Woodland Village (new attempt)

Content and general development discussion, including maps, quests, and server code from the development team.
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yosuhara
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Post by yosuhara » Fri May 05, 2006 1:13 am

i suppose that wooden house also needs a chimney... maybe just like this:

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Post by Crush » Fri May 05, 2006 1:15 am

yes, but i am going to use the stone pattern for the chimney.
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Post by yosuhara » Fri May 05, 2006 4:21 am

Crush wrote:yes, but i am going to use the stone pattern for the chimney.
it's O.K., that picture was just an example...
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Post by Crush » Mon May 08, 2006 8:45 pm

here my chimney:
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Post by yosuhara » Mon May 08, 2006 9:06 pm

Crush wrote:here my chimney:
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i think that lower base should be bigger
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Post by Modanung » Mon May 08, 2006 9:30 pm

yosuhara wrote:i think that lower base should be bigger
I think the entire chimney should be fatter. I think the top should have the same width as a tile. The bottom should be 1.5 - 2 tiles. I understand Crush is trying to save tilespace but I think this chimney is too thin.
Oh also, the angled part of the bottom doesn't have a visible top.

Apart from that, good work Crush.
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Post by knivey » Tue May 09, 2006 1:15 am

It doesn't seem like it should hold together with those odd rocks and being so thin. Also seems like a fireplace in a house that has a straw roof might burn down soonish.
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Post by Crush » Wed May 17, 2006 6:19 pm

some little objects i added:
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The fence isn't mine. i took it from the desert tileset. but whats new is:
  • the stack of firewood
  • the hacking place (axe by yosuhara)
  • the barrel
  • the glass
i would like to have some opinions about these objects.
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Post by Dr Wahl » Wed May 17, 2006 6:46 pm

i like it crush! it really makes you feel that it isnt just a mission objective, but that people actually live in there.
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Post by yosuhara » Wed May 17, 2006 6:53 pm

Crush wrote:some little objects i added:
The fence isn't mine. i took it from the desert tileset. but whats new is:
  • the stack of firewood
  • the hacking place (axe by yosuhara)
  • the barrel
  • the glass
i would like to have some opinions about these objects.
every object looks fine, only doors maybe can use some more contrast or shades to define it more from walls around it... that's all i have to say.. yet :D

edit no1.: we also need a woodland village fence...
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Post by Modanung » Wed May 17, 2006 7:38 pm

The window should be really dark instead of bright blue, take a look at >this<.
Barrels have metal rings around them to keep the boards together, this barrel couldn't survive gravity. Also there are some issues with the arc of the boards. The far side boards make a more subtle bend then the board less on the side. I suggest you make a good concept drawing on how the boards would be projected onto a 2D screen.

Oh and I think it would be better if there was just a little bit of grass in front of the lowest step, as people tend to skip that piece of the ground.

Apart from that, I really like the look of the stack of firewood.
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Post by LEG0LAS » Wed May 17, 2006 10:19 pm

Wow ! Thats fantastic Crush. :D
I really want to see this in the game.

Very good work Crush. :wink:
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Post by ElvenProgrammer » Thu May 18, 2006 5:59 pm

Ok I know the fence is not by you but it doesn't melt just because of a different contrast.

About the barrel, could be my screen but I can barely notice the difference between the top and the rest. I'd make the border of the top slightly darker.

I love the pile of wood.

The stairs look fine.
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Post by Crush » Thu May 18, 2006 6:31 pm

the problem with the fence is the outline. without it it would look fine.
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Post by Crush » Sat May 20, 2006 4:42 pm

modified the fence to fit the rest of my tiles:
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