[WIP] Tut-Mask

All development of pixel art and graphics
User avatar
meway
Knight
Knight
Posts: 1736
Joined: Sun Jan 04, 2009 6:02 am
Location: Detroit MI
Contact:

Re: [WIP] Tut-Mask

Post by meway » Wed Jan 19, 2011 11:38 pm

Also when you copy paste and flip horizontally The light source is wrong. I messed with the color a bit and fixed ali-g shading issues. Btw nice work on the wrest of the image. Saved me some time ^_^

Original
Image

ali-g/meway revamp.
Image

Marking [FND]
Attachments
headtut2.png
headtut2.png (5.36 KiB) Viewed 1197 times
Last edited by meway on Thu Jan 20, 2011 12:17 am, edited 2 times in total.
User avatar
Alige
Developer
Developer
Posts: 1398
Joined: Sat Jan 09, 2010 8:22 pm
Location: Weed Island

Re: [WIP] Tut-Mask

Post by Alige » Thu Jan 20, 2011 12:13 am

I do like it now, just fixed the eye (1 important pixel) when mask is facing right.
headtut2.png
headtut2.png (5.37 KiB) Viewed 1198 times
Could you please do the same things you did but on the other one too meway or don't you like the bright one at all?
Is the black outline ok? Do we leave it like that?
Image
User avatar
meway
Knight
Knight
Posts: 1736
Joined: Sun Jan 04, 2009 6:02 am
Location: Detroit MI
Contact:

Re: [WIP] Tut-Mask

Post by meway » Thu Jan 20, 2011 12:19 am

Sorry ali I posted an edit while you were posting I guess. ^_^ As for the second edit, I added the eye you mentioned, nice find. Now [FND]
User avatar
Reid
Lead Developer
Lead Developer
Posts: 1413
Joined: Sat May 15, 2010 10:39 pm
Location: Artis
Contact:

Re: [WIP] Tut-Mask

Post by Reid » Thu Jan 20, 2011 12:28 am

Why colors look so sad? =/
As Crush said, add some golden touch, it can do a real beauty thing
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
meway
Knight
Knight
Posts: 1736
Joined: Sun Jan 04, 2009 6:02 am
Location: Detroit MI
Contact:

Re: [WIP] Tut-Mask

Post by meway » Thu Jan 20, 2011 12:39 am

Maybe this will do.

From this
Image

To this
Attachments
headtut2.png
headtut2.png (5.43 KiB) Viewed 1193 times
User avatar
Reid
Lead Developer
Lead Developer
Posts: 1413
Joined: Sat May 15, 2010 10:39 pm
Location: Artis
Contact:

Re: [WIP] Tut-Mask

Post by Reid » Thu Jan 20, 2011 12:56 am

try.png
try.png (5.06 KiB) Viewed 1193 times
Before anti aliasing it always look strange.. but maybe more on this way?
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
meway
Knight
Knight
Posts: 1736
Joined: Sun Jan 04, 2009 6:02 am
Location: Detroit MI
Contact:

Re: [WIP] Tut-Mask

Post by meway » Thu Jan 20, 2011 1:02 am

I think that Image will be my [FND] In your image it looks dull not like gold. I see no issues with anti-aliasing

Edit: Added another image messing around more with the color.
Attachments
headtut2.png
headtut2.png (5.5 KiB) Viewed 1190 times
Last edited by meway on Thu Jan 20, 2011 1:13 am, edited 1 time in total.
User avatar
Alige
Developer
Developer
Posts: 1398
Joined: Sat Jan 09, 2010 8:22 pm
Location: Weed Island

Re: [WIP] Tut-Mask

Post by Alige » Thu Jan 20, 2011 1:05 am

[FND] for me too. Well done all.
Image
User avatar
salmondine
Novice
Novice
Posts: 357
Joined: Tue Jan 08, 2008 3:37 am
Location: Florence. Oregon
Contact:

Re: [WIP] Tut-Mask

Post by salmondine » Thu Jan 20, 2011 1:29 am

I like this, if it suits all?
Image
User avatar
meway
Knight
Knight
Posts: 1736
Joined: Sun Jan 04, 2009 6:02 am
Location: Detroit MI
Contact:

Re: [FND] Tut-Mask

Post by meway » Thu Jan 20, 2011 3:35 am

Just some pallet changes again.
Pick one of these.
Compar
Image
Attachments
headtut2.png
Latest version
headtut2.png (5.6 KiB) Viewed 1183 times
headtut2.png
headtut2.png (5.65 KiB) Viewed 1184 times
headtut2.png
headtut2.png (5.59 KiB) Viewed 1184 times
Last edited by meway on Thu Jan 20, 2011 11:29 am, edited 1 time in total.
User avatar
salmondine
Novice
Novice
Posts: 357
Joined: Tue Jan 08, 2008 3:37 am
Location: Florence. Oregon
Contact:

Re: [FND] Tut-Mask

Post by salmondine » Thu Jan 20, 2011 4:13 am

I like the first one Meway.
I think one of the darker more somber pallets would make a great Mob Boss "Snake Lord" Image.
something that was not there in original image, but very real possibility after these revisions =]
User avatar
var
Peon
Peon
Posts: 49
Joined: Sat Jul 25, 2009 11:36 pm
Location: 13

Re: [FND] Tut-Mask

Post by var » Sun Jan 23, 2011 12:50 am

Hi,
i wanted to make a try too, just the frontal part:

Image

what do you think about this version instead?
Rules are equal for everybody, however for somebody they are more equal.
User avatar
meway
Knight
Knight
Posts: 1736
Joined: Sun Jan 04, 2009 6:02 am
Location: Detroit MI
Contact:

Re: [FND] Tut-Mask

Post by meway » Sun Jan 23, 2011 4:01 am

Very nice variant. A bit surprising with the way you went about it. Good job from what I can see.
User avatar
skipy
Warrior
Warrior
Posts: 781
Joined: Sat Nov 08, 2008 11:06 pm

Re: [FND] Tut-Mask

Post by skipy » Sun Jan 23, 2011 10:39 pm

meway wrote:Very nice variant. A bit surprising with the way you went about it. Good job from what I can see.
indeed.....looks great :mrgreen: ...if any one is up to it ...maybe edit the skirt for a other part to this and make it a 2 part set(just a idea)
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
User avatar
Alige
Developer
Developer
Posts: 1398
Joined: Sat Jan 09, 2010 8:22 pm
Location: Weed Island

Re: [FND] Tut-Mask

Post by Alige » Sun Jan 23, 2011 11:06 pm

@skipy: I don't understand your point.
Image
Post Reply