Sound Update?

All aspects of development related to audio and sound.
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Wombat
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Sound Update?

Post by Wombat » Wed Jan 12, 2011 6:01 pm

I'm needing a sound update from either Saturn or from anyone that is currently working on sound.

If you are interested in working on sound, but don't know how, please add a comment to this thread while we figure this out. There hasn't been any new sound added for a while and I want to find out what is needed by the sound people to get started.

I PM'ed Saturn a while ago requesting if he'd like to draft a list of sound priorities or if I should. I'll continue to wait for Saturn's reply, but if anyone would like to see particular sounds in the game, please add a comment here as we develop what needs to be done.
Current character is "Abolish".
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Reid
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Re: Sound Update?

Post by Reid » Wed Jan 12, 2011 7:21 pm

Got 2 question :
What is needed to doing sound development? And do it is easy to learn it?

Also, why we don't use gpl music from other games?
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Big Crunch
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Re: Sound Update?

Post by Big Crunch » Thu Jan 13, 2011 4:04 am

i know that the char headsmasher1 does sound work for taw, perhaps he would be interested
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bcs86
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Re: Sound Update?

Post by bcs86 » Sat Jan 15, 2011 7:50 am

For sound effects I enjoy generating chirps, wah-wahs, and editing of the white, brown, and pink nose in Audacity.

Finding clever ways to create sound effects is interesting.
The program alone, and with some experimenting, suffices to create sounds such as wind and thunder - just from playing with generated noise.

For detailed sounds though, I've been occasionally recording things such as: tearing paper, hitting rolled up paper, breaking a pencil, capturing the sound of a creaky rocking chair, hitting siverware together, tapping ceramics, pots and pans, and other things to be warped and remixed not as-is.

Considering the means though, it would take more than one all-nighter before ever creating a good set of sounds for a given monster or weapon.

Player sounds should come first. Hit, miss, crit!, and pre/post casting. They are played regardless of whether the monster has sounds. They differ from weapon to weapon. It would fill a big void.

It is hard to do though. I've never been serious about it before.
There might be someone with better means.

If not, I can be talked into trying.

For measure, I did the awful SFX for the zombie in the graveyard.

...
...
...

Our angry grandpa proposed collecting a pool of sounds to just hack with.
I'd feel a little weird about putting a bunch of unrendered sounds in a git repository.
Whatever works. Not quite sure what he meant meant.

For the moment though I've got my mind set on something else TMW-eA wouldn't be interested in.
Sorry for being vague.
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Wombat
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Re: Sound Update?

Post by Wombat » Fri Jan 21, 2011 10:48 am

Big Crunch wrote:i know that the char headsmasher1 does sound work for taw, perhaps he would be interested
If you feel comfortable enough, can nominate him as a content lead for sound? With your nomination and his acceptance, I'll appoint him ASAP if he wants to start adding sound to the game. As it stands, we have 0 activity in sound, so someone with experience in this area already is highly wanted.
Current character is "Abolish".
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Re: Sound Update?

Post by Big Crunch » Fri Jan 21, 2011 2:53 pm

Wombat wrote:
Big Crunch wrote:i know that the char headsmasher1 does sound work for taw, perhaps he would be interested
If you feel comfortable enough, can nominate him as a content lead for sound? With your nomination and his acceptance, I'll appoint him ASAP if he wants to start adding sound to the game. As it stands, we have 0 activity in sound, so someone with experience in this area already is highly wanted.
I'll contact him and get him to submit some work.
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Re: Sound Update?

Post by Head Smasher1 » Tue Jan 25, 2011 5:25 pm

Wombat, hi, sorry it took awhile to reply, yeah, I'd love to work on this for you...

At the moment though, my only way of sharing my work with you is with mediafire, but if you want a sample of my best works, I have the links for you

The first version of the alternate cave music, often recieved well
http://www.mediafire.com/?6naa6p48etlgaz4

My Christmas special/ Elf Village Music
http://www.mediafire.com/?3ft3irri300dfgn

A sample of a really developed song... a teaser really [NOTE!! password is kirbyisno.1]
http://www.mediafire.com/?xmadwjor47c60md

The first song I did for TAW The Crypt Music Final
http://www.mediafire.com/?j9t0auttz9hdoro


These are all of my greatest works.... I also made a monster sound if you want that too

ALL of these works have differents versions and tweeks I've added to them that you can view later I suppose


If you'd like to view all my work that I've posted here are the links, explore at your disgretion

http://www.mediafire.com/?uwxh9ott1s9h8
http://www.mediafire.com/?ti59tqt9qat5h
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Alige
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Re: Sound Update?

Post by Alige » Wed Jan 26, 2011 12:29 am

I can't manage to get the crypt music of the alternate world... However I would like to know how to transform the .wav files into .ogg to make them fit into tmw (I am on Mac OS X).
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Re: Sound Update?

Post by Head Smasher1 » Wed Jan 26, 2011 1:35 am

I can convert them myself.... but the addon for the software might take a little while to get in the meantime though, everythings a .wav as a precation..... oh anything you put on id like my due credit where necessary (not sayying you wont but its important that you do so for me if you decide to add trhe music)

I also do music apun request if you want somethin special..... otherwise I make what I can in my freetime and not on the job


For those of you who want the FULL bitter password protected song I need you to email me at bestbud74@yahoo.com otherwise I wont send it
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Re: Sound Update?

Post by meway » Wed Jan 26, 2011 11:07 am

I will review them as soon as I have available sound. (posting so I can keep up on tabs on this discussion hehe)
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Re: Sound Update?

Post by Head Smasher1 » Thu Jan 27, 2011 2:27 am

A friend of mine showed me some program called Audacity which can convert the files to .ogg, but due to restrictions from where I work I cannot download the program.... *sigh* but don't worry, I'll convert em all
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Re: Sound Update?

Post by meway » Thu Jan 27, 2011 12:33 pm

The cave one is the only one I have reviewed so far. It is very nice. I think it could use a flute of some sort with a melody over your current cave file but not to harshly over top of this current work. you can almost here a melody like re me do do re me do do. Idk though It does fit as is.
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argul
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Re: Sound Update?

Post by argul » Thu Jan 27, 2011 11:54 pm

The first version of the alternate cave music, often recieved well
http://www.mediafire.com/?6naa6p48etlgaz4
damn i like that piece of music :)
It would be cool to get more music in the mana world.
Keep up the good work!
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Re: Sound Update?

Post by saturn » Fri Jan 28, 2011 3:05 am

Wow, nice tracks! Music has been going really well. I can tell you a few tracks we need for CR1, but I don't know what is particularly needed for eA. As for sound effects, tons are needed, but I'm no expert on sfx, so..
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Wombat
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Re: Sound Update?

Post by Wombat » Fri Jan 28, 2011 10:45 pm

Can you create a sound request list saturn and/or headsmasher1? If not, I will provide one.

Meway has also created a thread in content development requesting a list of 100 sounds most wanted in TMW-eA.

If you aren't familiar with TMW-eA music, please get the latest server and client data, tour around the game and listen to what is there on a localhost server. The latest versions can enable you to spawn reapers to test their graphics and you could create corresponding sounds to it. This would be the highest priority of requested sounds considering this is the most complex monster to be released for the game, to date and would enhance its official release.
Current character is "Abolish".
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