New client?
Posted: 01 Jan 2011, 21:39
I hate to be underinformed. What is new about the new client?
[EDIT]
I really think that TMW should stay about the same. The stupid changes that were on the new server (increased health, but far increased monster damage) should never be put into use.
I like the idea of new quests.
I don't like the idea of having to become a noob (more than I already am). Again. And this new "improved system" of fighting, which you have to pay more attention to, will take away the social aspect of the game. Instead, it will become a dystopian society of one-man-upsmanship, where the only goal is to gain pennies to make a meager living.
That would make an interesting book.
I think that the new server should be almost exactly like the old one. Maybe I'm just being sentimental. But that's my opinion. I wouldn't mind being with everyone, who I consider my friends.
On that subject, I've found that a couple of them are my friends. The rest of you chumps just hate me.
The Mana World, to me, was a world. A world of conflict and resolution, and one that I could meet my acquaintances from around the globe. Somewhat like a global internet cafe.
And if you are upgrading your server, consider the downside of having The Mana World turn away from being a casual game.
If the changes are permanent, I hope that they are good.
If not, I'd like to see them. Beside the changes that have to do with health, duh.
If you are going to turn TMW into a game *hyperbole alert* that consists of a world of four classes from largest to smallest - the serfs, who work to achieve the next class, the royalty. These players control a good portion of the game's wealth. The gm-gods, who can either knock out for an undefined time, or kill, and finally the all-powerful Developers, who control the very fabric of the game.
No, more like the classes we have now, except the upper class will be a lot smaller.
More later.
[EDIT]
I really think that TMW should stay about the same. The stupid changes that were on the new server (increased health, but far increased monster damage) should never be put into use.
I like the idea of new quests.
I don't like the idea of having to become a noob (more than I already am). Again. And this new "improved system" of fighting, which you have to pay more attention to, will take away the social aspect of the game. Instead, it will become a dystopian society of one-man-upsmanship, where the only goal is to gain pennies to make a meager living.
That would make an interesting book.
I think that the new server should be almost exactly like the old one. Maybe I'm just being sentimental. But that's my opinion. I wouldn't mind being with everyone, who I consider my friends.
On that subject, I've found that a couple of them are my friends. The rest of you chumps just hate me.
The Mana World, to me, was a world. A world of conflict and resolution, and one that I could meet my acquaintances from around the globe. Somewhat like a global internet cafe.
And if you are upgrading your server, consider the downside of having The Mana World turn away from being a casual game.
If the changes are permanent, I hope that they are good.
If not, I'd like to see them. Beside the changes that have to do with health, duh.
If you are going to turn TMW into a game *hyperbole alert* that consists of a world of four classes from largest to smallest - the serfs, who work to achieve the next class, the royalty. These players control a good portion of the game's wealth. The gm-gods, who can either knock out for an undefined time, or kill, and finally the all-powerful Developers, who control the very fabric of the game.
No, more like the classes we have now, except the upper class will be a lot smaller.
More later.