[WIP] Crypt indoor

All development of pixel art and graphics
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argul
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Re: [WIP] Crypt indoor

Post by argul » 24 Sep 2010, 21:14

These whit points should be candles.
You can see better when not scaled down.
Maybe i remove them.

But IMHO there is Fringe stuff missing...
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argul
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Re: [WIP] Crypt indoor

Post by argul » 01 Oct 2010, 17:19

Ok here is a map which could be the bossfight map.
Image
Any ideas to improve?
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Wombat
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Re: [WIP] Crypt indoor

Post by Wombat » 01 Oct 2010, 17:52

looks good enough to add for both maps. We'll have to consider more stuff that can be added as fringe in the future, but I'd like to see this map get tested for the reaper quest soon.
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Crush
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Re: [WIP] Crypt indoor

Post by Crush » 01 Oct 2010, 17:58

Does the boss map really need to look so large and empty?
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Wombat
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Re: [WIP] Crypt indoor

Post by Wombat » 01 Oct 2010, 18:02

Crush wrote:Does the boss map really need to look so large and empty?
Are you requesting more stuff be added Crush? The reaper has three types of monsters, which, along with the number of players required to defeat the reaper, will fill the map up. Some more random stuff wouldn't be bad to make obstacles for players to run into as they fight the reaper and his minions.
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Crush
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Re: [WIP] Crypt indoor

Post by Crush » 01 Oct 2010, 18:37

The problem with that map is that it is so plain that you can have a whole screen with just a single tile. You need to make the map more interesting to look at, at least to provide some means of orientation for the players. It's not like those decorations need to block movement.

Maybe some floor tiles should be added to transmit from one of the floor types to another so that they can be used to create patterns on the ground.
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MerlinX420
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Re: [WIP] Crypt indoor

Post by MerlinX420 » 04 Oct 2010, 17:24

The fight room needs something. It's too plain. Some obstacles wouldn't be too bad. It would make you have to think instead of blindly run around in a circle. :) I don't think the stairway has to be so long either.

Also the white spot that he's talking about is the missing ground tile at the corner by the stairs.
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Re: [WIP] Crypt indoor

Post by Arphetic » 04 Oct 2010, 22:33

I think the room is too small actually, and it doesnt need obstacles, it needs blood on the floor, and bones and such....
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