[WIP] Re-make of The Walls of Tulsimer

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Re: [WIP] Re-make of The Walls of Tulsimer

Post by Matt » 15 Jan 2011, 21:30

Nooo not him ... why have the olds things to go? :(

He was always there :(
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Re: [WIP] Re-make of The Walls of Tulsimer

Post by Reid » 15 Jan 2011, 21:47

Matt wrote:Nooo not him ... why have the olds things to go? :(

He was always there :(
He will always being in our heart.. Don't worry.
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Re: [WIP] Re-make of The Walls of Tulsimer

Post by Wombat » 16 Jan 2011, 02:59

Added for the upcoming release and should we every get back into using the desert tileset more frequently and want to use the marshmallow dude, it is desert_x2_old.png.
Current character is "Abolish".
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Re: [WIP] Re-make of The Walls of Tulsimer

Post by Bertram » 16 Jan 2011, 17:12

Hi,

Nice to see some progress on that point. Thanks Wombat! :)

And now, what about the walls?

Best regards.
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Re: [WIP] Re-make of The Walls of Tulsimer

Post by MerlinX420 » 11 Feb 2011, 23:42

I've been working on modifying the set even more. I'm still working on stuff even if I don't post any progress or are around much.

Latest concept based off Len's Desert.
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desert2.png
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Re: [WIP] Re-make of The Walls of Tulsimer

Post by MerlinX420 » 06 Mar 2011, 07:51

No feedback on the direction?

Allow me to criticise my own work:

The walls don't work with the hi-res road from len but the other road contenders don't fit with the sand.
I've ditched the other desert road. Still haven't done much with this set but I think since everyone seems alright with Len's sand I will keep ahead with this one as is.
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Re: [WIP] Re-make of The Walls of Tulsimer

Post by Len » 16 Mar 2011, 21:05

I was working on a cliff concept for the desert back in the day, that I was planning to adapt for WOA. But seeing as how WOA is pretty much dead, I guess I can make them for TMW. However I don't think It fits in with TMW's style (also I made it before I started to limit my color pallet)
sand_clifs_C_1.png
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Re: [WIP] Re-make of The Walls of Tulsimer

Post by Matt » 16 Mar 2011, 23:03

Len wrote:But seeing as how WOA is pretty much dead, I guess I can make them for TMW.
Nooooooooooooooooooooo, again!

I am really looking forward to the next revival of WoA, I liked this project very much :)
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Re: [WIP] Re-make of The Walls of Tulsimer

Post by Bertram » 17 Mar 2011, 09:15

Hi,

I'd be so glad when Len would:
1. Keep on WoA,
2. upgrade TMW graphics with better ones.
3. Handle graphics for the CR1 project.

There are many similar projects here, maybe CR1 can become WoA, or vice versa?

Anyway, I like the cliffs style.

Best regards.
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Re: [WIP] Re-make of The Walls of Tulsimer

Post by MerlinX420 » 17 Mar 2011, 14:55

Wow. I like those cliffs. I haven't taken a detailed look at them but I assume that they tile vertically. They would fit the sand well.
I would suggest finishing them even if we don't use them in TMW. They would still be nice in WoA.

I'm going with highcolor tile-sets in my fork and they would fit there. I'm struggling with my own woodland cliffs atm so I've been going around looking at cliffs in other games. Wish I could get a screen shot of Mt. Ordeals in the FFiC Complete collection that showed more of the cliffs. They did some really nice 32x32 tiles in that game. It took me by surprised that they used 32x32 tiles I thought most if not all commercial tilesets in games used 16x16 tiles.
If anything I would finish them because they look really nice.
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Re: [WIP] Re-make of The Walls of Tulsimer

Post by Crush » 17 Mar 2011, 15:14

While these cliffs are sure awesome, keep in mind that their level of quality is so high that they will scare away every pixel artist except len. You have to be aware that when you lift the quality to a level only one person can work on, noone else will be able to maintain the tileset. This will effectively deadlock the further development of the tileset when len isn't available.
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Re: [WIP] Re-make of The Walls of Tulsimer

Post by i » 18 Mar 2011, 19:22

Crush wrote:While these cliffs are sure awesome, keep in mind that their level of quality is so high that they will scare away every pixel artist except len. You have to be aware that when you lift the quality to a level only one person can work on, noone else will be able to maintain the tileset. This will effectively deadlock the further development of the tileset when len isn't available.
Or other people may accept challenge and try to copy this style.
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Re: [WIP] Re-make of The Walls of Tulsimer

Post by meway » 18 Mar 2011, 20:12

i wrote:
Crush wrote:While these cliffs are sure awesome, keep in mind that their level of quality is so high that they will scare away every pixel artist except len. You have to be aware that when you lift the quality to a level only one person can work on, noone else will be able to maintain the tileset. This will effectively deadlock the further development of the tileset when len isn't available.
Or other people may accept challenge and try to copy this style.
Maybe, but I think it would be nice if we reduced the color pallet and had a little help from len to build this in an 8 directional tile-set.
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Re: [WIP] Re-make of The Walls of Tulsimer

Post by Chicka-Maria » 19 Mar 2011, 18:00

Im really liking this tiles and walls so far, Would love to see them in game :D
Keep up the good work guys ^_^

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Re: [WIP] Re-make of The Walls of Tulsimer

Post by Len » 21 Mar 2011, 13:59

sand_clifs_C_2.png
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I'll continue working on the cliffs and playing around with ideas, even if TMW ultimately doesn't use them.
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