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Skeleton Invasion

Posted: 23 Mar 2010, 03:33
by enchilado
I was bored, and so replaced the player sprite, via customdata, with the skeleton sprite. Here are a few screenshots for your enjoyment, in case you're as bored as I was:

http://img153.imageshack.us/img153/3569 ... shot70.png
http://img682.imageshack.us/img682/7463 ... shot75.png
http://img249.imageshack.us/img249/9507 ... shot77.png
http://img408.imageshack.us/img408/5102 ... shot79.png

Re: Skeleton Invasion

Posted: 23 Mar 2010, 03:38
by yourmistakes
omg, just brutal, man :twisted:

Re: Skeleton Invasion

Posted: 23 Mar 2010, 07:35
by Dark_Mag
Maybe it's hell?

Re: Skeleton Invasion

Posted: 25 Mar 2010, 08:38
by Dark_Mag
Can you show me how you made it.







P.S.:I'll make it too.

Re: Skeleton Invasion

Posted: 25 Mar 2010, 09:38
by enchilado
What Operating System are you on? The method is, I presume, the same, but I'm not sure where the .tmw folder is on any system except Ubuntu 9.10 ;) .

Well, go to .tmw, which should be in your home directory, and create a folder called customdata.

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yourhomefolder/.tmw/customdata/
In this, create a folder called graphics. Under graphics, create a folder called sprites.

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yourhomefolder/.tmw/customdata/graphics/sprites/
Now take this image:
monster-skeleton.png
monster-skeleton.png (45.17 KiB) Viewed 1219 times
and save it in the folder sprites, but call it player_male_base.png. Then save it in there AGAIN, and call it player_female_base.png, so you have:

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yourhomefolder/.tmw/customdata/graphics/sprites/player_male_base.png
and

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yourhomefolder/.tmw/customdata/graphics/sprites/player_female_base.png
Return to the directory customdata and right-click graphics. Select the option to compress the file, and compress as a .zip file (but still called graphics).
Restart TMW, if it was running, or just start it if it wasn't.

NOTE: these instructions are not for 4144's patched client. You'd probably do the same thing but the folder wouldn't be .tmw, it would be something else. I'm not sure what.

Re: Skeleton Invasion

Posted: 25 Mar 2010, 12:09
by Crush
You can do this even easier. Instead of exchanging the graphic files themself you can change which graphic file is used for the player sprites in the file items.xml.

Line 66-69. Exchange the strings "player_male_base.xml" and "player_female_base.xml" with "monster_skeleton.xml".