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Samesun's basic reaper strategy
Posted: 01 Nov 2010, 20:53
by samesun
Please contribute constructively - you can use the same format by copying from
https://docs.google.com/drawings/edit?i ... CvpE&hl=en
Re: Samesun's basic reaper strategy
Posted: 01 Nov 2010, 21:25
by samesun
Sorry for the huge pic y'all! here it is again more reasonably sized with outfield plan as well:
Re: Samesun's basic reaper strategy
Posted: 02 Nov 2010, 14:09
by yourmistakes
and how do you propose that archers are supposed to attack the reaper without dying?
also: how are warriors supposed to even hit the reaper with no summons?
Re: Samesun's basic reaper strategy
Posted: 02 Nov 2010, 14:28
by WildX
samesun wrote:Sorry for the huge pic y'all! here it is again more reasonably sized with outfield plan as well:
Right now I'm an archer, 99 dext, and I always miss the scythes.
Forget the archers, they get killed.
Re: Samesun's basic reaper strategy
Posted: 02 Nov 2010, 15:40
by alastrim
lvl 90+ warriors should try high vit + 90 luck(+clover) + high dex. This way they do not hit hard, but get a good amount of criticals. They also are immune to criticals from scythes and reaper.
Re: Samesun's basic reaper strategy
Posted: 03 Nov 2010, 05:37
by samesun
Ms. Takes... how do YOU propose? You are usually the one with all the answers. If you had enough healers could you get healed after every hit? how many hits kill you? does one critical kill a high lvl warrior? These are constructive responses.
Re: Samesun's basic reaper strategy
Posted: 03 Nov 2010, 05:38
by samesun
WildX ... can you hit the reaper? how often?
Re: Samesun's basic reaper strategy
Posted: 03 Nov 2010, 15:01
by Arphetic
The plan is as following:
Everyone reskills to mage, since theres NO way you'll ever hit the reaper normal as warrior or archer, unless you get half the server stacking on 1 tile.
Re: Samesun's basic reaper strategy
Posted: 03 Nov 2010, 19:03
by yourmistakes
samesun wrote:Ms. Takes... how do YOU propose? You are usually the one with all the answers. If you had enough healers could you get healed after every hit? how many hits kill you? does one critical kill a high lvl warrior? These are constructive responses.
1) identifying problems with a strategy
is constructive criticism.
you can fix said problems before leading everyone to get slaughtered.
2) it's not my problem to come up with your answers after you insult me.
Re: Samesun's basic reaper strategy
Posted: 04 Nov 2010, 03:00
by JDuran
lol, you always seem to stir controversy sunny.
Re: Samesun's basic reaper strategy
Posted: 04 Nov 2010, 08:59
by samesun
Mist aches:
whatevs, still haven't heard anything that would contribute to a strategy from you which is the point of this thread.
http://sendables.jibjab.com/view/aj6f9nFdsPxrL74B
*hands spoon to JD*
i like to think of the game as a tangible world, one where i work to accomplish things and overcome obstacles as if in life... when something seems too hard in life, there's no changing the code to make it easier. which is why i wanna beat that reaper.
Re: Samesun's basic reaper strategy
Posted: 04 Nov 2010, 15:59
by JDuran
samesun wrote:i like to think of the game as a tangible world, one where i work to accomplish things and overcome obstacles as if in life... when something seems too hard in life, there's no changing the code to make it easier. which is why i wanna beat that reaper.
This is because, clearly, you play tmw waay too much.

Re: Samesun's basic reaper strategy
Posted: 05 Nov 2010, 07:40
by Anonymous!!!
JDuran wrote:samesun wrote:i like to think of the game as a tangible world, one where i work to accomplish things and overcome obstacles as if in life... when something seems too hard in life, there's no changing the code to make it easier. which is why i wanna beat that reaper.
This is because, clearly, you play tmw waay too much.

You abuse us for it JD...
I seem to remember you used to log on frequently too

btw JD: You are not playing tmw waay too much.

We're always getting our hopes up waiting for you.

Re: Samesun's basic reaper strategy
Posted: 25 Jan 2012, 05:44
by JDuran
Anonymous!!! wrote:JDuran wrote:samesun wrote:i like to think of the game as a tangible world, one where i work to accomplish things and overcome obstacles as if in life... when something seems too hard in life, there's no changing the code to make it easier. which is why i wanna beat that reaper.
This is because, clearly, you play tmw waay too much.

You abuse us for it JD...
I seem to remember you used to log on frequently too

btw JD: You are not playing tmw waay too much.

We're always getting our hopes up waiting for you.

:O I forgot all about this topic. Who are you anonymous?