new evil obelisk

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kickinyourface
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Re: new evil obelisk

Post by kickinyourface » Thu Sep 09, 2010 10:38 am

Leela wrote:made side that is not in the light a little less dark
the tip a bit higher
If it looks fine like that I will add the shaddow on the floor to finish it.
wow. looks very nice imo.
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Re: [WIP] new evil obelisk

Post by Leela » Sat Sep 11, 2010 3:49 pm

ok i tried to make it a bit used and stuff... dunno if i just made really bad now... but i had no other idea how to make it look older
the idea was to break parts apart, put some blood and moss on it... what do you guys think
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Re: [WIP] new evil obelisk

Post by baseballboy » Sat Sep 11, 2010 4:53 pm

I think it should looked 'untouched' maybe aged but not chipped.
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Re: [WIP] new evil obelisk

Post by Wombat » Sat Sep 11, 2010 5:40 pm

Leela wrote:ok i tried to make it a bit used and stuff... dunno if i just made really bad now... but i had no other idea how to make it look older
the idea was to break parts apart, put some blood and moss on it... what do you guys think
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This version is both aged and chipped.

I'd like the shape of Leela's mixed with the texture of Chef's. I also agree with BBB that it would be good to see it not chipped, just aged.
Current character is "Abolish".
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Re: [WIP] new evil obelisk

Post by ChefChelios » Sun Sep 12, 2010 11:26 am

Wombat wrote:
I'd like the shape of Leela's mixed with the texture of Chef's. I also agree with BBB that it would be good to see it not chipped, just aged.
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...und lachend stellte der Tod seine Sense beiseite und stieg auf den Mähdrescher, denn es war Krieg.
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Re: [WIP] new evil obelisk

Post by Leela » Sun Sep 12, 2010 2:40 pm

wow chef!! nice :)
i tried it myself but not gonna post mine when your solution is so good :) (mine isn't so nice anyway)
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Re: [WIP] new evil obelisk

Post by baseballboy » Sun Sep 12, 2010 4:32 pm

Leela's form + Chef's texture = awesome!
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Re: [WIP] new evil obelisk

Post by Leela » Mon Sep 13, 2010 8:51 am

only thing i find a bit weird is the white shading on the letters. the letters are carved in so the white shading is not logical. light shading makes thing look higher or give them a shade on top. but the letters are carved in, so they can't have a shading on top or be higher... i am going to remove that and we'll see how it looks

EDIT:
here it is
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Re: [WIP] new evil obelisk

Post by Acegi » Mon Sep 13, 2010 11:25 am

Yeah I think it looks nicer without the white shading. It looks like carvings rather than embossed words which wouldn't survive time given weather erosion (not that TMW has real weather).

Reminds me of the Washington Monument, which begs the question how tall can a single monument be? Dimond building stretches quite high. I'm thinking having real world landmarks could be an inspiration for future TMW maps. Not literally copying real world "Wonders" but it could create some veeeeeery interesting backstory.

Maybe even an archeologist based quest. (Archeologists have all the fun! XD)
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Re: [WIP] new evil obelisk

Post by Kage » Mon Sep 13, 2010 5:36 pm

Personally I like the idea of it being cracked...

Make it look VERY old... almost archaic... I think I am going to remove the evil obelisk from the bat cave... the idea doesn't seem that popular, plus I think its too available. I do have a boss fight planned for a deep cave boss... It'll be more fun then Candor!

Also +1 for Crush's idea of making the symbols glow animations. eAthena has the ability to switch NPC sprites ATM, so I think you can "activate" the obelisk to start the boss so it goes from non-glowing to glowing
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Re: [WIP] new evil obelisk

Post by Leela » Mon Sep 13, 2010 6:59 pm

that sounds very cool Kage!

so should i put a crack in like on the one i made look ugly? just to see what it looks like
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Re: [WIP] new evil obelisk

Post by Kage » Mon Sep 13, 2010 7:35 pm

Leela wrote:that sounds very cool Kage!

so should i put a crack in like on the one i made look ugly? just to see what it looks like
Im not sure, not very good at graphics... So I am not going to comment on the quality of it or which one is better. But making it look old is very important for this boss, as it is a ancient evil deep underground.
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Re: [WIP] new evil obelisk

Post by ChefChelios » Mon Sep 13, 2010 9:48 pm

that looks like a stone with heartbeat :lol:
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Re: [WIP] new evil obelisk

Post by baseballboy » Tue Sep 14, 2010 1:24 am

ChefChelios wrote:that looks like a stone with heartbeat :lol:
Haha, sweet!
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Re: [WIP] new evil obelisk

Post by kickinyourface » Tue Sep 14, 2010 7:37 am

baseballboy wrote:
ChefChelios wrote:that looks like a stone with heartbeat :lol:
Haha, sweet!
Indeed.
i'm loving it.
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