The graphics for the main boss are being discussed in this thread
2. Map & Tileset
There is a discussion on the tileset here
http://forums.themanaworld.org/viewtopi ... =8&t=11264
I don't think the map design has a separate thread but as far as the combat is concerned, a few things have to be done to keep it working as planned:
- The boss fight needs its own map
The boss map should be small, maybe from 1 client screen to at most 3 (preferably it is close to being square)
There are no restrictions on maps leading up to the boss map
The script to activate the quest and the dialogue has to be tracked down. Please post a link to the thread if it exists or reply to this one with the details
I will have to request some sound effects for the new mobs that were made for this quest. Would background music be desireable too, since this is a boss battle? At the very least the reaper should get a full set of effects for
5. The xml and server db entries
I have been working on this and made some progress. I have 3 new mobs entered: Reaper, The Lost, (spinning) Scythe.
The major problem I have is with displayed decent visual effects for the attacks. For the reaper to have long range attacks, I cannot rely on just the spritesheet with a default attack animation. To look right, it will how to dynamically display an effect over its target (similar to some magic attacks). Anyway this is eating up much of my time, but in the end I think it will be worth it if it will make the boss fight stand out against the everyday battles.