[FND] Graveyard Inn NPCs

All development of pixel art and graphics
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Reid
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Re: [REQ] NPCs For New Content Release

Post by Reid » Sun Aug 15, 2010 4:35 pm

its a beauty birsday who give me this game, thanks a lot at polat who stoll all of my stuff, i stopp to creat thing for a game who dont care of me, found somebody else to creat your npc, sorry wombat and skipy.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
Tengu

Re: [REQ] NPCs For New Content Release

Post by Tengu » Sun Aug 15, 2010 10:10 pm

Be strong capitain. The problem is that was a mistakes of trade. Let's continue the work.

How much cost this hat?
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skipy
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Re: [REQ] NPCs For New Content Release

Post by skipy » Mon Aug 16, 2010 4:40 am

To everyone
The List (whats left as far as i know)
welcome all to help

Gambler
Receptionist
Common Shop Keeper
Bartender
Barmaid
Grim Inn Guards
Brewer
Drunk Couple
Laborer
Weapon Master
Innkeeper's Husband


Wombat-- please update if needed.

i will start on whats there :twisted:
and finish what i started for npc,s ----------------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Reid
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Re: [REQ] NPCs For New Content Release

Post by Reid » Mon Aug 16, 2010 8:37 pm

Beerguy's ghost :
Image
Image

Creepy Barman :
Image

List to do :
Gambler
Receptionist
Common Shop Keeper
Bartender
Grim Inn Guards
Drunk Couple
Laborer
Weapon Master
Innkeeper's Husband
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
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skipy
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Re: [REQ] NPCs For New Content Release

Post by skipy » Mon Aug 16, 2010 9:31 pm

Reid--now that looks grate (imo)..wonderful job ...the bar-man looks good as well...

here is 2 i have been working on ....

------------------skipy
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headless npcworking.png
headless npcworking.png (3.19 KiB) Viewed 669 times
hangman npc npc.png
hangman npc npc.png (4.24 KiB) Viewed 669 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: [REQ] NPCs For New Content Release

Post by Reid » Mon Aug 16, 2010 9:39 pm

Skipy, thanks ^^ If you want change them I got the the gimp files...
Btw, I can try to do something with the first npc who you did? And for the second, where you want put this? :O
"Time is an illusion. Lunchtime doubly so."
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skipy
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Re: [REQ] NPCs For New Content Release

Post by skipy » Mon Aug 16, 2010 10:15 pm

Reid wrote:Skipy, thanks ^^ If you want change them I got the the gimp files...
Btw, I can try to do something with the first npc who you did? And for the second, where you want put this? :O
go ahead and do as you see fit on any thing i post....keep up the good work :mrgreen: ..
??the second(hangman) = Laborer??

??headless = Innkeeper's Husband??

-------------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: [REQ] NPCs For New Content Release

Post by skipy » Mon Aug 16, 2010 10:42 pm

just a fast idea ....if you like it...good ....if you dont ,no bigy..

i just thinking it needed a mustache :)

-------------skipy
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barman532.png
barman532.png (3.02 KiB) Viewed 663 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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skipy
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Re: [REQ] NPCs For New Content Release

Post by skipy » Tue Aug 17, 2010 10:08 pm

this uses the helm ChefChelios has done (good job i like it)...and some parts form old npc,s ....and parts form demon mask ..

this is jigsaw together in 10 min just to see..if it work "nice"...if not oh well no loss... :wink:

-----------------skipy
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grim.png
grim.png (2.23 KiB) Viewed 640 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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skipy
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Re: [REQ] NPCs For New Content Release

Post by skipy » Wed Aug 18, 2010 1:23 am

an other jig-saw .....as before "if it work "nice"...if not oh well no loss.."

------------------------skipy
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sword-npc.png
sword-npc.png (3.39 KiB) Viewed 628 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Wombat
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Re: [REQ] NPCs For New Content Release

Post by Wombat » Wed Aug 18, 2010 3:05 am

I sort of like the grim warrior. Can you make the armor a little more gritty? Seems too polished. I'm sure the Chief would benefit from looking into this as well, if he'd like.

Here is some examples:
ImageImageImage
Current character is "Abolish".
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Re: [REQ] NPCs For New Content Release

Post by Wombat » Wed Aug 18, 2010 3:10 am

I also like the sword guy. Can you make the sword guy creepy. He will do for the weapons master NPC while the grim warrior will work for the guards, once they are complete.
Current character is "Abolish".
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Re: [REQ] NPCs For New Content Release

Post by Wombat » Wed Aug 18, 2010 3:12 am

skipy wrote:just a fast idea ....if you like it...good ....if you dont ,no bigy..

i just thinking it needed a mustache :)
Sorry, I should've posted this all in one response. For this guy, test other, lighter colors for his mustache that might go with his skin so I can see the mustache better...or use a lighter colored shirt. He can do for one of the bar patrons or someone else.
Current character is "Abolish".
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Re: [REQ] NPCs For New Content Release

Post by Speiros » Wed Aug 18, 2010 3:32 am

I think these are all great images. Just a question as to whether it would benefit to have the hangman swinging on his rope, like the wind is blowing, in the same way the ghosts' move?
A.K.A "_speiros_", by a mistake I made...lol
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skipy
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Re: [REQ] NPCs For New Content Release

Post by skipy » Wed Aug 18, 2010 7:08 am

Wombat wrote:I sort of like the grim warrior. Can you make the armor a little more gritty? Seems too polished. I'm sure the Chief would benefit from looking into this as well, if he'd like.

Here is some examples:
---- :D this helps lots thanks for reminding me about that :twisted: -------
i forgot "gritty" and not "fuzzy" sometimes...

heres more done...tell me if it looks done/ok to you...

---------------------skipy
Attachments
sword-npc.png
sword-npc.png (3.87 KiB) Viewed 656 times
grim.png
grim.png (4.64 KiB) Viewed 657 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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