[REQ] Reaper Quest sfx

All aspects of development related to audio and sound.
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dariunas
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Re: [REQ] Reaper Quest sfx

Post by dariunas » 08 Jun 2011, 19:24

Would this suit?

(Wooden Door Opening)
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TMW_Wooden_Door_Creak_OPEN.ogg
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nmaligec
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Re: [REQ] Reaper Quest sfx

Post by nmaligec » 08 Jun 2011, 21:16

WOW GREAT! As soon as I saw this post, I just popped the new effect in and tested it out. I think it has perfect timing, though the volume might need adjusting (that's simple enough for me to do). The creak itself matches the atmosphere well, I couldn't have asked for a better wood creaking sfx. The quality is also very clean: no pops, fuzz, or tin can effect.

I was checking out free sounds and trying to cut them down to the appropriate length but they never worked out. Thanks for saving me from the nightmare of hunting down the perfect one.
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Re: [REQ] Reaper Quest sfx

Post by dariunas » 20 Jun 2011, 22:41

Nice :)

Glad it's working out.

Am going to do the scythe next but was wondering; as a ranged thrown weapon did you want the sound of something continuously cutting through the air? A sound that is (scripted in game) set up to stop once a target's been hit/missed? Or a single 'one-shot' sound...? If so, any timing advice...?
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Re: [REQ] Reaper Quest sfx

Post by skipy » 01 Jul 2011, 23:44

yourmistakes wrote:let me know if you need a death growl for a hurt reaper
yes .
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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Yeah, hey, yay"---Nirvana
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Re: [REQ] Reaper Quest sfx

Post by dariunas » 14 Jul 2011, 03:14

You still need a death growl? Or just the hurt/damage taken sound?
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Re: [REQ] Reaper Quest sfx

Post by yubabax116 » 16 Jul 2011, 22:09

yes, if you can manage trying to make one it would be great.
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Re: [REQ] Reaper Quest sfx

Post by dariunas » 21 Jul 2011, 02:44

Cool. I'm away for a few days, but should be able to get something down next week. :)
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Re: [REQ] Reaper Quest sfx

Post by yubabax116 » 21 Jul 2011, 08:16

that would be great :D thanks alot
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Re: [REQ] Reaper Quest sfx

Post by dariunas » 03 Aug 2011, 23:12

Sorry, it's been crazy ;(

Looking like next week :roll:
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Re: [REQ] Reaper Quest sfx

Post by dariunas » 09 Sep 2011, 17:06

Another night - another nightshift, though was able to start this on my break and finish off just now. Clearly when I said next week, I should have said next month :?

Nonetheless, have a couple of files attached. The alternate v2 one (which I'm expecting to be the preferred one) is a little quicker.

Been re-reading the thread and wondering what the situation is with the brain eater attack effect. Is it going forward or do you need a revised version?

Next effect I'll look at will be the scythe attack sound..
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TMW_Creature_Reaper_HURT_v2.ogg
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TMW_Creature_Reaper_HURT.ogg
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Re: [REQ] Reaper Quest sfx

Post by yubabax116 » 22 Sep 2011, 17:02

These sound great 8) do you think you would be able to come up with more then 1? 2-4 sounds would be ideal for a monster damage sfx even if they are just slightly different.
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Re: [REQ] Reaper Quest sfx

Post by dariunas » 23 Sep 2011, 02:22

Sure; have attached these now as a ZIP.

More painful sounding ones could perhaps respond to attacks inflicting damage above a certain value maybe, but then again - I have no idea what the sound behaviour / scripting allows :roll:
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TMW_Creature_Reaper_HURT_FXPack.zip
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Re: [REQ] Reaper Quest sfx

Post by yubabax116 » 25 Sep 2011, 15:08

These sound great, ill try and get them pushed in sfx for the reaper.
Keep up the nice work ;)
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Re: [REQ] Reaper Quest sfx

Post by dariunas » 04 Oct 2011, 00:30

Scythe effect. Let me know what you think?
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TMW_Weapon_Scythe_ATTACK_loop.ogg
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Re: [REQ] Reaper Quest sfx

Post by yubabax116 » 05 Oct 2011, 03:07

dariunas wrote:Scythe effect. Let me know what you think?
This sounds great but its more of a boomerang sound if you know what i mean, Try and make the sound a bit more sharper for better details think about the blade when it swings.

Cheers!
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