[WIP]flying monster

All development of pixel art and graphics
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meway
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Re: [WIP]flying monster

Post by meway » Wed Jan 26, 2011 11:38 am

Hey I like this. Maybe we can get this in game soon. let us know when it is [fnd] by editng your first topic's [wip] to [fnd]
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Alige
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Re: [WIP]flying monster

Post by Alige » Wed Jan 26, 2011 1:11 pm

It needs a better outline.
I didn't see if it already hat a name but "Flying Monster" doesn't seem quite good IMO :D, this is why I propose "Behemoth". It sounds good for me.
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Re: [WIP]flying monster

Post by meway » Wed Jan 26, 2011 6:37 pm

Ali-G wrote:It needs a better outline.
Indeed.
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Re: [WIP]flying monster

Post by Alige » Wed Jan 26, 2011 6:49 pm

I am nearly done with fixing all its bad pixels... Is the fact that there are a lot of missing pixels in the monster? To show maybe it is old or anything?
Shading is of course quite important but since it will be in a crypt...

Behemoth is a good name for this monster, don't you think guys?
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Re: [WIP]flying monster

Post by skipy » Wed Jan 26, 2011 7:37 pm

i was thinking of scraping this do to a perspective problem .....ill play around with it and see if it can be fix in a short time.
if i find that this needs a redoing from scratch ,i can have some thing else ready for the crypt ,a back up mob thats 90% done that i did not finish in time for halloween[[ill post it soon in "Council (invisible)"]]
---skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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A mosquito, my libido
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Re: [WIP]flying monster

Post by meway » Thu Jan 27, 2011 1:00 am

Ali-G wrote: Shading is of course quite important but since it will be in a crypt...
Light source always come from the same direction. When shading a monster for tmw it must fit all area settings as gm's can summon them. Never shade a monster based on where it will be placed it won't fit tmw's style. We like to use monsters in multiple areas.
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Re: [WIP]flying monster

Post by Alige » Thu Jan 27, 2011 1:03 am

Then please fix all what needs to be fixed. I fix the front outline, a love of pixels that didn't belong to the monster, a lot of holes, a lot of greenish pixels... + claws and wings.

Now please, somebody else can edit it (shadow, outline of wings and body, light, etc...)

A frame is missing in the middle column.
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Re: [WIP]flying monster

Post by Alige » Mon Feb 07, 2011 5:57 pm

We would all be happy to have this nice cute monster in our crypt soon.
I need suggestions, comments, updates, anything that can help this monster's sprite sheet to evolve...
Last edited by Alige on Sat Jun 18, 2011 10:19 am, edited 1 time in total.
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Re: [WIP]flying monster

Post by skipy » Mon Feb 07, 2011 8:39 pm

as for as i know ,there are deferent monsters planned for the crypt....
this monsters perspective is way off ,and and should have a -start over-(imo) .......
i willing to help any one that wants to take this(but i will not be doing the pixeling with with this sheet).

--good parts of monster --
whings and the concept

--bad parts--
the sheet it self ,do to perspective and how it fix on a map

a grate way to start pixeling is to open gimp...

----skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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A mosquito, my libido
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Re: [WIP]flying monster

Post by enchilado » Wed Feb 09, 2011 3:32 am

The outline around the face is too dark, and the rest lacks an outline. The face especially could do with more detail, and the whole thing needs highlights. Also a death sequence, and left-facing frames (the outline can be the same as right-facing, but not shading). The perspective on the side frames is incorrect.
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