Resetting stats

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freizo
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Resetting stats

Post by freizo » Sun Jan 08, 2006 5:08 pm

I need a 1 time (or more) option so i can reset my stats, im specced as a bowman but i want to respec to a swordsman. Agi,Vit,Str instead of much at Dex.

A reset option would be nice!

thx//freizo
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Modanung
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Post by Modanung » Sun Jan 08, 2006 6:01 pm

A reset option would be 'lame'.
Just start a new character.
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Post by ElvenProgrammer » Sun Jan 08, 2006 6:57 pm

Then go create another player :wink:
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maci
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Post by maci » Mon Jan 09, 2006 7:32 am

respecc aint that lame.. it should be just expensive like 500k gold for the first time
1500k gold for the second and so on
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Post by Modanung » Mon Jan 09, 2006 5:48 pm

Just an example...

A player has worked a character to a fighter.

STR 98
VIT 58
INT 8
WIZ 8

Swordskills 60

Now he resets his stats and all of a sudden becomes a mage...

STR 8
VIT 8
INT 128
WIZ 28

Protective magic skills 40
Offensive magic skills 20

The protective skills allow him to just leave his vitality at the start value because it reflects all damage from monsters his level. The attack skills allow him to leave strenght at the start value because he can deal enough damage with them.
If he'd start a new character this would never have been possible because he'd die without the magic... if he wouldn't keep killing just maggots.

Besides it's no fun to become a character in an instant, the way towards it is what makes the game fun. You don't develop a character in 20 seconds.
Also I don't think it fits in the world. It kills the roleplay value. It's just wrong.
On top of that or skill system will change. I understand it will not involve points that are directly devided by the player but experience in different fields that is gained through practicing those fields. So no slicing rats for extra magic power. In this system a reset function would be impossible.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by maci » Tue Jan 10, 2006 1:13 pm

swordman and mage are way to different, i agree

but what about a one hand sword and one hand shield swordsman

and a 2 hands swordsman

that kind of respec should exist

just like a respect from fire mage to ice mage
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Post by Gonzalo » Tue Jan 10, 2006 2:34 pm

maci wrote:swordman and mage are way to different, i agree

but what about a one hand sword and one hand shield swordsman

and a 2 hands swordsman

that kind of respec should exist

just like a respect from fire mage to ice mage
I disagree. I think if a mage spends all of his life playing with Fire, he should be weak against ice and clumsy when handling it until he gains some experience the hard way: leveling.
The same should happen if you spend lots of time training with a Sword+Shield, or a Bow, or whatever.
To see my point, switch your keyboard layout to anything else but what you already have, and start typing something :P.

Code: Select all

System.out.println("Java Developer");
echo 'Powered by Debian GNU/Linux'
freizo
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Post by freizo » Tue Jan 10, 2006 2:38 pm

I meant just under pre-alpha. Not under the main release.
And i meant a one time reset if you suddenly see that you have screwed up your stats and want to use swords instead of bows. Dont really matter under this stage of the development of the game. These character wont stay when future versions will be released i think, or the beta/release version. Or will they? And mages dont what i know exist yet, at least not live.

Why make a new char? just to try a swordsman? its just lame grinding up to a decent lvl around 40+. For what reason? there is not that much items or mobs.

cya ingame sometime ;)
Last edited by freizo on Tue Jan 10, 2006 4:47 pm, edited 1 time in total.
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Post by Platyna » Tue Jan 10, 2006 4:46 pm

It only makes sense if all your stats, level and items would be reseted. Otherwise it is an open gate for abuse.

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[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
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Post by Modanung » Tue Jan 10, 2006 6:15 pm

Platyna wrote:It only makes sense if all your stats, level and items would be reseted. Otherwise it is an open gate for abuse.
You mean if it were as if you'd create a new character with the same name? :roll:
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Post by Platyna » Tue Jan 10, 2006 8:55 pm

Something like that. ;)

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Post by freizo » Wed Jan 11, 2006 2:29 pm

no one understand what im meaning :(
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Post by ElvenProgrammer » Wed Jan 11, 2006 3:34 pm

freizo wrote:I meant just under pre-alpha. Not under the main release.
And i meant a one time reset if you suddenly see that you have screwed up your stats and want to use swords instead of bows. Dont really matter under this stage of the development of the game. These character wont stay when future versions will be released i think, or the beta/release version. Or will they? And mages dont what i know exist yet, at least not live.

Why make a new char? just to try a swordsman? its just lame grinding up to a decent lvl around 40+. For what reason? there is not that much items or mobs.

cya ingame sometime ;)
The server is up mostly to test the client more than to have fun, creating the script and what else will require time we could spend on something else, since probably all the characters will be wiped out there's no need for an effort in changing them. If you're willing to experience other players and has got spare time you can still set up a local server and check out yourself.
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