[WIP]casket monster

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skipy
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[WIP]casket monster

Post by skipy » 06 Nov 2010, 02:37

this is a new monster idea being worked on ...im not going to say much on how it works(spoiler)...
..so heres a look..

---------skipy
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monster-box-frames2.gif
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back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
nmaligec
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Re: [WIP]casket monster

Post by nmaligec » 06 Nov 2010, 04:23

Just a small suggestion about the colouring. Maybe have it a bit less cheerful/bright. Though maybe it needs to be bright so that it stands out? I dont know. Other than that its REALLY good!

Here is an example reclour (left) for comparison
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monster-recolor.png
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skipy
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Re: [WIP]casket monster

Post by skipy » 06 Nov 2010, 05:14

maybe? 4 eyes?

-----skipy
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monster-recolor.png
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back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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skipy
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Re: [WIP]casket monster

Post by skipy » 06 Nov 2010, 09:08

here is more frames..and blue..ill play around a bit with color and maybe adding a gas cloud as it pops out ..
for now here it is..

skipy
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monster-box-frames3blue.gif
monster-box-frames3blue.gif (15.24 KiB) Viewed 1208 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Len
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Re: [WIP]casket monster

Post by Len » 06 Nov 2010, 16:06

skipy wrote:here is more frames..and blue..ill play around a bit with color and maybe adding a gas cloud as it pops out ..
for now here it is..

skipy
Mirroring is not animation :twisted:
dragyourself.gif
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I'm sorry skipy but you also made the color worse by eliminating all the variation that was found within nmaligec's recoloring (which showed use of color theory).
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skipy
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Re: [WIP]casket monster

Post by skipy » 06 Nov 2010, 22:57

Len wrote:
skipy wrote:here is more frames..and blue..ill play around a bit with color and maybe adding a gas cloud as it pops out ..
for now here it is..

skipy
Mirroring is not animation :twisted:
dragyourself.gif
I'm sorry skipy but you also made the color worse by eliminating all the variation that was found within nmaligec's recoloring (which showed use of color theory).
yeah :lol: ,color has never been a strong skill i have..."Mirroring is not animation :twisted:"--some times it is...( :lol: but not here)...i was only going to have 5 frames in all , but as i keep going on it i see it needs more to realy be some thing grate...thank you for the wire-frame it will be helpfull in doing the last frames.. :mrgreen:
ill post when i have more...

------------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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skipy
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Re: [WIP]casket monster

Post by skipy » 07 Nov 2010, 08:00

here is a re-working...
demo
-------skipy
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1monster-box-.gif
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back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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Re: [WIP]casket monster

Post by nmaligec » 08 Nov 2010, 00:48

re recoloring: In gimp, I used the Hue-Saturation tool under Colours menu. I think maybe skipy used the Colourize tool, which seems to set the selection to only 1 tone. Hue-Saturation on the other hand, lets you make adjustments for 6 different colour components (click the letters beside the hue boexes to select). I don't know anything about color theory, I just played around with sliders until it looked right. Luckily the tentacles had different hue components than the rest of the body so changing say the magenta values, made it a different colour than the body.

re animation: The swipes look more vicious, its great! I would suggest that only its left hand swipes out while the right keeps hold of the lid. It would be like it grabs and holds its prey with 1 hand and attacks with its tentacles. Cutting out the right hand attack makes the overall animation happen quicker (which I think is critical).

I hope this makes it a bit more clear
currently: opens lid, moves forward (both hands out in front), left swipe, right swipe, move back and grab lid, close lid
proposed: open lid, left swipe, (maybe 1 frame of tentacle attack?), move back, close lid.

Edit:
Or just get it down to the # of frames from the previous animation, which had perfect timing. I know the xml can change the frame rates, but if some frames go by too fast, there is no point even displaying them.
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Re: [WIP]casket monster

Post by Big Crunch » 08 Nov 2010, 01:08

looks like Dr Zoidburg from Futurama
sexy red bearded GM
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skipy
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Re: [WIP]casket monster

Post by skipy » 10 Nov 2010, 20:34

i have the all frames done ....just needs to be put in to a sheet..

------skipy
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1monster-box-fsheet1.png
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back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
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salmondine
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Re: [WIP]casket monster

Post by salmondine » 10 Nov 2010, 22:21

I love it, the concept and the art, great work.
like to see the finished animation run =]
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Gimp spritesheet file

Post by nmaligec » 13 Nov 2010, 13:28

skipy:

I got it in game and working the way you wanted it to, unfortunately you will have to wait for someone to set up a test server before you can see it in action.

In case you are going to make any changes, here is the .xcf file with everything spaced out properly.
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Reid
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Re: [WIP]casket monster

Post by Reid » 13 Nov 2010, 20:26

give me a sprites and i give you a xml :o
*likes stole monsters* :twisted:
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