New playerset's frames and animation

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i
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Re: New playerset's frames and animation

Post by i » 14 Apr 2008, 20:20

littlepinksprite wrote:Could someone post the frames for This --->http://i6.photobucket.com/albums/y203/M ... Arrow1.gif animation, please?
you mean like this:
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Re: New playerset's frames and animation

Post by Pauan » 15 Apr 2008, 03:02

littlepinksprite wrote:Could someone post the frames for This --->http://i6.photobucket.com/albums/y203/M ... Arrow1.gif animation, please?
ImageImageImageImageImage
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Re: New playerset's frames and animation

Post by Modanung » 15 Apr 2008, 11:37

The frames with alpha layer and underwear (and without facial expression) are in your TMW directory.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Re: New playerset's frames and animation

Post by i » 15 Apr 2008, 14:24

Modanung wrote:The frames with alpha layer and underwear (and without facial expression) are in your TMW directory.
I rather prefer version without underwear :P
Underwear should be additional item.
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Re: New playerset's frames and animation

Post by Crush » 15 Apr 2008, 14:27

I am still wondering why noone made a nude patch yet.
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Re: New playerset's frames and animation

Post by i » 15 Apr 2008, 15:29

Crush wrote:I am still wondering why noone made a nude patch yet.
I got one :)
But for some reasons it haven't been released. Guess why :P

the game may contain mature content
PARENT ADVISORY :P
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Re: New playerset's frames and animation

Post by Matt » 15 Apr 2008, 16:55

Platyna disliked the no-underwear part :(
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Re: New playerset's frames and animation

Post by Len » 15 Apr 2008, 18:02

i wrote:
Crush wrote:I am still wondering why noone made a nude patch yet.
I got one :)
But for some reasons it haven't been released. Guess why :P

the game may contain mature content
PARENT ADVISORY :P
:roll: no one could (or should) consider that mature
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Re: New playerset's frames and animation

Post by Black Don » 16 Apr 2008, 20:44

Len wrote:
i wrote:
Crush wrote:I am still wondering why noone made a nude patch yet.
I got one :)
But for some reasons it haven't been released. Guess why :P

the game may contain mature content
PARENT ADVISORY :P
:roll: no one could (or should) consider that mature
Len I total agree but there was a huge uproar in some circles when it was realized that Lizzy from the "Rampage" arcade game shrunk down to a nude woman (her waist was only 3 pixels wide what on earth was someone going to see :roll: )
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Re: New playerset's frames and animation

Post by Crush » 16 Apr 2008, 21:01

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Please do not send me any inquiries regarding player accounts on TMW.


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Re: New playerset's frames and animation

Post by Black Don » 17 Apr 2008, 13:54

Yes, the link you gave is not working but the original "Rampage" put out by Midway in the 1980's
:)
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Re: New playerset's frames and animation

Post by Black Don » 08 Jun 2008, 01:21

Saphy wrote: Image

To bring things back to the sword attack animation for a bit. I looked at all the sword attacks that have been done for here and I looked at how other games did a sword attack. Fundamentally the way the sword swings is the same but the animations shown here all stopped and returned to start after one swing. This gives the swing a chopping axe type motion but never really looked sword like. All the other games had two swinging motions on their base attacks. There is the initial swing and a back swing that returns the sword to the start position. I have seen this done to look good for both double and single edged weapons. I took this animation because I felt it was the closest to what was needed to show what I am talking about. I cut the first swing to 3 frames and added 2 second swing making it a total of 6 frames. This is very rough and not meant to be a finished animation at all. I hope its a step in the right direction.

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Re: New playerset's frames and animation

Post by Slave » 08 Jun 2008, 03:05

that is fantastic for one handed swords with a bit of polishing it could be great! but we would need something slightly different for two handed weapons.
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Re: New playerset's frames and animation

Post by Slave » 08 Jun 2008, 04:29

we need whip animation sprites, i just spent about an hour making my attempt and deleted it thinking i had saved it LOL bloody great. =/ ;-; *siff anyway* heres a concept of what i had.




...............enjoy (>_>);;
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like my avatar? i drew a concept of old savior plate which is now outaded in a bout 5 mins. if you have an avatar froma game you would like me to draw for you give me a PM.
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Re: New playerset's frames and animation

Post by Crush » 08 Jun 2008, 16:21

Please drop that second swing - it doesn't reflect the (new) game mechanics and means two unnecessary frames. Also note that a "chopping axe type motion" isn't that bad because the same animation is supposed to be used for axes.
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