Some Suggestions for ManaServ development
Posted: 27 Jun 2010, 19:52
Well, i´m trying to help the Manaserv/Client to be in a playable state, and i´m testing every thing in this engine.
It´s things i see and i think its a good to a MMORPG game, if the devs will accept these suggestions or not its a other story ...
Bellow its some things i see like problems, and some things i think its going in a wrong path ... :
* The projected Skill system is very limited, not permiting passive skills ( for example: A passive skill that permit the player be more stronger, or resist to some type of damage or magic, auras, etc ), and being only texts in a window ... ( Its very Important !)
* Please not attach the magic system only to runes and some equips ... its a MANA World ... not only mages with weak equips with runes can be users of magic ... please don´t ... ( Its very Important !)
* The experience system without a base level its going to make a boring game, without the possibility to measure how strong and experienced its a player, the quests for a game like this its very affected. ( Calculating all skills to be a 'base experience' its not a good way to fix this ... ) ( Its very Important !)
* Please, make the artists make the playerset your priority, this makes all remakes of equips later more easy ... ( Its very Important !)
* Makes each window can have different options for color, skin and measures.
* Show in Status Window some stats like attack, magic attack, speed,
* Permit the stats to be configurable in ManaServ
* Permit the possibility to configure % of the gain of experience in ManaServ
* More options to Skills in mana-skills.xml, like : Description, usability, lua function, soundeffect, etc. Each level the skill increase some of their options (like hp healing, reduce the damage taken, etc ).
* When the mouse its up a skill, show a little description of the skill ( like showed items in inventory ).
* Implement the 'usable' function of the items
* Please make a npc window more friendly, its simple boring to use it like its now.
* Put a close button in Npc Window
* Make more options to npc window, like text formating ( bold, italic, centralize, change color, etc )
* Made the possibility to add icons to npc window ( like add the items necessary to a quest )
* Make a Quest Log, and storing the main quests ids and descriptions in a xml file like quests.xml in manaserv/client.
* Not hardcode the dead messages
* Makes the mana-skills.xml have the possibility to a skill load a lua file
* Possibility to play a sound and music files with a lua function(s)
* Permit the mobs to use some type of skills ( for example, a mob that can use a teleport skill )
Bugs :
* Its not possible to show weapons animations
* Arrows its not equipped, its showed a counter with 0 only indepent of how many arrows i have ...
* Sometimes, when i click in the register button the client closes ( without any strange log entry )
* Sometimes, when i click to choose a character the client closes ( without any strange log entry )
* When i create a second character, the second character appears with the equips of the first character in equips windows, but these equips its not with him.
* If i press Esc button, and change server ( to the same server ) or change character, its say that are not any gameservers avaiable, when i close the client and try again works ...
* Server its very instable yet, losing conection with gameserver every time.
* With some weak internet conections (150Kbps), its very unplayable, and i think a game like this can be more permissive with weak connections.
* Add more AI options, like enemies that fight in group, etc.
* Everytime i logged its show the last skill and experience gained
* The experience its not updating right, sometimes its gained, sometimes not.
I think many of this things we can see in pratically ALL MMORPGs and RPGs games, games like Diablo, World of Warcraft, Ragnarok, Lineage, etc. Offcourse, we will not simple copy their formulas, but use their sucess with a lessons to be learned of how a good game its make ... And of course, please, listen more your comunity, i´m here since 2004, when the project its created, but many times some devs simple ignore me ...
For now its what i see in my tests ... Its only my simple suggestions ...
ps. : i know this is a development version in beta stage yet, but its even more important i make these suggestions in this stage ...
It´s things i see and i think its a good to a MMORPG game, if the devs will accept these suggestions or not its a other story ...
Bellow its some things i see like problems, and some things i think its going in a wrong path ... :
* The projected Skill system is very limited, not permiting passive skills ( for example: A passive skill that permit the player be more stronger, or resist to some type of damage or magic, auras, etc ), and being only texts in a window ... ( Its very Important !)
* Please not attach the magic system only to runes and some equips ... its a MANA World ... not only mages with weak equips with runes can be users of magic ... please don´t ... ( Its very Important !)
* The experience system without a base level its going to make a boring game, without the possibility to measure how strong and experienced its a player, the quests for a game like this its very affected. ( Calculating all skills to be a 'base experience' its not a good way to fix this ... ) ( Its very Important !)
* Please, make the artists make the playerset your priority, this makes all remakes of equips later more easy ... ( Its very Important !)
* Makes each window can have different options for color, skin and measures.
* Show in Status Window some stats like attack, magic attack, speed,
* Permit the stats to be configurable in ManaServ
* Permit the possibility to configure % of the gain of experience in ManaServ
* More options to Skills in mana-skills.xml, like : Description, usability, lua function, soundeffect, etc. Each level the skill increase some of their options (like hp healing, reduce the damage taken, etc ).
* When the mouse its up a skill, show a little description of the skill ( like showed items in inventory ).
* Implement the 'usable' function of the items
* Please make a npc window more friendly, its simple boring to use it like its now.
* Put a close button in Npc Window
* Make more options to npc window, like text formating ( bold, italic, centralize, change color, etc )
* Made the possibility to add icons to npc window ( like add the items necessary to a quest )
* Make a Quest Log, and storing the main quests ids and descriptions in a xml file like quests.xml in manaserv/client.
* Not hardcode the dead messages
* Makes the mana-skills.xml have the possibility to a skill load a lua file
* Possibility to play a sound and music files with a lua function(s)
* Permit the mobs to use some type of skills ( for example, a mob that can use a teleport skill )
Bugs :
* Its not possible to show weapons animations
* Arrows its not equipped, its showed a counter with 0 only indepent of how many arrows i have ...
* Sometimes, when i click in the register button the client closes ( without any strange log entry )
* Sometimes, when i click to choose a character the client closes ( without any strange log entry )
* When i create a second character, the second character appears with the equips of the first character in equips windows, but these equips its not with him.
* If i press Esc button, and change server ( to the same server ) or change character, its say that are not any gameservers avaiable, when i close the client and try again works ...
* Server its very instable yet, losing conection with gameserver every time.
* With some weak internet conections (150Kbps), its very unplayable, and i think a game like this can be more permissive with weak connections.
* Add more AI options, like enemies that fight in group, etc.
* Everytime i logged its show the last skill and experience gained
* The experience its not updating right, sometimes its gained, sometimes not.
I think many of this things we can see in pratically ALL MMORPGs and RPGs games, games like Diablo, World of Warcraft, Ragnarok, Lineage, etc. Offcourse, we will not simple copy their formulas, but use their sucess with a lessons to be learned of how a good game its make ... And of course, please, listen more your comunity, i´m here since 2004, when the project its created, but many times some devs simple ignore me ...
For now its what i see in my tests ... Its only my simple suggestions ...
ps. : i know this is a development version in beta stage yet, but its even more important i make these suggestions in this stage ...