[REQ] reqesting finish the small house - CR1

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Bertram
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Re: [REQ] reqesting finish the small house - CR1

Post by Bertram » 19 Apr 2010, 15:48

Good!

I'll add it to my experimental data.

Thanks. :D
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Rotonen
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Re: [REQ] reqesting finish the small house - CR1

Post by Rotonen » 19 Apr 2010, 16:25

Now: with what tiles to use this and where.

When a scenery is defined, mapping can begin.
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Crush
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Re: [REQ] reqesting finish the small house - CR1

Post by Crush » 19 Apr 2010, 17:08

Really great work so far. But are you sure that you already want to call this finished? What about adding some tiles with small little details to give the mapper the ability to make the map more interesting?

Here just a few ideas:
Shop signs
Everyday tools laying around
Flower boxes
Alternative versions of wall and roof tiles with scratches, cracks or other signs of life
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IvanMorve
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Re: [REQ] reqesting finish the small house - CR1

Post by IvanMorve » 21 Apr 2010, 16:50

Alternative tiles are definitively an improvement.
Add ons will depend of the status of theses houses. Coastal houses didn't need shops signs.
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Rotonen
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Re: [REQ] reqesting finish the small house - CR1

Post by Rotonen » 22 Apr 2010, 07:03

Offtopicing a bit, but:

Image

Is this the map we're going with? It's the latest I could find.

Also, someone humor me and put a red cross on that (or whichever map we're actually working on here) for which part of the map stuff is actually meant for.

I also find this complex map of an island a bit overambitious for the intended scope of CR1, but I've let this issue slip for a while since people have been working on stuff which fit the original plan quite well. Since there is now general confusion, this needs to be cleared up and locked down: shifting goals hurt the process and the people involved a lot.
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Re: [REQ] reqesting finish the small house - CR1

Post by i » 22 Apr 2010, 09:23

Crosses:
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