Player-set 1.5

All development of pixel art and graphics
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skipy
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Re: Player-set 1.5

Post by skipy » Mon Jan 17, 2011 9:08 am

i did some thinking on what to keep i mind when making new equipment...
knowing that some things will be under other things (like boots under chaps ) ...also where one thing ends or has to end is some thing to keep in mind as well(hear under hats sticking of).....
so, if new pants are to look good they would have to cove over the snow boots .....this is stuff most of us already know..

so what im geting at is scrap the start of a sheet form the post before .the nude legs will not work for what we need them for..

here is some thing that as is works better ( http://forums.themanaworld.org/viewtopi ... =8&t=11334 ) and maybe with some editing and copy-frames cut its will work nicely. i do know it covers the boot and stops at the waist-line ....
hhhhmmmmmm...
now must sleep-----------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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Re: Player-set 1.5

Post by nmaligec » Sat Jan 22, 2011 3:16 am

skipy, I hope you got what I meant by making an optimized template. You do not have to change the player set in any way. Once all the frames are decided upon for the new player set, you can make a template for each equipment slot which removes duplicate frames (maybe even all right facing frames too, since they will just get mirrored from the left ones). These templates will ONLY be guides for making new equipment.

Optimizing the equipment graphics will make doing the xml a bit more complicated. The hard part will be in sorting out the xml for the first piece of equipment in each slot, the rest will be copy n paste from the originals with minor alterations.

I am guessing the legs and feet template will have drastically fewer frames to fill in than before. Even though a lot of frames from the previous sets were duplicated and an experienced artist can figure out which they are, new artists are probably just overwhelmed. I think an optimized templates this will lure more artists to try out pixeling different types of equipment.
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skipy
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Re: Player-set 1.5

Post by skipy » Sat Jan 22, 2011 7:12 am

here is a start on clean up of the player-sprite-sheet ...(this is just a {{{{demo}}}}...may or may not be in this sorta order)..

my idea here is to help see what we are looking at(with out jumping around looking for what is what)..

----skipy
Attachments
new-player_female_base-demo.png
new-player_female_base-demo.png (105.06 KiB) Viewed 2954 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: Player-set 1.5

Post by Matt » Sat Jan 29, 2011 11:24 pm

Actually this is playerset 2.5 ;) Keep on the good work!
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Re: Player-set 1.5

Post by skipy » Mon Jan 31, 2011 10:45 pm

Matt wrote:Actually this is playerset 2.5 ;) Keep on the good work!
thank you Matt :D ....most of the hard part is done and i do plane to keep going on this.....(taking a breather and doing crypt some) :mrgreen:

-------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: Player-set 1.5

Post by skipy » Mon Feb 14, 2011 9:46 am

update on fem-sheet...maybe done....moveing on to male..

---skipy
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new-player_female_base-done.png
new-player_female_base-done.png (94.34 KiB) Viewed 2865 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: Player-set 1.5

Post by Alige » Mon Feb 14, 2011 12:01 pm

You forgot the 4th death frame...

Moreover, i'd really like to see something about the eyes (this will not affect the hats or maybe some of them like masks). IMO the blinking will add something very strong to TMW.
However, I tried to do it on another topic but Reid didn't do the female eyes spritesheet. Could I please be informed about that?

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Re: Player-set 1.5

Post by Crush » Mon Feb 14, 2011 12:55 pm

You forgot the 4th death frame...
Wrong, he made a superfluous 2nd and 3rd death frame. When you have identical frames you needn't duplicate them. The animation system can use the same frame for different animation sequences.

That reminds me: some of the other frames also look very similar. For example the third frame of the sideway one-handed swing and the third frame of the sideway bow animation look almost the same. Maybe we could save some more frames by reusing the same frame multiple times.

But to avoid delaying the release of the playerset even further I would suggest to finish the XML for the set as-is. When we can test it ingame we can experiment with the XML to replace some frames with frames from other animations. When it turns out that some frames can be substituted without any notable difference we can remove those from the spriteset.
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skipy
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Re: Player-set 1.5

Post by skipy » Tue Feb 15, 2011 2:56 am

there is some stray pixels that ill get to soon ...
here is the male sheet..

i tried to keep frame order in mind for making new stuff easier and to help with xml's .......

imo its not so overwhelming looking as it was :wink: :mrgreen: :twisted: ...
i have left some space(not much)to add any thing needed later on that is of now unforeseen...

@""some of the other frames also look very similar"" they do and some are the same ..i did this to make the xml easy to make..we can trim down the frame on the sheet at a later time as you said Crush""""But to avoid delaying the release of the playerset even further I would suggest to finish the XML for the set as-is. When we can test it ingame we can experiment with the XML to replace some frames with frames from other animations. When it turns out that some frames can be substituted without any notable difference we can remove those from the spriteset."""""""----i agree

-----skipy[edit]--->fixed the last pixel buggs ....it is 100% done sheet :!:
Attachments
new-player_male_base-done.png
new-player_male_base-done.png (90.78 KiB) Viewed 2815 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: Player-set 1.5

Post by enchilado » Tue Feb 15, 2011 4:50 am

The first magic-casting frame lacks an outline on the shoulders. Otherwise, nice.
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Re: Player-set 1.5

Post by Alige » Wed Feb 16, 2011 12:54 pm

I really like your job but I think this sprite sheet needs more work, here are my points:
1) Have a single (or 4) frame(s) for the death -> needs to be the same for male and female (for now it is respectively 4 and 3 ... :shock: )
2) On the last frames of the male and female sprite sheets, some outline is missing

I can fix all that in 6 days since I don't have my laptop with me right now. All of the modifications that I want to do don't affect the equipments!

Important question:
1) Do we do something about the eyes? For example when the player is attacking with the bow?

Looking forward about this,
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Re: Player-set 1.5

Post by yourmistakes » Fri Sep 30, 2011 5:49 pm

where does progress with this stand?
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Re: Player-set 1.5

Post by Lizandra » Fri Sep 30, 2011 6:41 pm

In general, the shading in the old sprites doesn't match the new. And the girl's butt is smaller in the new sprites XD
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Re: Player-set 1.5

Post by yourmistakes » Fri Sep 30, 2011 8:41 pm

of course you would notice the shading of her butt
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Re: Player-set 1.5

Post by salmondine » Fri Sep 30, 2011 10:01 pm

Are you two being cheeky?

Nice work skipy!
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