[REQ] reqesting finish the small house - CR1
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Re: [REQ] reqesting finish the small house - CR1
Good!
I'll add it to my experimental data.
Thanks.
I'll add it to my experimental data.
Thanks.
Re: [REQ] reqesting finish the small house - CR1
Now: with what tiles to use this and where.
When a scenery is defined, mapping can begin.
When a scenery is defined, mapping can begin.
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Re: [REQ] reqesting finish the small house - CR1
Really great work so far. But are you sure that you already want to call this finished? What about adding some tiles with small little details to give the mapper the ability to make the map more interesting?
Here just a few ideas:
Shop signs
Everyday tools laying around
Flower boxes
Alternative versions of wall and roof tiles with scratches, cracks or other signs of life
Here just a few ideas:
Shop signs
Everyday tools laying around
Flower boxes
Alternative versions of wall and roof tiles with scratches, cracks or other signs of life
- former Manasource Programmer
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Re: [REQ] reqesting finish the small house - CR1
Alternative tiles are definitively an improvement.
Add ons will depend of the status of theses houses. Coastal houses didn't need shops signs.
Add ons will depend of the status of theses houses. Coastal houses didn't need shops signs.
Le Tigre great french mag
I'm new here- Gil Scott Heron
I'm new here- Gil Scott Heron
Re: [REQ] reqesting finish the small house - CR1
Offtopicing a bit, but:
Is this the map we're going with? It's the latest I could find.
Also, someone humor me and put a red cross on that (or whichever map we're actually working on here) for which part of the map stuff is actually meant for.
I also find this complex map of an island a bit overambitious for the intended scope of CR1, but I've let this issue slip for a while since people have been working on stuff which fit the original plan quite well. Since there is now general confusion, this needs to be cleared up and locked down: shifting goals hurt the process and the people involved a lot.
Is this the map we're going with? It's the latest I could find.
Also, someone humor me and put a red cross on that (or whichever map we're actually working on here) for which part of the map stuff is actually meant for.
I also find this complex map of an island a bit overambitious for the intended scope of CR1, but I've let this issue slip for a while since people have been working on stuff which fit the original plan quite well. Since there is now general confusion, this needs to be cleared up and locked down: shifting goals hurt the process and the people involved a lot.
This message used to be meaningful.