How to compile

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Bjørn
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Post by Bjørn » Fri Dec 17, 2004 3:13 pm

krismichael wrote:Hmm, I have Borland Turbo C/C++ and DJGPP. I should try and compile on those just as a test. I'll let you know how it goes. :)
I think that will almost surely not work, especially since you also need to get all the dependencies working on it. On Windows we're currently only supporting Dev-C++ (free) and there might be only minor problems with getting it to work with MSVC.
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Post by ElvenProgrammer » Fri Dec 17, 2004 3:24 pm

Well on MSVC it was working just before we switched to Guichan, but it seems Guichan has full support for MSVC, so I presume there won't be problems.
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Post by Bjørn » Fri Dec 17, 2004 3:27 pm

Yeah I already compiled it in MSVC7, no real problems.

Seems like nobody is actually using MSVC a lot though, so there were quite a few things I needed to fix before I got it to compile. Also the project files were for MSVC8, so I had to recreate them for MSVC7. If there's interest in MSVC7 support I'll commit them once I happen to reboot to WinXP.
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Post by krismichael » Fri Dec 17, 2004 3:35 pm

I have some of the dependencies working just fine. I compile Allegro apps no problem. Some of the other stuff I'm not sure about.
It's not my fault I'm new here! :)
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Post by Bjørn » Sat Dec 18, 2004 12:52 pm

If Borland can work with MSVC or MinGW produced binaries (the library files) then it might be no problem. Otherwise I see no way in which you could build for example Guichan. Still I'm sure with enough effort it'll work, as Guichan should be ANSI C++.
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Post by bay » Fri Jan 07, 2005 11:01 pm

Bjørn wrote:If Borland can work with MSVC or MinGW produced binaries (the library files) then it might be no problem. Otherwise I see no way in which you could build for example Guichan. Still I'm sure with enough effort it'll work, as Guichan should be ANSI C++.
good to see bjorn working on something other than rpgdx =)

.02$
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Post by Bjørn » Fri Jan 07, 2005 11:42 pm

bay wrote:good to see bjorn working on something other than rpgdx =)
Uh are you sure? RPGDX has been a little quiet lately, no? :-)

Ah this project is taking too much of my time, nothing left anymore for Tiled, RPGDX or my own RPG projects. Those others will be worked on as the need arises though. :)
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