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Ground connection between Tulimshar and Hurnscal
Posted: 02 Apr 2011, 03:23
by Jumpy
Hello
Do you remember how good it was to walk, run from one city to another ?
We have become or are becoming lazy with those transportations
Arriving directely from one city to another
why not bringing this back in game
may longuer in the distance as it is a long way to gy lets make it a long way to tulim from hunrscal
how many npc could be implemented on the way to hurnscal
explaining so many things about the cities in this world, the mobs the new comers will discover...
the quest
the magic
the seed
so many things could be done taking that way ...
Do you like the idea of having again this ground connection between both cities ?
Re: Ground connection between Tulimshar and Hurnscal
Posted: 02 Apr 2011, 03:30
by Chicka-Maria
omg i would love to have this walkway back, i have no idea why the hell it would be removed in the first place. it was very uneeded to be taken and very unnecessary. Would be very nice to bring this piece of land back into the game and very benificial to players.
Regards,
Re: Ground connection between Tulimshar and Hurnscal
Posted: 02 Apr 2011, 12:11
by Stradlin
I also think the walkway would make the game more fluent. kind of sucks running through north-tulimshar every time you ship over from humscrald...
Re: Ground connection between Tulimshar and Hurnscal
Posted: 03 Apr 2011, 12:57
by WildX
I'd love to have the connection back, it was also a nice map.
Since it's a connection between 2 towns there should be merchants of all kind there, it would also make the map more useful than simple walking.

Re: Ground connection between Tulimshar and Hurnscal
Posted: 03 Apr 2011, 14:04
by baseballboy
The reason the land bridge was there was for lack of development for the transports. The land bridge was not part of the original world map outline. I tried to dig up a picture of it, but didn't give it much time. Hope this helps
Re: Ground connection between Tulimshar and Hurnscal
Posted: 03 Apr 2011, 14:32
by Black Don
getting rid of the land bridge is all so nice because now we have a useful and well used money sink getting rid of it would only hurt the game
Re: Ground connection between Tulimshar and Hurnscal
Posted: 03 Apr 2011, 15:00
by RooO
so lets add a small Chocolate Cupcake with a man that u need to pay him to take u to the other side of the river

pay to him 500gp and he gives u a fish?
Re: Ground connection between Tulimshar and Hurnscal
Posted: 03 Apr 2011, 16:07
by OnymA
how about an underwatermap or swimming skill ?
Re: Ground connection between Tulimshar and Hurnscal
Posted: 04 Apr 2011, 19:00
by zxzack
ya it is a money sink, thats the reason i really dont like it. if i have to spend 1k each time to go to tulim, i just dont go. most newcomers cant do it either, they go over to hurns, not realizing that they cant go back for a while as they need the money for equipment and things like that. the land bridge would be a great way to connect the 2 cities. I've seen it in use in TMW forks, and always players say they wish it could be in TMW as well. plz bring it back

Re: Ground connection between Tulimshar and Hurnscal
Posted: 04 Apr 2011, 23:57
by enchilado
Hurnscald is on
this purple-highlighted island, Argaes, on the Western side of the circular inland sea.
Tulimshar is on the North-Western coast of
this red-highlighted area, Tonori.
It made no sense to have a land bridge between these locations.
The ferry-only trip is somewhat a money sink, but a very small one. 1000gp (500gp for low levels) is very cheap - it wouldn't take more than five minutes to make that amount of money. You could just kill red slimes or logheads for a short while each time before you go.
For those who are interested, Nivalis is somewhere in
this blue-highlighted area, Kaizei.
Re: Ground connection between Tulimshar and Hurnscal
Posted: 05 Apr 2011, 02:05
by Chicka-Maria
poison_ivy wrote:Hurnscald is on
this purple-highlighted island, Argaes, on the Western side of the circular inland sea.
Tulimshar is on the North-Western coast of
this red-highlighted area, Tonori.
It made no sense to have a land bridge between these locations.
The ferry-only trip is somewhat a money sink, but a very small one. 1000gp (500gp for low levels) is very cheap - it wouldn't take more than five minutes to make that amount of money. You could just kill red slimes or logheads for a short while each time before you go.
For those who are interested, Nivalis is somewhere in
this blue-highlighted area, Kaizei.
1) nothing in this game makes sense
2) you are right about the low cost, its acctually 500 for higher levels and 250 for lower now.
Re: Ground connection between Tulimshar and Hurnscal
Posted: 05 Apr 2011, 02:34
by enchilado
1) You're wrong, one thing makes sense (the locations of Hurnscald, Tulimshar, and Nivalis)
2) Well, I'm even more right, then.
Re: Ground connection between Tulimshar and Hurnscal
Posted: 06 Apr 2011, 00:22
by Zutan
I voted no. I did like the land bridge but I prefer the pursuit of consistency in the story lines. It would be great if there was someone in that house that talked about the land bridge washing away.
As far as implementing NPC's along the path between tulimshar and hurnscald, this has already been done by extending the city and making use of the buildings and open spaces.
(on the way to where the land bridge was there is an area that allows spawning that cannot be reached on the roof top. unless I missed something

)
Re: Ground connection between Tulimshar and Hurnscal
Posted: 07 Apr 2011, 03:47
by baseballboy
Zutan wrote:I voted no. I did like the land bridge but I prefer the pursuit of consistency in the story lines. It would be great if there was someone in that house that talked about the land bridge washing away.
As far as implementing NPC's along the path between tulimshar and hurnscald, this has already been done by extending the city and making use of the buildings and open spaces.
(on the way to where the land bridge was there is an area that allows spawning that cannot be reached on the roof top. unless I missed something

)
agreed
Re: Ground connection between Tulimshar and Hurnscal
Posted: 08 Apr 2011, 21:04
by yubabax116
The Dock is also a constant money sink helping the economy a little (every little bit counts), bringing the walk way back would just be another place for people to bot sea slimes anyway.
Yubaba