Magic system balance issues
Posted: 13 Feb 2011, 13:53
[Thread split from http://forums.themanaworld.org/viewtopi ... 12&t=12328 in Player Talk]
The problem here is not the personality of a certain player (The whole purpose of PvP is giving people the opportunity to be dicks to each other - no matter how you turn it around, that's the reason why there is PvP in an online game and the reason why people enjoy it). When you assume that the fact that a game is not enjoyable for certain participants is because of the players and not because of the game system, you are mistaken. A game which can be either played for fun or played for winning is broken. A good game system has to be fun for everyone, no matter which agenda individual players have.
The problem of TMW in PvP is the horribly broken magic system which is unusable without client modifications and makes those who build their characters for it too weak in PvM and too strong in PvP. In my opinion all combat spells should be removed and a combat magic system should be completely redesigned by someone who actually has a clue about game balance and who has the technical expertise to make the client-sided interface feasible.
The problem here is not the personality of a certain player (The whole purpose of PvP is giving people the opportunity to be dicks to each other - no matter how you turn it around, that's the reason why there is PvP in an online game and the reason why people enjoy it). When you assume that the fact that a game is not enjoyable for certain participants is because of the players and not because of the game system, you are mistaken. A game which can be either played for fun or played for winning is broken. A good game system has to be fun for everyone, no matter which agenda individual players have.
The problem of TMW in PvP is the horribly broken magic system which is unusable without client modifications and makes those who build their characters for it too weak in PvM and too strong in PvP. In my opinion all combat spells should be removed and a combat magic system should be completely redesigned by someone who actually has a clue about game balance and who has the technical expertise to make the client-sided interface feasible.