 01 Mar 2010, 12:02
by Rotonen

Re: [REQ] Monster sprite improvements

Posted: 20 Mar 2010, 11:56
by meway
pink omfg! this took forever. and crush on the west view nice flip work the lighting is way off :/ although its only noticeable when i repixel it. anyway I fixed it and here it is.
Image

Edit: replaceing image with one that you can just drop into custome data.
Edit: fixed some more frames.

Re: [REQ] Monster sprite improvements

Posted: 20 Mar 2010, 11:59
by yourmistakes
Nice work! Can't wait to see it on the server later

Re: [REQ] Monster sprite improvements

Posted: 20 Mar 2010, 13:43
by Crush
1. All our sprites have outlines so that they stand out on every background, please add the outline again.
2. Why so much dithering? Dithering is a good way to make a surface appear rough, but why should this creature have a rough skin?
3. Why such a high contrast?

Re: [REQ] Monster sprite improvements

Posted: 20 Mar 2010, 15:39
by Rotonen
I'd rather appreciate a furry approach like the fluffy has.

Re: [REQ] Monster sprite improvements

Posted: 20 Mar 2010, 19:59
by meway
I imagin him more like a lizzard. and crush please fix the west view of your sprite the light prespective is wrong.

Re: [REQ] Monster sprite improvements

Posted: 20 Mar 2010, 21:04
by yosuhara
new version really hurts my eyes... colours are too saturated and as crush mentioned contrast is high...

Re: [REQ] Monster sprite improvements

Posted: 20 Mar 2010, 21:51
by meway
I will slightely lower the contrast.

Re: [REQ] Monster sprite improvements

Posted: 21 Mar 2010, 00:26
by Crush
...and still without outline. Please read our graphic guidelines:
http://wiki.themanaworld.org/index.php/Guidelines
Outlines: 1px, Coloured. We use 3 kinds of different outlines:
-Ground level: should have the dullest colors (no outlines everything blends into each other) (Example)
-Objects level: stands out from the ground level (with more contrast and maybe even a light outline)
-Beings(players,monsters) and item icons level: stands out the most (heavily saturated with dark outlines)

Re: [REQ] Monster sprite improvements

Posted: 21 Mar 2010, 07:43
by meway
yea... No outlines are not realistic like me but thanks for being picky. The mana world really needs it :)

Re: [REQ] Monster sprite improvements

Posted: 21 Mar 2010, 11:09
by Jetryl
PILLOW SHADING IS EVIL.
Go look it up.

It's one of two awful beginners mistakes, both of which make the drawn object look like it's shaped like a pillow. Cut-out pillow in the shape of a little pink thing, but still "flat, with a raised center" like a pillow is. They are either:
- making the center bright, and getting darker near the edges.
- making the upper-left edges bright, and lower-right edges dark (or any mixaround thereof).


Since you don't know how to shade, here's a primer: The surfaces that get the highlights are the ones pointing -halfways- between the light source, and the viewer/virtual-camera. NOT the ones pointing directly at the light source. Think about how a pool ball bounces, and you'll get the idea of how photons behave.

Shading is nothing more than tracking the paths of imaginary photons - it follows simple, straightforward rules, and that's why CG renders can shade, for example.

Re: [REQ] Monster sprite improvements

Posted: 22 Mar 2010, 21:58
by meway
I see. Could it be the contrast change that messed me up jetryl? I know that my problem with pillow shadeing is not good. Crush and other developers have been trying to help me fix this problem. Its intresting to see your user after reading some of your posts a while back. I use ms paint wich I don't think is a problem.

Crush I added the old outline.

Re: [REQ] Monster sprite improvements

Posted: 22 Mar 2010, 23:22
by yosuhara
I still don't see the reason you picked pinkie... everything was just fine with it, now, well, I simply don't think of your edits as an improvement...on the contrary.

Re: [REQ] Monster sprite improvements

Posted: 23 Mar 2010, 00:25
by meway
At least I'm showing an effort. right?

Re: [REQ] Monster sprite improvements

Posted: 23 Mar 2010, 14:02
by lien
Rotonen wrote:
[.....]
Monsters which lack detail/texture (potentially a scale vs. detail level design choice issue).
http://gitorious.org/tmwdata/mainline/b ... pinkie.png
http://gitorious.org/tmwdata/mainline/b ... om-red.png

http://gitorious.org/tmwdata/mainline/b ... -spiky.png

So, there you also have a bit of history in there. What would not hurt at all is people doing a LOT more monster
work.
for the spiky mushroom what do you think about it ... ?
Image

Lien ...

EDIT

the begining
Image
and
why not for the attack , add a particle effect Instead of the 9 pictures un the sprites ?
EDIT
Image
so its
Image
EDIT
Image
EDIT
if its attack is with a particle effect
this can be help ( Sorry for th 'y' and 'x' value I don't know what are there on the sprite )

Image
Image

Code: Select all

<?xml version="1.0"?>
<!--
a test with "poisonfog"
-->
<effect>
<!-- so what are the x and y value 
--!>
	<particle
		position-x = "0"
		position-y = "0"
		position-z = "0"
		lifetime = "40"
		>
			<emitter>
      <property name="position-x" min="16" max="24"/>
      <property name="position-y" min="-18" max="-10"/>
      <property name="position-z" min="64" max="64"/>
      <property name="image" value="graphics/particles/fog-medium-a.png|W:#0ed92f,108e25"/>
      <property name="horizontal-angle" min="0" max="360"/>
      <property name="vertical-angle" min="50" max="55"/>
      <property name="power" value="1.0"/>
      <property name="momentum" value="0.99"/>
      <property name="gravity" value="0"/>
      <property name="output" min="0" max="2"/>
      <property name="lifetime" min="40" max="50"/>
      <property name="alpha" min="0.3" max="0.4"/>
      <property name="fade-out" value="100"/>
    </emitter>
    <emitter>
      <property name="position-x" min="16" max="24"/>
      <property name="position-y" min="-18" max="-10"/>
      <property name="position-z" min="64" max="64"/>
      <property name="image" value="graphics/particles/fog-medium-b.png|W:#6fc609,528813"/>
      <property name="horizontal-angle" min="0" max="360"/>
      <property name="vertical-angle" value="0"/>
      <property name="power" value="1.0"/>
      <property name="momentum" value="0.99"/>
      <property name="gravity" value="0"/>
      <property name="output" min="1" max="3"/>
      <property name="alpha" min="0.2" max="0.6"/>
      <property name="lifetime" value="50"/>
      <property name="fade-out" value="100"/>
    </emitter>
    <emitter>
      <property name="position-x" min="16" max="24"/>
      <property name="position-y" min="-18" max="-10"/>
      <property name="position-z" min="64" max="64"/>
      <property name="image" value="graphics/particles/fog-medium-c.png|W:#19e327,1b8c23"/>
      <property name="horizontal-angle" min="0" max="360"/>
      <property name="vertical-angle" min="50" max="60"/>
      <property name="power" value="1.0"/>
      <property name="momentum" value="0.99"/>
      <property name="gravity" value="0"/>
      <property name="output" min="1" max="2"/>
      <property name="lifetime" min="40" max="60"/>
      <property name="fade-out" value="100"/>
      <property name="alpha" min="0.3" max="0.5"/>
    </emitter>
	</particle>
</effect>
EDIT
Image

please comment this sprite .....