Playing BGM and sfx
Posted: 08 Nov 2010, 21:29
I noticed that the script command playBGM was not implemented. Is there any way to play looping background music on a map? Stopping the currently playing bgm would be nice too.
I also noticed that soundeffectall was not implemented. If we use the soundeffect command, will it only play for the invoking player, or will it also play for people nearby?
I also noticed that soundeffectall was not implemented. If we use the soundeffect command, will it only play for the invoking player, or will it also play for people nearby?