Sorcerer robe

All development of pixel art and graphics
User avatar
Lemateo
Newly Registered User
Posts: 2
Joined: Sat Nov 20, 2010 11:59 am
Location: Germany, Düsseldorf

Re: Sorcerer robe

Post by Lemateo » Sun Nov 21, 2010 11:08 pm

Nice Job :D.
Image
User avatar
rochus
Peon
Peon
Posts: 1
Joined: Wed Mar 04, 2009 8:18 am
Location: Germany

Re: Sorcerer robe

Post by rochus » Mon Nov 22, 2010 5:47 pm

very nice work.

good boy ^___^
a friend in need, is a friend indeed :-)
User avatar
Haflt
Peon
Peon
Posts: 9
Joined: Tue Nov 17, 2009 11:19 am
Location: Lithuania

Re: Sorcerer robe

Post by Haflt » Mon Nov 22, 2010 7:47 pm

nice job and cool clothes i like :D







:twisted: :twisted: :twisted: Haflt-collector :twisted: :twisted: :twisted:
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: Wed Sep 08, 2004 8:48 pm
Location: Espoo, Finland

Re: Sorcerer robe

Post by Rotonen » Sun Nov 28, 2010 2:14 am

So, someone to aknowledge this and take it in-game? Some notice here in this thread would be good and sane practice.
This message used to be meaningful.
User avatar
Kage
Warrior
Warrior
Posts: 927
Joined: Sat May 02, 2009 7:12 pm

Re: Sorcerer robe

Post by Kage » Sun Nov 28, 2010 4:25 am

Rotonen wrote:So, someone to aknowledge this and take it in-game? Some notice here in this thread would be good and sane practice.
Ill make a sprite sheet XML and commit it tomorrow.
<Kage_Jittai> ... are you saying I am elite :D
<thorbjorn> Yes. :P
User avatar
enchilado
Warrior
Warrior
Posts: 972
Joined: Fri Mar 06, 2009 2:21 am
Location: evermore a GUY

Re: Sorcerer robe

Post by enchilado » Sun Nov 28, 2010 5:24 am

me wrote:If the shading can be amended, I'm sure I can find a use for it.
Rotonen wrote:So, someone to aknowledge this and take it in-game? Some notice here in this thread would be good and sane practice.
Well, I guess it looks like most people think the shading is fine the way it is. So:

Very soon I will commence working on a world expansion to the North-East, and I will introduce this robe with that, unless someone is working on something that requires an item specifically like this (I can think up a story for any item, but it's harder to think up an item to a story you already have).
User avatar
Reid
Developer
Developer
Posts: 1413
Joined: Sat May 15, 2010 10:39 pm
Location: Artis
Contact:

Re: Sorcerer robe

Post by Reid » Sun Nov 28, 2010 1:59 pm

Just something, I used this robe for my own project, remember that : got 2 color dyable, you can do a good effect with it, dont do the same sh*t than with the silk robe... (yellow line in every robe)

The resultat is really awesome ^^
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
var
Peon
Peon
Posts: 49
Joined: Sat Jul 25, 2009 11:36 pm
Location: 13

Re: Sorcerer robe

Post by var » Sun Nov 28, 2010 6:16 pm

Hi,

thank you to everybody for your feedback.
Kage wrote:
Rotonen wrote:So, someone to aknowledge this and take it in-game? Some notice here in this thread would be good and sane practice.
Ill make a sprite sheet XML and commit it tomorrow.
I post here a template for the item definition in the items.xml file:

Code: Select all

    <item id="id"
        image="armor-sorcerer-chest-robe.png|W:#White_channel_color;R:#Red_channel_color"
        name="A Sorcerer Silk Robe"
        description="The robe for great sorcerers."
        effect="+5% Defense"
        type="equip-torso"
        weight="10"
        defense="5"
        max-per-slot="1">
        <sprite gender="male">equipment/chest/chest-sorcerer-robe-male.xml|#White_channel_color;#Red_channel_color</sprite>
        <sprite gender="female">equipment/chest/chest-sorcerer-robe-female.xml|#White_channel_color;#Red_channel_color</sprite>
    </item>
And here you can find the xmls for the robes, male and female version.
chest-sorcerer-robe-female.xml
Sorcerer robe female xml
(2.49 KiB) Downloaded 49 times
chest-sorcerer-robe-male.xml
Sorcerer robe male xml
(2.48 KiB) Downloaded 53 times
I hope this might help to decrease the work, i also have the icon for it but right now i am sure if you want it or you want to create a brand new one, anyway if you are interested i could post it too.

I also have a little quest related to it:

The idea is to cut the original robe using a pair of scissors that can be achieved from another npc which will make a little test to the player, it's a very simple math test (due to a limitation of the input of numerical values in the client, we can't have negative numbers....), after that test the player must go to a taylor (i thought about Lora Tay, since she's the one that gives the original robe) which will require the scissors, a mana potion (in the end it's a magic robe that increase the magic stats) and some gp around 40.000-50.000 should be fine, at least that's what i think.
To finish, The process to dye the robe will require more than one dye item.
Rules are equal for everybody, however for somebody they are more equal.
User avatar
Kage
Warrior
Warrior
Posts: 927
Joined: Sat May 02, 2009 7:12 pm

Re: Sorcerer robe

Post by Kage » Sun Nov 28, 2010 6:41 pm

<Kage_Jittai> ... are you saying I am elite :D
<thorbjorn> Yes. :P
User avatar
Tiana
TMW Adviser
TMW Adviser
Posts: 334
Joined: Fri Jan 30, 2009 1:49 am
Location: drifting to the abstract

Re: Sorcerer robe

Post by Tiana » Mon Nov 29, 2010 1:35 am

I actually did brainstorm up a quest. I'll PM the info to those who either expressed interest or who might find it useful.

And a big ty to varuna for his great work :)
Tiana - former GM of TMW
Forum avatar designed for me by my dear friend skipy
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: Wed Sep 08, 2004 8:48 pm
Location: Espoo, Finland

Re: Sorcerer robe

Post by Rotonen » Fri Dec 03, 2010 12:53 am

I propose you make a habit of posting this "Pushed as: <gitorious url>" in all content threads. Gives nice notice of how things work. Currently most threads are just hanging in the air indefinitely and that can look both confusing and bad to people.
This message used to be meaningful.
User avatar
Kage
Warrior
Warrior
Posts: 927
Joined: Sat May 02, 2009 7:12 pm

Re: Sorcerer robe

Post by Kage » Fri Dec 03, 2010 5:30 am

Rotonen wrote:
I propose you make a habit of posting this "Pushed as: <gitorious url>" in all content threads. Gives nice notice of how things work. Currently most threads are just hanging in the air indefinitely and that can look both confusing and bad to people.
When I push something I do... its others who do not.
<Kage_Jittai> ... are you saying I am elite :D
<thorbjorn> Yes. :P
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: Wed Sep 08, 2004 8:48 pm
Location: Espoo, Finland

Re: Sorcerer robe

Post by Rotonen » Sat Dec 04, 2010 9:32 pm

Kage wrote:When I push something I do... its others who do not.
You as in collective you: make it a guideline and a used practice to do so.

You as in personal you: push the first one to happen within the collective.
This message used to be meaningful.
Post Reply