[GIT] Wyvern (new monster : some flying snake)

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Len
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by Len » Tue Apr 20, 2010 9:03 pm

shiny.png
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Perhaps a shiny metallic texture and more rounded form might help. Also you might want to remove the dithering from the wings
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by Crush » Tue Apr 20, 2010 9:19 pm

The wings need more detail. Do you picture them more insect-like, bird-like or bat-like?

The shading of the head could also be improved.
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by arikel » Wed Apr 21, 2010 12:21 am

I was thinking of hard, fast, insect-like wings, like the ones from a dragonfly. I'd go for anything else that looks better though. I had to drop the transparency on wings because it was messing up the coloration on parts of the body.
Thanks Len, i'm working on the shiny texture, it should look much better. Here's the animation of the body without wings, back view.
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Wyvern WIP, shiny body, back view
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by Crush » Thu Apr 22, 2010 10:40 am

Regarding the shading of the body and head: I would propose to take a look at our scorpion monster and try to use the same shading style. It has a very similar surface.

Regarding the wings: When you are going for insect-like wings I would suggest to try to add the typical patterns you see on insect wings:
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by Rotonen » Thu Apr 22, 2010 3:04 pm

Or just motion trailing the animation enough to not have to bother with pesky details in a space where they really don't fit into.
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by arikel » Fri Apr 23, 2010 10:40 pm

If motion trailing involves using some transparency, i'm not sure i can use it. I've noticed some problems with transparency and dyeing.
I'll work on patterns for wings and all the shading after i've lockep up the shape of wings and their animation, which i still need to do. How do these shape and animation look?
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yet another wing set for the wyvern, yay!
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by Jaxad0127 » Sat Apr 24, 2010 1:48 am

arikel wrote:If motion trailing involves using some transparency, i'm not sure i can use it. I've noticed some problems with transparency and dyeing.
I'll work on patterns for wings and all the shading after i've lockep up the shape of wings and their animation, which i still need to do. How do these shape and animation look?
Dithering might do it. Dither one of the channels over the other and let the brain deal with the color mixing. Or use a third channel where the pre-mixed color can be put.
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by i » Sat Apr 24, 2010 5:08 am

Wings should be larger by at least 50% - According to animal size and estimated mass.

Edit: I almost forgot - Very nice so far! ;P
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by Black Don » Sat Apr 24, 2010 6:45 am

bumble bee's don't follow those proportions...
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by i » Sat Apr 24, 2010 7:51 am

Black Don wrote:bumble bee's don't follow those proportions...
yeaa... but it's more like dragonfly than wyvern or bumble bee. Which IMO should look like:
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by Black Don » Sat Apr 24, 2010 2:32 pm

I'm just saying sticking to rigid ideas of how things should look based off of 'nature' can sometime stifle the creative process. Even 'god' breaks his own rules once in a while.
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by Turmfalke » Sat Apr 24, 2010 2:59 pm

Black Don wrote:I'm just saying sticking to rigid ideas of how things should look based off of 'nature' can sometime stifle the creative process. Even 'god' breaks his own rules once in a while.
when did he broke his rule? Bumble beens simply fly cause they flap with their wings, producing a air draft next to their body lifting the bumble been in the air.
So it is perfectly fine that they fly and none has to complain about how long the wings of the snake have to be. (unless that chitinous exoskeleton is made of metal)
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by Rotonen » Sat Apr 24, 2010 3:21 pm

Back to topic: promising side view. I really like the dynamics of it. Our chosen perspective is not gentle on the front view.

People are free to have opinions, but the artist in question is actually making the sprite. Ultimately up to him/her to decide whether to take your input here.
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by arikel » Tue Apr 27, 2010 11:58 am

I'd change anything that actually makes it look better. I'll try bigger wings and we'll see how that goes. Here's my concern about wing size, though : that sprite is already being drawn on 80*80 pixels frames. Making bigger wings implies either :
- reducing the size of the body, and losing texture details (if the black outline has to be kept)
- or expanding the size of the wings while keeping the same body size, which will start to make a huge sprite.
What would be the best way to go?
And is the last shape of the wings i posted ok?
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by Rotonen » Tue Apr 27, 2010 12:18 pm

Huge sprites are not an issue.
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