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making 2d mmorpg
Posted: 18 Dec 2005, 22:20
by deamster
ok i have no prior experince but im making a 2d mmorpg. i am not using code im using rpg maker or game maker. if anyone has any advice please post it here. this project is going to take alot of HARDWORK, DEDICATION, and TIME so plz dont think this will be instant. no prior experince is required just send me an email at
jakelawlor@hotmail.com if you are interested and want to help. i dont really have a general idea for the game but im up for anything. i would like to have a normal fighting rpg and not a space one but im up for anything as i said. plz email
Jakelawlor@hotmail.com
,JAKE
Posted: 18 Dec 2005, 23:09
by Modanung
What the hell are you thinking?
Just asking
Posted: 19 Dec 2005, 00:38
by Techsetsu
You can't make an mmorpg in rm2k. And I don't see how you are using them both to make it without any formal scripting...
Posted: 19 Dec 2005, 00:50
by deamster
ok im using programming language c and yes you can make a mmorpg with rm2k go to
http://www.shadowworlds.org it was made using rm2k
Posted: 19 Dec 2005, 03:36
by HaLLanHype
hmm if you want to learn vb and get miragesource
re
Posted: 19 Dec 2005, 08:30
by Bear
im actualy interested enough.
Ill try mapping

I like RPGmaker2k s map editor
I have my own game n stuff too XD
for me, tiled is too hard to use casualy >.>
Posted: 19 Dec 2005, 16:37
by Matt
Posted: 19 Dec 2005, 19:53
by HaLLanHype
actually it would be possible if you knew how to code...
plus you might need rpgmakers source
Posted: 20 Dec 2005, 20:03
by HaLLanHype
confirmation on it being possible
saw a game being developed with it
but you cant have hardly anyone on at a time
Posted: 20 Dec 2005, 22:42
by Modanung
Free programming compares to gamemaking programs as a huge empty piece of paper compares to a colouring book.
A colouring book helps kids get on the way and familiarise with simple tools. Yet it restricts freedom and creativity. After a few years some people leave the colouring book to rot and turn to destroying busstands others also leave the colouring book but pick a piece of blank paper and start experiencing now they have learned to control a pencil a bit. Now they can try to draw figures of their imagination and maybe even try painting and working with ink.
Ofcourse some people just skip the colouring book.
Those might just be the wisest words I've ever written.

Posted: 21 Dec 2005, 08:21
by ElvenProgrammer
There's some kind of poetry in them

Posted: 08 Jan 2006, 06:09
by Techsetsu
Modanung wrote:Free programming compares to gamemaking programs as a huge empty piece of paper compares to a colouring book.
A colouring book helps kids get on the way and familiarise with simple tools. Yet it restricts freedom and creativity. After a few years some people leave the colouring book to rot and turn to destroying busstands others also leave the colouring book but pick a piece of blank paper and start experiencing now they have learned to control a pencil a bit. Now they can try to draw figures of their imagination and maybe even try painting and working with ink.
Ofcourse some people just skip the colouring book.
Those might just be the wisest words I've ever written.

I can really relate, for the most part. But I don't think a coloring book is a fair comparison, IMO.
Some of the game-maker engine scripters have really used it to their advantage and have created games hours long with original music and graphics. If you visit gamingw.net's forums (a sesspool for the most part), you can see screenshots for games being made in rm2k that blew my mind. Atleast that's the way it used to be. Most of the artists have left.
Anyway, it's like a haiku. The restrictions make it more interesting and it challenges you more to be original.
Working with restrictions isn't
always bad. Everything has restrictions. Rm2k is pretty much over for me, but for some people, they really make it work.