Some Ideas for Current Monsters
Posted: 22 Jun 2010, 14:50
Silkworm - No change
Maggot - No change
Scorpion - No change
Bat - Limit 3 monster assists based on player level to bats
Squirrel - Limit monster 3 assists depend on player level (helps Fluffies, Pinkies)
Spiky Mushroom - x% chance to deal y% damage back to 1square adjacent attacking players due to spikes
Fire Goblin - x% chance to "burn" player, "burn" decreases defence
Fluffy - Limit 3 monster assists depend on player level (helps Pinkies, Squirrels)
Pinkie - Limit 3 monster assists depend on player level (helps Fluffies, Squirrels)
Log Head - Limit 2 log head assists depend on player level
Green Slime - x% chance to split into another green slime on death
Rudolph Slime - No change
Yellow Slime - No change
Cave Snake - Camouflage, can only attack when light is on. Lights on Xs, lights off Ys repeated sequence
Red Slime - No change
Sea Slime - x% chance to split into another sea slime on death
Red Scorpion - x% chance to poison
Giant Maggot - Easier to hit when players team to attack, x% chance to decrease attackspeed (some inherent slime defence)
Evil Mushroom - Drops Dark Crystal (side note: make dark crystals do something eg Use to make 1shot critical attack item/potion), x% chance to puff poison in 3x3 surrounding instant poison
Black Scorpion - x% chance to poison
Pink Flower - No change (nice bee trigger idea already)
Santa Slime - Easier to hit (can be hard for lower level players to get green presents)
Spider - x% chance to shoot web to (y% chance) slow player attack+movespeed, (x%-y% chance) to trap/freeze player attack+movement. Since in most areas spiders are in large numbers x% has to be low enough to be fair
Mouboo - Increase movespeed
Snake - Increase XP reward (soloing in snake pit gives better XP than in graveyard, but in groups GY is better for XP) to encourage more snake pit raiders
Mountain Snake - x% chance to shed damaged skin (unusable item) to avoid being hit, y% chance to spit poison attack in player direction (player can avoid attack)
Grass Snake - Increase movespeed
Fire Skull - x% chance to do "Burn" (see above), y% chance to inflame 3x3 area (damage and same x% chance to do "burn"), arrows do less damage since set alight on contact, increase chance for player to hit
Poison Skull - x% chance to release 4x4 toxic powder instant poison, increase chance for player to hit
Jack O - No change
Wisp, Poltergeist, Spectre - Can pass through walls/trees/stones etc (maybe decrease movespeed if this is too big an advantage)
Zombie - When player dies, raise another: zombie, (lady) skeleton
Skeleton - When player dies, raise another: zombie, (lady) skeleton
Lady Skeleton - When player dies, raise another: zombie, (lady) skeleton
Fallen - When player dies, raise another: Fallen, Increase movespeed
These are just ideas obviously and as a single person my imagination is limited so all comments would be appreciated.
Maggot - No change
Scorpion - No change
Bat - Limit 3 monster assists based on player level to bats
Squirrel - Limit monster 3 assists depend on player level (helps Fluffies, Pinkies)
Spiky Mushroom - x% chance to deal y% damage back to 1square adjacent attacking players due to spikes
Fire Goblin - x% chance to "burn" player, "burn" decreases defence
Fluffy - Limit 3 monster assists depend on player level (helps Pinkies, Squirrels)
Pinkie - Limit 3 monster assists depend on player level (helps Fluffies, Squirrels)
Log Head - Limit 2 log head assists depend on player level
Green Slime - x% chance to split into another green slime on death
Rudolph Slime - No change
Yellow Slime - No change
Cave Snake - Camouflage, can only attack when light is on. Lights on Xs, lights off Ys repeated sequence
Red Slime - No change
Sea Slime - x% chance to split into another sea slime on death
Red Scorpion - x% chance to poison
Giant Maggot - Easier to hit when players team to attack, x% chance to decrease attackspeed (some inherent slime defence)
Evil Mushroom - Drops Dark Crystal (side note: make dark crystals do something eg Use to make 1shot critical attack item/potion), x% chance to puff poison in 3x3 surrounding instant poison
Black Scorpion - x% chance to poison
Pink Flower - No change (nice bee trigger idea already)
Santa Slime - Easier to hit (can be hard for lower level players to get green presents)
Spider - x% chance to shoot web to (y% chance) slow player attack+movespeed, (x%-y% chance) to trap/freeze player attack+movement. Since in most areas spiders are in large numbers x% has to be low enough to be fair
Mouboo - Increase movespeed
Snake - Increase XP reward (soloing in snake pit gives better XP than in graveyard, but in groups GY is better for XP) to encourage more snake pit raiders
Mountain Snake - x% chance to shed damaged skin (unusable item) to avoid being hit, y% chance to spit poison attack in player direction (player can avoid attack)
Grass Snake - Increase movespeed
Fire Skull - x% chance to do "Burn" (see above), y% chance to inflame 3x3 area (damage and same x% chance to do "burn"), arrows do less damage since set alight on contact, increase chance for player to hit
Poison Skull - x% chance to release 4x4 toxic powder instant poison, increase chance for player to hit
Jack O - No change
Wisp, Poltergeist, Spectre - Can pass through walls/trees/stones etc (maybe decrease movespeed if this is too big an advantage)
Zombie - When player dies, raise another: zombie, (lady) skeleton
Skeleton - When player dies, raise another: zombie, (lady) skeleton
Lady Skeleton - When player dies, raise another: zombie, (lady) skeleton
Fallen - When player dies, raise another: Fallen, Increase movespeed
These are just ideas obviously and as a single person my imagination is limited so all comments would be appreciated.