[REQ] Animated gate

All development of pixel art and graphics
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skipy
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Re: [REQ] Animated gate

Post by skipy » 23 Nov 2010, 05:47

updated...

-----skipy
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gate1.gif
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back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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AxlTrozz
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Re: [REQ] Animated gate

Post by AxlTrozz » 23 Nov 2010, 21:04

Skipy, well done I like it, I just have one small request, there is one or two floating pixels out of place at the top of the door that you can see when it moves, I suggest get rid of them.

Regards
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skipy
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Re: [REQ] Animated gate

Post by skipy » 24 Nov 2010, 03:54

AxlTrozz wrote:Skipy, well done I like it, I just have one small request, there is one or two floating pixels out of place at the top of the door that you can see when it moves, I suggest get rid of them.

Regards
i still have some clean up (the grass mostly) ...and i want to get its sheet done up....and from there i will be done on this gate and on to the other door (if its not done and that time)..
as far as test use ..its ready to go :twisted: :mrgreen: ..

thanks for the feed back :) -----skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
nmaligec
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Re: [REQ] Animated gate

Post by nmaligec » 16 Dec 2010, 05:45

Sweet, it looks great and with an appropriate sound effect it will totally set the mood for a "come in if you dare" beginning to the quest. Thanks very much for the great work. I can't wait to see stone door version.
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skipy
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Re: [REQ] Animated gate

Post by skipy » 24 Jan 2011, 00:16

here is a sheet of the gate (sorry its been a long wait :oops: )...i will do the stone door next..

is there any thing this may need ? (i know i need some detail-clean up on it)

----------skipy
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gate-sheet.png
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back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Alige
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Re: [REQ] Animated gate

Post by Alige » 24 Jan 2011, 00:29

Nice but why that?
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skipy
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Re: [REQ] Animated gate

Post by skipy » 24 Jan 2011, 02:47

ok,i have cleaned up some stray pixels...

what is there now is all needed imo (the nubs on the post are there for the fence to attach to ) ...

i would still like to go over this more before i can safely call it done..

------skipy
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gate-sheet.png
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back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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skipy
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Re: [REQ] Animated gate

Post by skipy » 24 Jan 2011, 19:10

this is what i have done on the door...(still needs some work,maybe)..

----skipy
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crypt-door.gif
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crypt-door.png
crypt-door.png (42.92 KiB) Viewed 1199 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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skipy
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Re: [REQ] Animated gate

Post by skipy » 28 Jan 2011, 19:27

this should work well :mrgreen: ..

---skipy
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crypt-door-1.png
crypt-door-1.png (24.42 KiB) Viewed 1162 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Alige
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Re: [REQ] Animated gate

Post by Alige » 28 Jan 2011, 19:55

Needs a few pixel fixes but I like it. The gate or this door will be released with the crypt or with the gy town?
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Re: [REQ] Animated gate

Post by nmaligec » 28 Jan 2011, 21:00

Thanks skipy, its perfect. Im going to add a test version of it now.

Ali-g: its for the crypt, but can be used anywhere else if ppl want it.
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Re: [REQ] Animated gate

Post by Alige » 28 Jan 2011, 23:15

The door would fit well for the entrance of the crypt and the gate will fit really much for the entrance of the gy town or the gy itself!

Btw, will the gy town be put at the same time of the crypt?
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Re: [REQ] Animated gate

Post by nmaligec » 29 Jan 2011, 06:41

oh skipy, in my haste I didn't notice that the very first firame is missing (or last depending on if its opening or closing). Its the one where just a bit of the door is showing.
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skipy
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Re: [REQ] Animated gate

Post by skipy » 29 Jan 2011, 20:14

nmaligec wrote:oh skipy, in my haste I didn't notice that the very first firame is missing (or last depending on if its opening or closing). Its the one where just a bit of the door is showing.
i was not sure if it was needed.... :roll: ill post the last/first frame soon.....hmmmm or can the "last/first frame" form the old sheet be used as the default???(the door way that the other frame will hide behind)

----skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
nmaligec
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Re: [REQ] Animated gate

Post by nmaligec » 29 Jan 2011, 22:00

skipy wrote:i was not sure if it was needed.... :roll: ill post the last/first frame soon.....hmmmm or can the "last/first frame" form the old sheet be used as the default???(the door way that the other frame will hide behind)
----skipy
I am not sure how the layering will work out, and I might have to use the version WITH the stone-frame. However, I would like the version without the stone-frame, just in case it does work. So please include the missing pixel frame with the door completely open and just a few bits showing.


Here is the finished and tested opening gate sprite sheet. It looks really good in game. Note that I had to include the stone columns to fix layering issues when placing it on top of existing map tiles.
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