[GIT] Bowler Hat

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lien
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Re: [FND] Bowler Hat

Post by lien » 09 Jan 2011, 15:35

Ali-G wrote:
ChefChelios wrote:a bowler hat with recolorable headband...
He could indeed create a black and a brownish one with the same
headband that will be recolorable.
or turn the bands Red, Yellow or Green
and make the Bowler Hat in white and black or brownish color'll be do by Image dying :wink:

Lien...
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Wombat
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Re: [FND] Bowler Hat

Post by Wombat » 09 Jan 2011, 22:19

I also would applaud making more dyeable versions of this hat. I second argul's request for brown and black. We are considering implementation already and held a community discussion, players and developers, on the hat early today in Hurnscald. I'm fast tracking this current hat into the game. I'll mark once it is added to the "cache" branch git repo.
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Re: [FND] Bowler Hat

Post by Alige » 09 Jan 2011, 23:06

Here is the brown bowler hat:
BowlerHat-Brown.png
BowlerHat-Brown.png (3.82 KiB) Viewed 1080 times
Icon-BrownBowlerHat.png
Icon-BrownBowlerHat.png (3.21 KiB) Viewed 1080 times
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Re: [FND] Bowler Hat

Post by Alige » 09 Jan 2011, 23:07

And the black one:
BowlerHat-Black.png
BowlerHat-Black.png (3.74 KiB) Viewed 1080 times
Icon-BlackBowlerHat.png
Icon-BlackBowlerHat.png (3.15 KiB) Viewed 1080 times
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knight
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Re: [FND] Bowler Hat

Post by knight » 10 Jan 2011, 11:56

Ali-G wrote:And the black one:
BowlerHat-Black.png
Icon-BlackBowlerHat.png


heheh, thats is very very very cool!

i like the armours! but, the name is [CHEFSarmour]????? lol
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Re: Bowler Hat

Post by Crush » 10 Jan 2011, 12:10

ChefChelios wrote:Image
The design is good, but you need to work your shading technique. Here is a great tutorial you should read when you haven't already: http://www.natomic.com/hosted/marks/mpat/shading.html
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Re: [FND] Bowler Hat

Post by Wombat » 10 Jan 2011, 12:25

I did the xml by aligning the image to the fancy hat. Please make the other versions match this image sprite to be added to the git repo.

Also the "down" frame of the hat seems like it is a little taller than the other frames. Though I've added to the repo and it will get into the game, fixing this small issue would help.
Attachments
bowler-hat.xml
(5.54 KiB) Downloaded 34 times
bowler-hat.png
bowler-hat.png (1.48 KiB) Viewed 1056 times
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Re: [FND] Bowler Hat

Post by Alige » 10 Jan 2011, 13:25

I did the Brown Bowler Hat icon once more to have exactly the same color on the sprite sheet.
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Icon-BrownBowlerHat.png
Icon-BrownBowlerHat.png (3.2 KiB) Viewed 1048 times
BowlerHat-Brown.png
BowlerHat-Brown.png (4.04 KiB) Viewed 1048 times
BowlerHat-Black.png
BowlerHat-Black.png (3.98 KiB) Viewed 1048 times
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Re: [FND] Bowler Hat

Post by Alige » 10 Jan 2011, 13:26

Will all the cache repository of TMW will be merged to mainline? If yes, when?
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Re: [FND] Bowler Hat

Post by Reid » 10 Jan 2011, 13:29

Why... You don't do it dyable?..........
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Re: [FND] Bowler Hat

Post by WildX » 10 Jan 2011, 15:38

Reid wrote:Why... You don't do it dyable?..........
we don't have a brown dye and a green/blue bowler hat would be weird... :mrgreen:
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so...scary! :shock:
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Re: [FND] Bowler Hat

Post by Crush » 10 Jan 2011, 16:32

.:WildX:. wrote: we don't have a brown dye and a green/blue bowler hat would be weird... :mrgreen:
The image dyeing system is not restricted to the colors we use for shirts, robes and the other items. You could also use it to create bowler hats with a dark blue, dark brown, dark red or dark green shade.
Ali-G wrote:Will all the cache repository of TMW will be merged to mainline? If yes, when?
What exactly do you mean with "cache repository"? When you are referring to the test git repository: it's purpose is quality control. Good things will be merged, bad things won't.
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Re: [FND] Bowler Hat

Post by Alige » 10 Jan 2011, 16:36

@Reid - The band on the Bowler Hat is dyable. This is why we made 3 different hats only still with a colorable headband.

@Crush - Yeah, understood now... thank you.

@everyone - Adding a brown dye will be a huge work:
- add brown for all the dyable items
- add the dye
-
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Re: [FND] Bowler Hat

Post by Crush » 10 Jan 2011, 16:47

Ali-G, I think you don't really understand how the image dyeing system actually works.

The red cotton shirt, blue cotton shirt, yellow cotton short etc. are all different items for the server. It is just the client side which assigns the same graphics to them using different recolorisations.

There are a lot of items which use the image dyeing system without being involved in the scripted clothes dyeing system at all, like the flowers, some potion bottles, the golden platemail and many others.
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Re: [FND] Bowler Hat

Post by Reid » 10 Jan 2011, 17:31

Just as information, maybe crush didn't said it, you can put 2 dyable color in a item, so no need to do the sprite 3 time ;)
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