[PRJ] Tileset testing of CR1 availiabe content.
Posted: 10 Oct 2010, 11:05
With the tiles for CR1 being gathered up I've started testing some of the tiles.
First thing that I was going to figure out was the tileing on ivan's port town set.
Some odd problems. I noticed that they seemed to be 1 px off. I attempted to readjust and test.
While the valley's tile properly there was some some odd line in the transition of the 2.
I would like other ppl to look at the set and see what causes this.
I don't want any errors is the tileing of any of our tiles. :_(
I imagine that Ivan will go over his set and finish it up. I would like to figure out this roof.
It would go good with a number of wall varieties and could produce many varies roof designs.
First thing that I was going to figure out was the tileing on ivan's port town set.
Some odd problems. I noticed that they seemed to be 1 px off. I attempted to readjust and test.
While the valley's tile properly there was some some odd line in the transition of the 2.
I would like other ppl to look at the set and see what causes this.
I don't want any errors is the tileing of any of our tiles. :_(
I imagine that Ivan will go over his set and finish it up. I would like to figure out this roof.
It would go good with a number of wall varieties and could produce many varies roof designs.