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Monster Oil

Posted: 21 Mar 2011, 00:02
by Okurwieniec !!!
Well, after reading wiki, raising int to reduce random effects I started to brewing monster oil.

Even with 102 int random is still a real pain. Not only each turn (add or remove, yes I know) result is a complete surprise, but you can go directly from bubbling (not violently, just bubbling) to explosion.

So i guess there is a random direct explosion effect, not mentioned in wiki, as a bonus.

I understand, that the quests had to be a challenge, and the good quality items cannot be easy to obtain, but in my humble opinion, this kind of Duck pain is unnecessary, especially if you want the game to be playable.

Re: Monster Oil

Posted: 21 Mar 2011, 03:39
by Jumpy
hello :)

I am convinced you wish to contact Prsm in game

He'll explain you and then you'll say OH NOOOOO
but yes you'll have your monster oil
and quite quicly

;)

Sincerely

;)

Re: Monster Oil

Posted: 21 Mar 2011, 05:56
by dayve
Okurwieniec !!! wrote:Well, after reading wiki, raising int to reduce random effects I started to brewing monster oil.

Even with 102 int random is still a real pain. Not only each turn (add or remove, yes I know) result is a complete surprise, but you can go directly from bubbling (not violently, just bubbling) to explosion.

So i guess there is a random direct explosion effect, not mentioned in wiki, as a bonus.

I understand, that the quests had to be a challenge, and the good quality items cannot be easy to obtain, but in my humble opinion, this kind of Duck pain is unnecessary, especially if you want the game to be playable.

i was right there as you did it, i wish i had stopped.

Re: Monster Oil

Posted: 21 Mar 2011, 18:06
by Okurwieniec !!!
Indeed Prsm helped me, and I have Setzer :D