More sounds for game?
More sounds for game?
I am a sound designer, and I have an account at freesound.org, and one of the first things I noticed about this game was that it could use more sounds. I would be happy to design or find appropriate sounds for more of the game. Things like cave drip ambiances for some maps, desert wind for other maps, ocean sound for the beach, stuff like that. and better sounds for actions like lightning (for sure), other magic spells, and sword and knife sounds.
Re: More sounds for game?
1 thing i cant stand about this game is its music. its why i mute it 24/7
Re: More sounds for game?
I'm not sure about ambient sounds, but attack and getting hit sounds for every actor in the game are more than welcome. Effect sounds are also welcome.
Have fun while you're at it.
Have fun while you're at it.
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Re: More sounds for game?
SFX are badly needed. I have some xp with sound stuff. I do like the idea of ambient noises for zones. I'd help anyway I can to get that done.Davius wrote:I am a sound designer, and I have an account at freesound.org, and one of the first things I noticed about this game was that it could use more sounds. I would be happy to design or find appropriate sounds for more of the game. Things like cave drip ambiances for some maps, desert wind for other maps, ocean sound for the beach, stuff like that. and better sounds for actions like lightning (for sure), other magic spells, and sword and knife sounds.
You see in me in game all the time so you know where to find me to bug me about stuff.
MerlinX420
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Re: More sounds for game?
@Rotonen Could you give me a list of sound effects that are needed and tell me where to send them when I am done?
Re: More sounds for game?
Here's a start: http://wiki.themanaworld.org/index.php/SFX. I needs some updating.
Re: More sounds for game?
Currently there is no good way to include ambient effects on maps, but having some testing material around will give us an incentive to work into that direction.
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Re: More sounds for game?
If you have some experience playing the game, you'll notice a lot of sound is needed for most of the monsters and the magic. I recommend getting an eathena server and tmwdata from git and seeing where it will take you. If you want some direction on sound, start with making sound for the snake attack, the mouboo attack, the jacko attack and the attack magic. Pick something off that list to start with and see where it leads you. Death sounds for the named could follow that.Davius wrote:@Rotonen Could you give me a list of sound effects that are needed and tell me where to send them when I am done?
Current character is "Abolish".
Re: More sounds for game?
I know that more monsters and especially magic needs sound. I'll try to design unique sounds for individual spells and more for the monsters. Oh, can can your server handle clipping a sound to the particular length of an effect? Like for the #kaflosh spell...Some people can do it for longer or shorter. If I gave you long rain sound, could the program automatically adjust it to that particular length?
EDIT: Should I give you the zip with the archival AND game format or just the archival or just the game? Another thing...I might use some sound effects from freesound.org in what I create for the game...They are a creative commons site but they ask that the users give credit to the person who originally made the sound and their website. Would it be possible to get those credits into the game? You should create a new list for 'Sound Design' under development team in the F1 menu where you could list the people whose sound effects I use (and their emails if I can get them)
EDITEDIT: Just to be clear, what exactly are hit, miss, hurt, die, and misc. sounds... I wouldn't want to spend days on on sounds that turn out to be useless.
EDIT: Should I give you the zip with the archival AND game format or just the archival or just the game? Another thing...I might use some sound effects from freesound.org in what I create for the game...They are a creative commons site but they ask that the users give credit to the person who originally made the sound and their website. Would it be possible to get those credits into the game? You should create a new list for 'Sound Design' under development team in the F1 menu where you could list the people whose sound effects I use (and their emails if I can get them)
EDITEDIT: Just to be clear, what exactly are hit, miss, hurt, die, and misc. sounds... I wouldn't want to spend days on on sounds that turn out to be useless.
Re: More sounds for game?
We only use the GNU GPL.Davius wrote:EDIT: Should I give you the zip with the archival AND game format or just the archival or just the game? Another thing...I might use some sound effects from freesound.org in what I create for the game...They are a creative commons site but they ask that the users give credit to the person who originally made the sound and their website. Would it be possible to get those credits into the game? You should create a new list for 'Sound Design' under development team in the F1 menu where you could list the people whose sound effects I use (and their emails if I can get them)
Hit: when the being succeeds when attackingDavius wrote:EDITEDIT: Just to be clear, what exactly are hit, miss, hurt, die, and misc. sounds... I wouldn't want to spend days on on sounds that turn out to be useless.
Miss: when the being fails when attacking
Hurt: when the being is successfully attacked (takes damage)
Die: being dies...
No other sounds are currently coded to be used in any client. Walking sounds would be nice for when they are used.
Re: More sounds for game?
Creative Commons is a license that means the sounds can be used in any way as long as the creator is attributed. I can also contact all the original creators to get their personal permission to use the sounds in this game. As a sound designer, I know that it feels flattering when someone uses your sounds in a 'big thing'
Re: More sounds for game?
Not quite. Most CC variants are incompatible with the GPL (NC, ND, and SA directly conflict).Davius wrote:Creative Commons is a license that means the sounds can be used in any way as long as the creator is attributed. I can also contact all the original creators to get their personal permission to use the sounds in this game. As a sound designer, I know that it feels flattering when someone uses your sounds in a 'big thing'
Re: More sounds for game?
I really can't stand the lack of basic sfx anymore.
I'm gonna go make a scrap set that we can gpl. Something is better then nothing at this point.
So I'm off to make some chessy sound fx.
I'm gonna go make a scrap set that we can gpl. Something is better then nothing at this point.
So I'm off to make some chessy sound fx.
MerlinX420
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Re: More sounds for game?
Well, don't make them horrible because they have to be at least ok to go into the game.
Re: More sounds for game?
Well if it is the way of development here, that anything must be GPL,
so you might ask these guys from soundforge etc if they relicense their stuff....maybe?
so you might ask these guys from soundforge etc if they relicense their stuff....maybe?
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