Posted: 19 Sep 2006, 09:45
I think it looks very nice.Modanung wrote:Down anim is ready!
Yes, the shield template may use some work... it's very wobbely in the sword anim.
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I think it looks very nice.Modanung wrote:Down anim is ready!
Yes, the shield template may use some work... it's very wobbely in the sword anim.
So far it's only down attack that's finished, without all the clothes. And I haven't put it in a nice sheet yet. I'll have to work on the other directions before it's any use.strikerbcb wrote:hey, Nice animations Modanung. You have the full sheet of theses animations ? If you have, please, you can send me for tests in my Custom Server ?
It's looking rather niceDoubi wrote:Building on Modanung's work:
Thoughts please!
- I picked up on the point Schorhr and ziolive were making earlier, and used two less frames of body movement in favour of some weapon blurring.
- I think we could possibly even get away with losing another frame of body movement, but I don't want to take it too far.
- I realise the blur for the sword there would be a bit over the top for your basic Iron Sword or whatever, but we can experiment later with less over the top kinds of blurring. This is just to prove the theory, so to speak.
And if anyone would like to tinker with what I've done, everything I'm working with can be found at Modanung's repository:
http://s6.photobucket.com/albums/y203/M ... ter=images
And mine:
http://s255.photobucket.com/albums/hh147/Doubious/TMW/
I notice you made a few comments on the first page of this thread Jetryl, but I wonder did you catch up on the intervening banter? In any case, I assure you that it's not some fear or neurosis that's made this sprite end up this wayJetryl wrote:"You're doing it wrong." And unfortunately, not matter how well you render the detail on the character, this is going to look like crap because the motion isn't right.
For a further explanation, I think it's useful to look at the weapons development page on the wiki. Please do, it really illustrates the future combat system very well. It's where that weird grid in my gifs above came from:Modanung wrote:Reworking the sword attack animation for it to fit the future combat system. And it just looks cooler.
(...)
I made them FIT IN the future area of attack of the sword so they can be used for the future combat system. I think you just have to see it animated (as I still have to as well), it would look more odd if the sword didn't pass through that area. Then you would hit monsters the sword didn't pass through by far.
So basically, the sprites for the sword swinging, and for all other varieties of weapons, are going to show the player's weapon physically passing through its effective attack area. It's not just a spriting question here, it's tied in with the way the combat itself is carried out.