[REQ] Tileset: Crypt_indoor

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nmaligec
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Re: [REQ] Tileset: Crypt_indoor

Post by nmaligec » Sat Nov 13, 2010 2:55 am

Looks great skipy, I'm adding it to my test server right now. Its a little frustrating trying to place it with pixel accuracy.

By accident I got it to look like it was sloshing up and down, it looks pretty good, so you don't need to add anything to it.

By the way have you decided to do the candle flame? Just do it like you did the blood pool. Do 2 or 3 separate frames of the candle flame flickering around. Maybe add a transparent yellowish glow (radial gradient going from opaque at center to transparent at edge).

There was a really good example at:
http://upload.wikimedia.org/wikipedia/c ... _flame.gif

It doesn't fit tmw art style but it should give you an idea of how the flame flickers.
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blood pools

Post by nmaligec » Sat Nov 13, 2010 4:51 am

skipy:

I finally got a procedure for figuring out how to layer an npc over the map tiles and got all the blood pools placed in the crypt. They look great and add just that little bit of colour and motion that was missing before. The only problem was that I had to get rid of the transparent edges because the empty pool shadows and walls would show through. It ended up looking a bit too straight, you will have to see it on a test server and maybe you can fix it up.

Here are the gimp xfc files for a the horizontal one you did and a rotated vertical one that was also needed. If you edit them, don't move the layers if you can help it. I finally got everything lined up to match the tiles below them.
Attachments
blood pool files.zip
The xfc files with background layer for the animated pools in the crypt
(26.07 KiB) Downloaded 46 times
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Re: [REQ] Tileset: Crypt_indoor

Post by salmondine » Sat Nov 13, 2010 12:25 pm

Image

Played with one of merlin's window tiles =]
Last edited by salmondine on Sat Nov 13, 2010 7:24 pm, edited 1 time in total.
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Gotcha
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Re: [REQ] Tileset: Crypt_indoor

Post by Gotcha » Sat Nov 13, 2010 3:23 pm

hi!

here is the shader for the blood in original size.
i'm afraid i cant provide the exact source, it was one of many free
shaders from a free shader collection i had stored for quite some time.

download here: http://thevestige.110mb.com/downloads/Bloodpool.zip
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Re: [REQ] Tileset: Crypt_indoor

Post by skipy » Sun Nov 14, 2010 7:36 pm

salmondine wrote:Image

Played with one of merlin's window tiles =]
i really like this window....it may need some shading but that would be it imo....it would rock to see 2-3 more with a different pics on them.. :idea: :twisted: :wink:

-----------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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A mosquito, my libido
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Re: [REQ] Tileset: Crypt_indoor

Post by salmondine » Sun Nov 14, 2010 10:09 pm

ImageImageImageImage

A few more then =]
Last edited by salmondine on Mon Nov 15, 2010 7:15 am, edited 1 time in total.
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skipy
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Re: blood pools

Post by skipy » Mon Nov 15, 2010 2:08 am

nmaligec wrote:skipy:

I finally got a procedure for figuring out how to layer an npc over the map tiles and got all the blood pools placed in the crypt. They look great and add just that little bit of colour and motion that was missing before. The only problem was that I had to get rid of the transparent edges because the empty pool shadows and walls would show through. It ended up looking a bit too straight, you will have to see it on a test server and maybe you can fix it up.

Here are the gimp xfc files for a the horizontal one you did and a rotated vertical one that was also needed. If you edit them, don't move the layers if you can help it. I finally got everything lined up to match the tiles below them.
not sure if this is useful or what your asking for ..here is a gif-------skipy
Attachments
blood-pool_96x64.gif
blood-pool_96x64.gif (49.15 KiB) Viewed 1842 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: [REQ] Tileset: Crypt_indoor

Post by nmaligec » Tue Nov 16, 2010 7:02 am

Gotcha: Unless you know for sure that the shader license is compatible with the one tmw uses, I'll stick with the version skipy has done.

salmondine: nice work on the windows, they really capture a stained glass window look. I really like them. I'll definitely try and find a use for them in the crypt.

[req] for candle flame is still open.
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Re: [REQ] Tileset: Crypt_indoor

Post by salmondine » Thu Jan 27, 2011 6:28 am

The requested broken versions.
ImageImageImageImageImage
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Re: [REQ] Tileset: Crypt_indoor

Post by nmaligec » Thu Jan 27, 2011 11:01 am

Thanks salmondine, looks great. I will add them to the tileset very soon. Any chance on getting some broken glass to put on the floor tiles too (that would be sweet)?
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Re: [REQ] Tileset: Crypt_indoor

Post by salmondine » Wed Feb 02, 2011 7:03 am

ImageImageImageImageImage

glass bits
Image
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Re: [REQ] Tileset: Crypt_indoor

Post by Wombat » Wed Feb 02, 2011 8:52 am

Please add your images as an attachment.

Art leaders, please requests artists to add art as attachments.

The history of the game is lost when image links are erased and the art with it. By making it an attachment, we avoid the potential loss of art that may not be used immediately.
Current character is "Abolish".
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salmondine
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Re: [REQ] Tileset: Crypt_indoor

Post by salmondine » Wed Feb 02, 2011 9:24 am

attachments limit number of images per post to what amount?

[edit] answered on irc... 3 attachments per post....256k per attachment...[/edit]
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skipy
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Re: [REQ] Tileset: Crypt_indoor

Post by skipy » Wed Feb 02, 2011 10:15 am

do it like this :mrgreen:(?)

----skipy
btw it looks good from what it see ...thank you salmondine :D ...(i have not tested)
Attachments
bits.png
bits.png (3.08 KiB) Viewed 1677 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Broken glass + req for rubble

Post by nmaligec » Thu Feb 03, 2011 1:36 am

salmondine: very nice. I added 2 variants and tested it all in tiled, looks great and tiles well.
broken-glass.png
broken-glass.png (1.69 KiB) Viewed 1656 times
If anyone has time, I realized that the crypt looks a bit too clean. It needs some rubble. I was thinking to have 1 wide and 2 tile high (about 28x50 px) piles of rubble that can be placed against northern walls and the same for east/west. Maybe 2 variants of each (north and east only, west will be mirrored of east), if time allows maybe a 1x1 'free standing' pile that can be placed in the middle of a room. Make sure it is the same colors as the existing walls in the crypt tile set (shown a few pages back).
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