Woodland Village (new attempt)

Content and general development discussion, including maps, quests, and server code from the development team.
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Pajarico
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Post by Pajarico » 14 Jan 2006, 20:46

I like the "patches of straw" approach:
Image

PS: I know it's a wall...
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Techsetsu
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Post by Techsetsu » 15 Jan 2006, 00:43

ElvenProgrammer wrote:
Crush wrote:(gotta do something about the upper edge)
..and about the lower edge too, it looks so flat at the moment. About the rest you got my suggestion right, now it's only a matter of creating a better straw texture.
Yeah, I think the side of the straw (the part hanging over the walls) needs to be a bit thicker.
And a shadow might help. :)
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Post by Matt » 17 Jan 2006, 21:14

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Crush
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Post by Crush » 18 Jan 2006, 00:38

from the link matt posted:
Image

what do you think about that approach? do you want me to do it like that? i would prefer the more "fluffy" look from lufia.
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Post by ElvenProgrammer » 18 Jan 2006, 10:58

I agree with the fluffy look but this texture looks way better when compared to yours, as Modanung said it looks more like noise, you should give it some vertical alignement I think.
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Post by Techsetsu » 18 Jan 2006, 15:31

Crush wrote:Edit: Anotherone but i don't really like that one:
Image
Good ol' Mac&Blue forest set. I have used this chipset many o' times. :D
I probably shouldn't have though, it's like the most overused rm2k chipset ever. lol.
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Crush
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Post by Crush » 22 Jan 2006, 18:48

i tried to make something in between:
Image
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Post by Crush » 26 Jan 2006, 02:08

still no comment about it? then i consider it as approved.
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Post by ElvenProgrammer » 26 Jan 2006, 12:14

I still can't see a nice straw texture, I know it's hard but this one is not satisfying me. You could maybe go on with other parts first and then come back to improve it.
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Post by Rotonen » 27 Jan 2006, 01:00

This is happening in the reverse order, but I just spotted something from the IRC channel by Pajarico:

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Post by Techsetsu » 27 Jan 2006, 01:02

Nice... for an outhouse. XD

Am I detecting a polynesian influence? :D
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Post by Crush » 27 Jan 2006, 02:56

the architecture looks interesting but it looks so narrow. it would be very uncomfortable to live in a house like that.
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Post by Rotonen » 27 Jan 2006, 12:51

Well it is a CONCEPT piece, you don't have to pixellate it 1:1, IMHO.. ;)

I think our pixellation process would be a lot faster if we had more of these conceptual pieces defining stuff for people. *hinthint* :evil:
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Post by i » 27 Jan 2006, 13:00

concept is gr8. crush subbmition is nice, but wood still look a bit too plastic.
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Post by Modanung » 27 Jan 2006, 13:02

I like it.
Remember we're not building a city here, it's a forest village.
It reminds me of some Norwegian cottages. Stirdy big pole constructions, set on huge rocks. Which makes me think... maye we could just have the roof covered with soil and living grass/moss.
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