Player-set 1.5

All development of pixel art and graphics
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skipy
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Re: Player-set 1.5

Post by skipy » 06 Oct 2010, 00:56

Rotonen wrote:I'd say: 1 prepare frame, 2 frame swing. Currently your swing is 1 frame and you have a 3 frame prepare cycle?
i hate working on the player sprite....but it needs to be done if i want to make swords and such ...
here is a re-working of the side 1-hand swing...this it just a demo of how the swinging looks...legs will need some work and it need detailing ...but (imo)it looks better then it did :roll:

---------skipy

[Edit]--i fix some stuff on frame 2 ....and added a gif of that...(older unfix2..the fix is 3)
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one hand swing3.gif
one hand swing3.gif (2.57 KiB) Viewed 1319 times
one hand swing2.gif
one hand swing2.gif (1.8 KiB) Viewed 1328 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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skipy
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Re: Player-set 1.5

Post by skipy » 06 Oct 2010, 02:39

#4.... [Edit]---added what i started for the back facing swing...
------skipy
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frames-up1.gif
frames-up1.gif (1.78 KiB) Viewed 1311 times
one hand swing4.gif
one hand swing4.gif (2.55 KiB) Viewed 1317 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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argul
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Re: Player-set 1.5

Post by argul » 06 Oct 2010, 08:23

I can imagine the axe swung by the Player :-D

nice work:-)
---
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Re: Player-set 1.5

Post by meway » 06 Oct 2010, 08:53

More frames please. faster frame rate.
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yourmistakes
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Re: Player-set 1.5

Post by yourmistakes » 06 Oct 2010, 21:10

on the back-facing swing, the middle frame seems kind of wide, like he's swinging in a wide curve.
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Rotonen
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Re: Player-set 1.5

Post by Rotonen » 06 Oct 2010, 21:14

meway wrote:More frames please. faster frame rate.
We are not making a feature film here, we are trying to minimize the number of frames to sanitize equipment workloads. Every single frame you can save with cheating and fooling the eye is a good frame here. Motion trailing and strategical pausing (ease-in, not convinced of the absolute necessity of ease-out) for the animations go a long way for this goal.
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Re: Player-set 1.5

Post by meway » 06 Oct 2010, 21:36

There is an obvious lag there it needs more or be faster or something idk.
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Re: Player-set 1.5

Post by skipy » 06 Oct 2010, 21:45

yourmistakes wrote:on the back-facing swing, the middle frame seems kind of wide, like he's swinging in a wide curve.
im trying to build off this gif....is swinging in a wide curve bad?we need to hit maggots as well as bats ..(png) is a idea of the path im going for..
Rotonen wrote:
meway wrote:More frames please. faster frame rate.
We are not making a feature film here, we are trying to minimize the number of frames to sanitize equipment workloads. Every single frame you can save with cheating and fooling the eye is a good frame here. Motion trailing and strategical pausing (ease-in, not convinced of the absolute necessity of ease-out) for the animations go a long way for this goal.
i agree..and im trying to use as many of the existing body shape as i can to cut down on new frames of old stuff. ill use the same first frame as the daggers for the first in the swing...then the 3 frames of the one handed swing(that make it the same #of frames for both attacks

it would be grate if a other artiest felt like helping or lending there eyes..you may see what i dont....

-------------skipy
Attachments
frames-up1.png
frames-up1.png (2.25 KiB) Viewed 1262 times
Swordattack_down.gif
Swordattack_down.gif (5.04 KiB) Viewed 1262 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: Player-set 1.5

Post by meway » 06 Oct 2010, 22:41

In a directional point of view I would say yes.
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Re: Player-set 1.5

Post by skipy » 07 Oct 2010, 05:21

this is better ....

--------skipy
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side-frame5.gif
side-frame5.gif (3.1 KiB) Viewed 1234 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: Player-set 1.5

Post by meway » 07 Oct 2010, 16:23

yes it is :)
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Re: Player-set 1.5

Post by skipy » 08 Oct 2010, 19:30

i started the male 2 handed swing frames..i got most of the shape ...here is a dem-o..
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2hand-male.gif
2hand-male.gif (8.23 KiB) Viewed 1171 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: Player-set 1.5

Post by MerlinX420 » 08 Oct 2010, 22:18

Very nice Skipy. I really like the one handed sword animation. Looks great.
The 2h one looks fluid enough. Once you clean it up it should be very nice.

I assume that all the sprite sheets for equipment will need addons to make them work with the new animations.
The quicker we get a full 1.5 playerset the sooner we can start making any additional frames for equipment.
I'm not going to be pushing on the gear sets till after this project is done and I know all the frames needed.
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Re: Player-set 1.5

Post by skipy » 09 Oct 2010, 07:16

i have the male-2h looking better (still needs some clean up)...the add on parts that are need for everything should not be as bad as i thinking... i would hold off on any think big ....but i would not say "dont do any equipment " ..so maybe we will have to add 30 or 40 frames to any armor being worked on ,so what...we will have to do that for everything else :roll: :twisted: :lol: ..so work on what ever you like (imo) :wink: ...
if anyone wants to make this go faster the magic casting frames still need fixing..(or just cut from sheet all together)..
for now im just trying to get 1 and 2 hand swings for the male/female player..

---------skipy
Attachments
2hand-male-1.png
2hand-male-1.png (12.93 KiB) Viewed 1140 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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skipy
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Re: Player-set 1.5

Post by skipy » 11 Oct 2010, 04:03

here is look at all the one hand swing ...there seems to be a odd look to the side frames not matching the front-to frames as well as i would have hoped for...but i think i can fix it ....but i have to go with the way the side is and mach it to the front-to or the other way around...im open to subjections on which one to work form....(or maybe im just knit-picking)

-------skipy
Attachments
Swordattack_all.gif
Swordattack_all.gif (11.21 KiB) Viewed 1098 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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