Hi again,

Here is a big upgrade on the mana statistics file:

Changelog:

- I've redone the layouts to look a bit nicer and easier to read.

- I've added Dummy's tests based on what has been discussed along this thread. (Right of medium values)

- There are Dummy's tests about: Physical and Magical HP loss, Weapon average power, and Battle information (Avg. Hits to kill, and Minimum battle time for now).

Feel free to have a look!

Here are the conclusions I came so far to, while building these statistics (Feel free to comment):

- The Intelligence is still unused so far, so I propose to use it for the Magical Defence base.

- To fit the rule "a being should deal 8-10% of damage...", I've set the test tolerance of weapon power to 65-70% instead of the discussed 60%.

- The max damage are a bit high as for now compared to the max HP, and the minimum battle time value is under the 3.0 seconds after level 32. So, I'm proposing to set the HP formula to:

Code: Select all

`HP: Vitality x 9 + Level x 4, instead of: Vitality x 8 + Level x 3`

which would be a bit less violent for surprise attacks; A higher value could also fit IMHO.

I also felt that these balancing formulas fit the the need well:

Code: Select all

```
Balanced Weapon Skill Level: Level + 0.01 x Level
Balanced Spell Skill Level: Level - Sqrt(Level)
Equipment Weight: 12 + Level / 2
```

Last but not least, I can see that we didn't discussed about several points:

- An average damage value for the spells:

(As for now, a Spell costs 18-26% of max HP, when taking the magical defence into account).

- The special damages haven't been discussed also, or I missed something.

- Should we keep the Hit Per Second original formula or the one from Rotonen?

Code: Select all

```
Hit Per Second (Current): Hits per second: (1 + Agility / 100) * WeaponSpeedFactor
Hit Per Second (Rotonen): Hits per second: (0.3 + (Agility * 3) / 100) * WeaponSpeedFactor
```

Thanks in advance for the feedback!

Best regards.