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[FND] candle flame
Posted: 27 Jan 2011, 10:42
by nmaligec
This is for an upcoming content release, so there is a rush on it.
I need a candle flame spritesheet to place over some unlit candle tiles.

- candles.png (7.19 KiB) Viewed 7857 times
It should just be of the flame and the halo of light, DO NOT include a candle or wick as part of the spritesheet. It will be layered on top of candles.
Here is an example of a flickering candle flame

- candle_flame.gif (20.25 KiB) Viewed 7857 times
I got the example from:
http://upload.wikimedia.org/wikipedia/c ... _flame.gif
(I cut it down to 4 key frames from the original 60)
Hopefully this can also be used for the candle helmet.
Re: [REQ] candle flame
Posted: 27 Jan 2011, 19:39
by Alige
Didn't you want a torch too?
Re: [REQ] candle flame
Posted: 27 Jan 2011, 20:06
by lien
nmaligec wrote:This is for an upcoming content release, so there is a rush on it.
I need a candle flame spritesheet to place over some unlit candle tiles.
candles.png
It should just be of the flame and the halo of light, DO NOT include a candle or wick as part of the
spritesheet. It will be layered on top of candles.
what about doing a particles effect ?

that'll be more reusable.
Lien ...
Re: [REQ] candle flame
Posted: 27 Jan 2011, 20:41
by Reid
fire particule effect already exist,just using it, or doing 1 or 2 frames... if nobody do it I can may give it a try later.
Re: [REQ] candle flame
Posted: 27 Jan 2011, 21:33
by Alige
It is planned to be use in less than 2 weeks... I don't have the ability to make it. So go on people

Re: [REQ] candle flame
Posted: 28 Jan 2011, 02:33
by nmaligec
lien wrote:
what about doing a particles effect ?

that'll be more reusable.
Ultimately it will be a particle effect. However, instead of using 50+ random particles to make it look somewhat ok, why not use 1 particle that has an animated sequence which is a sprite sheet. A sprite sheet will give more control over the final look, and it should be more efficient to do.
If nothing gets done I might use the torch particle effect, from the cave torches/braziers, instead.
Ali-G wrote:Didn't you want a torch too?
Yes I might need a torch too, though still not certain of how it should look. I might just use a variant of the standing torch / brazier from the caves. I will get back to this when I know for sure.
Re: [REQ] candle flame
Posted: 28 Jan 2011, 02:39
by skipy
this may or may not work right...
----skipy
Re: [REQ] candle flame
Posted: 22 Feb 2011, 00:35
by skipy
better then my last post...
---skipy
Re: [REQ] candle flame
Posted: 06 Mar 2011, 00:13
by nmaligec
skipy: awsome, going to add this to my local test server and see how it works. I will let you know shortly, but I think it will be PERFECT!
.
Re: [REQ] candle flame
Posted: 15 Mar 2011, 16:57
by Alige
Did you tried it? We need it!
Regards,
Ali-G
Re: [REQ] candle flame
Posted: 15 Mar 2011, 17:39
by nmaligec
I was planning on updating all my req topics once I got everything done, but since you asked. Yes it is done and looks great in the crypt. It can also be used for the candle helm. If you need it for the helm let me know (the xml will have to change but the gfx will be the same). I used the same graphic but shrunk it down to make 3 sizes of flame.
PS: don't worry about a screen of flames all animating exactly the same. I made 3 xml variants for each size all with different frame offsets.
Re: [FND] candle flame
Posted: 15 Mar 2011, 17:47
by Alige
These look great, could you try to make a gif animation of a candle helmet + the one which fits best please?
Great job!

Re: [FND] candle flame
Posted: 15 Mar 2011, 22:36
by nmaligec
Well thank skipy for the great pixel work!!!
re candle helm: I ran into a dead end with the candle helm. Apparently items can only have one sprite layer: it only displays the graphics for the last sprite tag listed in its entry in items.xml. I originally thought to add the flame as a separate sprite layer, so that it could animate and flicker independently from the helm.
I don't think it is possible to add it as a particle effect because there is no way for it to synchronize with the attack frames or sit frames. Also, it cannot be removed for the death frames (it makes the most sense if it is extinguished when the player is lying on the ground).
Without being able to use more than one layer for an individual item, the only way to do the candle flame is to add it to the helmet sprite sheet directly. This would adding about 20 new frames just to accommodate the flicker, as well as changing the xml. Skipy, or another artist will have to do the graphics modifications. The xml will be pretty easy to do.
Re: [FND] candle flame
Posted: 29 Jun 2011, 05:58
by Alige
Here is a spritesheet that might help. Of course the number of frames was calculated in function of the number of flames made, which is 6. Of course:
1) The number of frames can be modified if wanting to give an interesting pattern to the flame.
2) The xml needs to be made.
3) Some smoke for the death frames needs to be made too + eventually abit of smoke for each frame.
As far I saw, the large flame fits the best on the candle helmet.
Hope I helped.
Re: [FND] candle flame
Posted: 29 Jun 2011, 06:43
by skipy
heres what i have..lol looks like i have odd timeing...
-skipy