[REQ] Tag and Finish the grass tileset

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meway
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Re: [REQ] Tag and Finish the grass tileset

Post by meway » Sun Oct 10, 2010 6:54 am

I very much like this one.
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Bertram
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Re: [REQ] Tag and Finish the grass tileset

Post by Bertram » Mon Oct 11, 2010 8:14 am

Hi,

Me too,

The grass looks real fine to me now.

Best regards.
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Re: [REQ] Tag and Finish the grass tileset

Post by MerlinX420 » Wed Oct 27, 2010 10:33 pm

IMHO This grass looks like garbage.

The texture and color are all wrong. It's freaking aqua marine and not green. The texture looks like dirt not grass. It tiles like garbage as well and shows griddyness.
Also the set it "TOO" complex. You shouldn't have to spend hours to get a decent ground layer in place.

The tall grass is fine in it's original version if it is mated to an actual floor and using crush's fringe x2 technique it makes a nice tall grass that look like your walking thru it on not on it.


Links to what I think the grass should look like:
http://opengameart.org/content/dark-grass
http://opengameart.org/content/oga-comm ... set-nature

And my fav that I plan on using on my fork: (Grass tile is in the center off all that.)
http://opengameart.org/content/2d-circl ... liffvegbmp

This should give a general idea of what I think the grass should look like.
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Re: [REQ] Tag and Finish the grass tileset

Post by enchilado » Wed Oct 27, 2010 10:44 pm

1 isn't pixel-art
2 looks kinda flat, but it's okay
3 is a bit too straight, and there are at least 12 colours in there

While I agree that this grass is not perfect, it is the best we have.
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Re: [REQ] Tag and Finish the grass tileset

Post by MerlinX420 » Wed Oct 27, 2010 11:16 pm

Those were not meant to be used as actual tiles.
I'm not saying that the examples are perfect but they are just examples of what the color and texture should be like.

If that's the best we have then we need something new. It's not good enough imo for this game.
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Re: [REQ] Tag and Finish the grass tileset

Post by enchilado » Thu Oct 28, 2010 1:03 am

Merlin wrote:If that's the best we have then we need something new.
Awesome, when do you plan to have it ready by?
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Re: [REQ] Tag and Finish the grass tileset

Post by MerlinX420 » Thu Oct 28, 2010 1:58 am

I have never claimed to be a "pixel artist" and if I could have made a better grass I would have by now.
I don't even consider the completely original works I've done even good enough for this game.
I tried to make do with the current set but I can't stand it. I don't want to map CR1 with garbage, and will not accept using anything of such low quality.
I was told to make the requests I want. If I have to step on some toes I will. In fact I'll rip heads off if I have to.
I am requesting that we get a suitable grass/ground tileset for CR1. Feel free to contribute art or ideas, but keep the snide comments to yourself.
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Re: [REQ] Tag and Finish the grass tileset

Post by enchilado » Thu Oct 28, 2010 5:24 am

You never made a request though, you just said "it should be better". ;)
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Re: [REQ] Tag and Finish the grass tileset

Post by MerlinX420 » Thu Oct 28, 2010 6:20 am

well shouldn't it? :) idk I had to state the obvious around here. I need the link to fothers little pic of matt.
So when something sucks I can respond with just that. :) I didn't just say "it's wrong, re-do it" I gave the reason's why I thought it was unsuitable and offered reference links to other examples of what I think the grass should look more like. I might have worded it a little harshly but I was trying to get my point across.

Maybe I'm too picky. I'm so picky if I can't get the slight mis coloration out of the sand I messed up I might even hold back on my desert re-make.
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Re: [REQ] Tag and Finish the grass tileset

Post by Bertram » Thu Oct 28, 2010 12:36 pm

Hmm,

While i get the points of you both, I wondered if you would be able to provide a grass recoloration fitting what you're talking about, Merlin?

That way, we would make a step forward the desired color panel, at least, IMHO.

Best regards.
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Re: [REQ] Tag and Finish the grass tileset

Post by Crush » Thu Oct 28, 2010 4:36 pm

poison_ivy wrote:While I agree that this grass is not perfect, it is the best we have.
You still have my grass from the Woodland tileset.

I don't understand this obsession with reinventing the wheel for CR1.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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Re: [REQ] Tag and Finish the grass tileset

Post by MerlinX420 » Thu Oct 28, 2010 7:09 pm

Crush I actually like your grass. The color might be a bit bright,but I like the texture. I might try slightly re-coloring it.
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Re: [REQ] Tag and Finish the grass tileset

Post by Rotonen » Fri Oct 29, 2010 2:16 am

MerlinX420 wrote:I tried to make do with the current set but I can't stand it. I don't want to map CR1 with garbage, and will not accept using anything of such low quality.
I was told to make the requests I want. If I have to step on some toes I will. In fact I'll rip heads off if I have to.
I am requesting that we get a suitable grass/ground tileset for CR1.
I stand behind this.
This message used to be meaningful.
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Re: [REQ] Tag and Finish the grass tileset

Post by MerlinX420 » Fri Oct 29, 2010 3:24 am

Here's an example of crush's grass a little less saturated then the original.
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Crushsgrass-lesssaturation.png
Crushsgrass-lesssaturation.png (10.72 KiB) Viewed 2462 times
MerlinX420
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
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Re: [REQ] Tag and Finish the grass tileset

Post by IvanMorve » Wed Dec 01, 2010 8:06 pm

A pixel artist have to draw at least one grass tile during his career.
Here is my result (a "Crush-like" grass):
Image
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