[GIT] Wyvern (new monster : some flying snake)

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Crush
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by Crush » 27 Apr 2010, 12:24

I think the wing size is fine as it is.

Remember, in fantasy the rule of cool is always more important than realism. There is simply no reason to make a graphic look less cool just because it is "unrealistic" or breaks some "laws of physics".
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by enchilado » 27 Apr 2010, 12:28

EDIT: Crush posted. Indeed, if they look cool then realism doesn't matter. This monster probably needs some work before it's cool enough to get away with that though - but it's certainly on its way.
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by arikel » 24 May 2010, 15:21

Here's the current spriteset, with a death frame. I kept some space in case i'd come up with a nice attack animation. As Fother suggested, i'll work on fixing the wings perspective and try to separate the wings from the body to turn them into an accessory spriteset.

Edit : i removed the empty frames, if this was the problem...
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monster-wyvern_wip.png
monster-wyvern_wip.png (17.31 KiB) Viewed 2173 times
Last edited by arikel on 24 May 2010, 17:12, edited 1 time in total.
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by Jaxad0127 » 24 May 2010, 16:55

Why so wide?
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by zick » 27 Jun 2010, 02:06

My opinion, not that it was asked for or anything, but on the facing front and rear frames the tail section looks kinda unnatural just being so straight and stiff. What about a little "wiggle" action there?
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by arikel » 27 Jun 2010, 10:46

Actually i think i'll remake this sprite from scratch, it might be faster than trying to fix the perspective on that one. I don't like how the tail ends in front and back view either, i'll try to add some "wiggle" effect to them on the new version.
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by arikel » 25 Jul 2010, 01:56

I started a little larva variation :
monster-larva.png
monster-larva.png (6.15 KiB) Viewed 2058 times
As for the previous, the coloration system has to be used, examples :
larva-colors.png
larva-colors.png (20.52 KiB) Viewed 2058 times
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by Kage » 26 Jul 2010, 16:03

This gives me a idea... we could give the larva a chance to summon the adult version on death.
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by Senretsu » 28 Jul 2010, 23:17

Looks great! Wish I had more experience with non-humanoid sprites
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by meway » 26 Jan 2011, 12:36

Bringing this topic back to life because it has so much potential. On the flying sprite it needs a shadow to make it even clearer that it is in the air. Shading as len pointed out is an issue. If this is more snake like I suggest following his suggestions. Wings also need work. I do suggest increasing wing size maybe by a little and give that detail that crush suggested. Take note of the cell like shapes in the wings. The larva would need work on shading this way as well. It's a rounded object. don't be afraid to add those extra pixels around the light source (some people might be concerned that its pillow shading but round being its case, I don't think so just don't over do it.) Kage's thought on bringing the flying sprite from the larva sounds fun I would like to see this in the game. Allot of potential is here.
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by pateame » 15 Jun 2011, 01:44

I hope Arikel come back and finish this monster... Spritesheet is currently developed enough as to test it with .XML and dyable examples proposed,
but I think graphic details still need some work to [FND] (as wings, death/attack frames, floor shadows, x/y_offsets, etc).
- Here's the spritesheet+XML files ready for testing if anyone want to finish this monster,
Also I tryed to ilustrate how dyable system works with pure color channels, just to have more examples about this feature:
monster-larva.xml
Larva Spritesheet (45x45):
ImageImage
Dyable variation used on monsters.xml:

Code: Select all

<monster id="xxx" name="Grass Larva" targetCursor="small">
        <sprite>monsters/monster-larva.xml|#136D13,438917,83A51B,C0C01F,FFDB24</sprite>
   </monster>
<monster id="xxx" name="Desert Larva" targetCursor="small">
        <sprite>monsters/monster-larva.xml|#776046,997B5B,BB966F,DDB383,FFCF98</sprite>
   </monster>
-------------------------------------------------
monster-wyvern.xml
Wyvern Spritesheet (65x75):
Image
Dyable variation used on monsters.xml:

Code: Select all

<monster id="xxx" name="Wyvern" targetCursor="small">
        <sprite>monsters/monster-wyvern.xml|#773E0E,995013,BB6117,DD731C,FF8522;#DEBFBF,BBA2A2</sprite>
   </monster>
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Re: [WIP] Wyvern (new monster : some flying snake)

Post by Alige » 17 Jun 2011, 12:31

Vespa (Wyvern) & Larvespa (Larva) were added to the database. Thanks to arikel for the graphics, and thanks to pateame for the xml and co.
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Re: [GIT] Wyvern (new monster : some flying snake)

Post by radiceta » 17 Jun 2011, 22:55

I like the Larva. It could on death spawn (agressive) maggots also. Its nice. And vywern concept is also good. If its wings could look more like bat wings, it would be great.
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Re: [GIT] Wyvern (new monster : some flying snake)

Post by Alige » 17 Jun 2011, 23:02

A wyvern is a dragon-shaped monster. This isn't at all how a wyvern looks, more like a Vespa. If you want to make a wyvern, please start from scratch. That doesn't mean the flying mob wasn't good, well it is great in fact!

EDIT: http://en.wikipedia.org/wiki/Wyvern
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Re: [GIT] Wyvern (new monster : some flying snake)

Post by Crush » 18 Jun 2011, 08:05

Ali-G wrote:A wyvern is a dragon-shaped monster. This isn't at all how a wyvern looks, more like a Vespa. If you want to make a wyvern, please start from scratch.
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