Tulimshar: Reloaded

Content and general development discussion, including maps, quests, and server code from the development team.
Adarias
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Post by Adarias » Fri Jan 20, 2006 2:39 am

that was my intention before, but i was told to entirely disregard the old ones and i intend to follow instructions. THe edges are cut off because im not good at mapping and wasnt really thinking when i cut and pasted :P
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Crush
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Post by Crush » Fri Jan 20, 2006 2:50 am

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Post by Rotonen » Sat Jan 21, 2006 1:16 am

By whom were you told to ignore all previous work?
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Adarias
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Post by Adarias » Sat Jan 21, 2006 7:31 pm

not all previous work so far as i know, i was just supposed to redo the desert tileset and not pay the old ones any heed. Those instructions are coming from elven
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Post by Modanung » Sat Jan 21, 2006 9:56 pm

Adarias, I think the new version is mostly an improvement compared to the older.
Yet I think the rocks on the side of the pavement lack shading. They're too flat, supposing they're sopposed to look round. Also the transition from pavement to something else could be better. You could use the alpha layer and fringe layer for this.

Keep up the good work. :)
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neoriceisgood
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Post by neoriceisgood » Sun Jan 22, 2006 2:33 pm

These tiles look great I must say, and the "rocks" look like dried out ground with cracks inbetween; if they are this; they don't require excessive shading, considering they're just flat areas.
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Post by Modanung » Sun Jan 22, 2006 2:50 pm

neoriceisgood wrote:These tiles look great I must say, and the "rocks" look like dried out ground with cracks inbetween; if they are this; they don't require excessive shading, considering they're just flat areas.
I wasn't talking about those... I was talking about the pavement's edge.
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Post by Adarias » Tue Jan 24, 2006 7:35 pm

THey werent supposed to be round, more like very squat cilinders, but i can make them round if its distracting
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Post by Crush » Tue Jan 24, 2006 8:26 pm

no, don't make them rounder. i think the shape is good the way it is. but when you would add some shading they would look better.

when you make the upper and the right part of every stone a little bit darker and the lower left corner a little bit brighter they will look much more real. look how much that did for my last piece of work:
ImageImage

the larger the shaded zones the rounder will the surface appear. when you limit the different color shades to the edges you still have stones with flat surface but with a much more bumpy impression. like the stone road from my other tileset:
Image
i've used another technique here you could use, too. the edges the viewer looks at are wider than those away from the viewer. that way you can create an illusion of perspective.

by the way: to check out how your tiles work together you can use Tiled, the map editor used to make tmw maps. i found that method much more convenient than copy&pasting my tiles together in an image manipulation program.
  • former Manasource Programmer
  • former TMW Pixel artist
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Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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