[CPT] Modanung's monster ideas
Re: [CPT] Modanung's monster ideas
Here's another "BUMP" post to share an updated version of current files,
it's like a backup before delete my old stuff and get new tasks from your suggestions:
Longjhon:
[+] Spritesheet: http://dl.dropbox.com/u/12510339/tmw/monster-jhon.png
[+] XML file: http://dl.dropbox.com/u/12510339/tmw/monster-jhon.xml
[+] mob_db animation values: Speed:1000 / Adelay:1500 / Amotion:672 / Dmotion:480
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Packer:
[+] Spritesheet: http://dl.dropbox.com/u/12510339/tmw/monster-packer.png
[+] XML file: http://dl.dropbox.com/u/12510339/tmw/monster-packer.xml
[+] mob_db animation values: Speed:410 / Adelay:640 / Amotion:572 / Dmotion:480
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Herbagressor:
[+] Spritesheet: http://dl.dropbox.com/u/12510339/tmw/mo ... ressor.png
[+] XML file: http://dl.dropbox.com/u/12510339/tmw/mo ... ressor.xml
[+] mob_db animation test: Speed:450 / Adelay:872 / Amotion:472 / Dmotion:480
it's like a backup before delete my old stuff and get new tasks from your suggestions:
Longjhon:
[+] Spritesheet: http://dl.dropbox.com/u/12510339/tmw/monster-jhon.png
[+] XML file: http://dl.dropbox.com/u/12510339/tmw/monster-jhon.xml
[+] mob_db animation values: Speed:1000 / Adelay:1500 / Amotion:672 / Dmotion:480
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Packer:
[+] Spritesheet: http://dl.dropbox.com/u/12510339/tmw/monster-packer.png
[+] XML file: http://dl.dropbox.com/u/12510339/tmw/monster-packer.xml
[+] mob_db animation values: Speed:410 / Adelay:640 / Amotion:572 / Dmotion:480
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Herbagressor:
[+] Spritesheet: http://dl.dropbox.com/u/12510339/tmw/mo ... ressor.png
[+] XML file: http://dl.dropbox.com/u/12510339/tmw/mo ... ressor.xml
[+] mob_db animation test: Speed:450 / Adelay:872 / Amotion:472 / Dmotion:480
Re: [CPT] Modanung's monster ideas
What is missing in here? Why is this not in game?
"Perspective is everything"
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Re: [CPT] Modanung's monster ideas
+1 these are great.Lizandra wrote:What is missing in here? Why is this not in game?
Yubaba
TMWC Member of The Mana World
Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
www.deviantart.com/comfycheeks - Old Deviant Art
TMWC Member of The Mana World
Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
www.deviantart.com/comfycheeks - Old Deviant Art
William James wrote:Act as If what you do make's a difference, because It does.
Re: [CPT] Modanung's monster ideas
I just did some testing of the monsters.pateame wrote:Here's another "BUMP" post to share an updated version of current files,
it's like a backup before delete my old stuff and get new tasks from your suggestions
Thanks to Ali-G for preparing the patches I attached - I'd be happy if some more people could have a look at how they look ingame.
The Longjhon looks very nice to me, in my opinion we could add it to the database if you think it is done.
With the Packer the walking to the side seems to be a bit irregular where one leg moves forward but then it's a bit back again. (hard to describe...) Also the movement speed might be too low compared to the movement speed of the legs - it looks as if it's hovering. I don't know if it'd be better to change the speed or the xml, just throwing in my thoughts here.
The Herbagressor looks fine to me. The only thing that came to my mind is that it looks as if it's freezed when standing, since it's using only one frame for it - maybe it'd look more alive if it'd use two different frames when standing?
- Attachments
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Re: [CPT] Modanung's monster ideas
I tested these three monsters. They all look correct to me and fit TMW quite well. I'm really looking forward to see them in game asap.
Regards,
Ali-G
Regards,
Ali-G
Re: [CPT] Modanung's monster ideas
Thanks for suggestions, I'm currently not working on these monsters, but I will try to make it better if possible. I also found some Tiggnaka concept progress on my old PC,
Here's a backup of sketch files:
- About attack sequences I still don't got any original idea.
After playing Primal Rage on SNES, I found some ideas on "Chaos" attack,
(but surely spritesheet will increase its size and scale, making it quite hard to finish all).
On my testings, there's some glitches with layers in closed areas when herbagressor's tail go behind other tiles like houses for example.
My goal was to develop a wide map as a savannah area to fill it with those modanung concepts, but sure you can find a nice spot where those big monsters can live too.
Here's a backup of sketch files:
- About attack sequences I still don't got any original idea.
After playing Primal Rage on SNES, I found some ideas on "Chaos" attack,
(but surely spritesheet will increase its size and scale, making it quite hard to finish all).
On my testings, there's some glitches with layers in closed areas when herbagressor's tail go behind other tiles like houses for example.
My goal was to develop a wide map as a savannah area to fill it with those modanung concepts, but sure you can find a nice spot where those big monsters can live too.
Last edited by pateame on 03 Nov 2011, 04:21, edited 1 time in total.
Re: [CPT] Modanung's monster ideas
@BUMP
I added that standing animation and updated the spritesheet and XML again, just to try to ride on it soon
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... ressor.png
https://dl.dropboxusercontent.com/u/364 ... ressor.xml
Jenalya wrote:The Herbagressor looks fine to me. The only thing that came to my mind is that it looks as if it's freezed when standing, since it's using only one frame for it - maybe it'd look more alive if it'd use two different frames when standing?
I added that standing animation and updated the spritesheet and XML again, just to try to ride on it soon
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... ressor.png
https://dl.dropboxusercontent.com/u/364 ... ressor.xml
Re: [CPT] Modanung's monster ideas
The standing animation looks really weird
It's almost like someone is squeezing him out.
What I would expect for a standing animation:
It's almost like someone is squeezing him out.
What I would expect for a standing animation:
- tail moves sideways, this makes sure its easy to see in the north/south view, and because of the perspective it should also be visible in the west/east view
- No movement of the back. When you breath only your lungs gets filled with air
- Head movement
Re: [CPT] Modanung's monster ideas
Animation preview and files updated. I'm not sure if it's fixed at all because after all these years of leave these graphics alone now I feel most of these need an urgent redraw. It's embarassing to see how ugly were my work in the past, my self-critic is killing me.
Re: [CPT] Modanung's monster ideas
Don't be so hard on yourself. It already looked pretty amazing to begin with. I am glad you're back.pateame wrote:It's embarassing to see how ugly were my work in the past, my self-critic is killing me.
"Perspective is everything"
Level 76!
Re: [CPT] Modanung's monster ideas
I don't think he's around anymoreLizandra wrote:Don't be so hard on yourself. It already looked pretty amazing to begin with. I am glad you're back.pateame wrote:It's embarassing to see how ugly were my work in the past, my self-critic is killing me.
“I do not want your admiration now, because I do not want your insults in the future. I bear with my loneliness now, in order to avoid greater loneliness in the years ahead. You see, loneliness is the price we have to pay for being born in this modern age, so full of freedom, independence, and our own egotistical selves.”