[FND] Graveyard Inn NPCs

All development of pixel art and graphics
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skipy
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Re: NPCs For New Content Release

Post by skipy » 04 Aug 2010, 02:16

i mite add more to this one ...but here is 10 min worth of npc (lol)

-skipy

ill try to get more done and up....
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headless npcworking.png
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back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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skipy
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Re: NPCs For New Content Release

Post by skipy » 04 Aug 2010, 03:04

this is a start
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hangman npc npc.png
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back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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skipy
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Re: NPCs For New Content Release

Post by skipy » 04 Aug 2010, 03:47

more just a test to see if this sort of thing works as a ghost.(working off a old npc)...what do you think :|
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npcsghost.png
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back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Kage
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Re: NPCs For New Content Release

Post by Kage » 04 Aug 2010, 04:15

skipy wrote:more just a test to see if this sort of thing works as a ghost.(working off a old npc)...what do you think :|
Looks like a regular NPC converted to grayscale... not very original IMO
<Kage_Jittai> ... are you saying I am elite :D
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skipy
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Re: NPCs For New Content Release

Post by skipy » 04 Aug 2010, 05:03

Kage wrote:
skipy wrote:more just a test to see if this sort of thing works as a ghost.(working off a old npc)...what do you think :|
Looks like a regular NPC converted to grayscale... not very original IMO
yah ..the old npc should not be used at all..i was just asking if the grayscale/layer/eraser trick was worth trying before i build some think from scratch or twist and bend sprites..im trying to figurer out how to do somethings without filters.

ill work on the idea more

-skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Wombat
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Re: NPCs For New Content Release

Post by Wombat » 05 Aug 2010, 04:05

For this release, there is now a deadline of September 10th on NPCs. I'd like to see some of these submissions animated to make them more interesting and unique, if possible. Please test your animation skills. Those with unique body types, unique poses and/or animation will be chosen over others. Thank you all for your help in making this release fun and interesting.
Current character is "Abolish".
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lien
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Re: [REQ] NPCs For New Content Release

Post by lien » 05 Aug 2010, 11:16

The Drunk Guy
drunk guy Image wrote: Image
comments are needed :wink:

Lien...& Wario
Image
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Reid
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Re: NPCs For New Content Release

Post by Reid » 05 Aug 2010, 14:13

Wombat wrote:Thank you all
Thanks at Lien Skipy and Tengu ^^

And Lien you already know my opinion on this npc ;) I love it.
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Re: NPCs For New Content Release

Post by Reid » 05 Aug 2010, 14:31

Wombat wrote:For this release, there is now a deadline of September 10th on NPCs.

10? It will be done before, we just need something like... 20npc no? Like I said on irc, if we work on party it will be done very very soon.
Wombat wrote:I'd like to see some of these submissions animated to make them more interesting and unique, if possible.

Image

Edit : I will maybe work on the banker more, I want to moove his eyes and his bag... >_< Its just a start, I hope who it become a cool animated npc...
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Re: [REQ] NPCs For New Content Release

Post by Reid » 05 Aug 2010, 16:20

Image
From Tengu
"Time is an illusion. Lunchtime doubly so."
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Re: [REQ] NPCs For New Content Release

Post by Wombat » 05 Aug 2010, 16:29

lien wrote:The Drunk Guy
drunk guy Image wrote: Image
comments are needed :wink:

Lien...& Wario
A short animation for this NPC could be: Lift head, look at beer, look forward, drop head, repeat. Just an idea.
Current character is "Abolish".
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Re: [REQ] NPCs For New Content Release

Post by Reid » 06 Aug 2010, 00:50

Version of the mage with draw-dyable :
Image


Version of the mage without draw :
Image

Version of the mage with draw no-dyable :
Image

If you can do it better, do it ! ;)
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Wombat
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Re: [REQ] NPCs For New Content Release

Post by Wombat » 06 Aug 2010, 15:04

Here are a handful of NPCs made or altered by various artists which might influence your art for this [REQ] (none will be used as they are). Some may already be on this thread, but I'm working fast here:

ImageImageImageImageImageImageImageImageImageImage
Current character is "Abolish".
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Re: [REQ] NPCs For New Content Release

Post by Reid » 06 Aug 2010, 15:15

Wombat wrote:Here are a handful of NPCs made or altered by various artists which might influence your art for this [REQ] (none will be used as they are). Some may already be on this thread, but I'm working fast here:

ImageImageImageImageImageImageImageImageImageImage
Platyna undead? You really want it? Oo


The twin child look good, It will be cool to do them undead and .. with 1body and 2 head.. Or something like that.. I will use my brain with it later
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Wombat
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Re: [REQ] NPCs For New Content Release

Post by Wombat » 06 Aug 2010, 16:03

No, I don't want Platyna undead. I want animated NPCS, I want differently posed NPCs and NPCs with different body types.

Edit Add: Example concepts:

- Innkeeper, if a woman, could be platyna's NPC sprite with a creepy pale face head and recolored top hat instead of a crown. Top hat could be a little smashed and her clothes torn at places.

- Gambler could use "wario" with a different hat and clothes with animation to where he lifts his hand, shakes it, turns it, shows dice in his hand, turns it back, shakes it and drops it.

Stuff like that.
Current character is "Abolish".
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