Mana/TMW Development Weekly Summary

Where game and project announcements are made.
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gumi
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Re: Mana/TMW Development Weekly Summary

Post by gumi » 05 Dec 2017, 17:18

Release v2016.10.10

Fixed
  • Cindy should allow proper min level
  • Magic experience bug fixed
Added
  • Halloween 2016 quest



Release v2016.11.26

Removed
  • Halloween 2016 quest
  • Halloween 2016 drops



(...)




Release v2017.11.12

Fixed
  • Fixed the bug that crashed the server when using the pumpkins, easter eggs, or magic summon spells. The pumpkins have been re-enabled.



Release v2017.12.04

Fixed
  • Fixed item stats so they show properly in the inventory.
Added
  • Added a debug tool to get/set quest states (logged to GM logs)
Removed
  • Removed the unused fight club system, which caused a slight lag on login and on death
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gumi
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Re: Mana/TMW Development Weekly Summary

Post by gumi » 06 Jan 2018, 21:43

Release v2018.01.01

Changed
  • Increased the party limit from 12 to 120, as a compensation for the guild system that was never finalized
Fixed
  • Fixed a crash related to disposable NPCs



Release v2018.01.03

Added
  • Added a command for party leaders to add (or remove) more leaders to the party
Fixed
  • Fixed a crash related to NPC custom timers
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gumi
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Re: Mana/TMW Development Weekly Summary

Post by gumi » 15 Jan 2018, 20:41

Release v2018.01.15

New GM Event rewards
New quest items
Now usable
New drops
Bug patches
  • Fixed the crypt respawn points (you can no longer end up at Caretaker's House)
  • Fixed a broken warp door in GM Lounge
  • Fixed a stray pixel on Warlord Helm

More items will be added in upcoming releases, and not just hats :alt-6:
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Micksha
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Re: Mana/TMW Development Weekly Summary

Post by Micksha » 16 Jan 2018, 19:14

Gumi, thanks alot for keeping the game interesting with this work, as long as the merge project is delayed. It is highly appreciated by all active players!
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Rill
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Re: Mana/TMW Development Weekly Summary

Post by Rill » 16 Jan 2018, 20:27

The Micksha wrote:Gumi, thanks alot for keeping the game interesting with this work, as long as the merge project is delayed. It is highly appreciated by all active players!
+1
:D
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gumi
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Re: Mana/TMW Development Weekly Summary

Post by gumi » 18 Jan 2018, 04:34

v2018.01.15 is now live!

Also, some parts of the upcoming release are already live:
  • Two new species introduced: you can now change species at the barber.
  • Two new GM Event maps: Underworld, The Abyss.
  • The weird tiles that showed up at Hurnscald East exit are now gone.
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Pawneeboy
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Re: Mana/TMW Development Weekly Summary

Post by Pawneeboy » 18 Jan 2018, 07:37

Nice +1 :alt-6: :D (Does the races have a stat or % bonus?)
I'm John H., Tom Foolery, Dresden (not German), King Fisher, Clay, John Frost and Preacher. :alt-6: :alt-7:
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Re: Mana/TMW Development Weekly Summary

Post by MAF-Apane » 21 Jan 2018, 10:32

The Micksha wrote:Gumi, thanks alot for keeping the game interesting with this work, as long as the merge project is delayed. It is highly appreciated by all active players!
+1 ! :D :D
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gumi
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Re: Mana/TMW Development Weekly Summary

Post by gumi » 28 Jan 2018, 20:44

Release v2018.01.28

New playable species
  • Tritan
  • Ifriton
New GM Event rewards
  • Crimson Bra
  • Turquoise Bra
  • Orchid Bra
New GM Event maps
  • The Abyss
  • Underworld
  • ??? :wink:

Bug patches
  • Fixed some broken frames in the Smoking Pipe item [Micksha]
  • Fixed weird tiles at Hurnscald East and South exits
  • Fixed a bug that allowed to get magic exp from dead players
  • Fixed magic attack animations not showing properly
  • Fixed a bug that made players able to sit while attacking
  • Fixed a bunch of xml issues
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Re: Mana/TMW Development Weekly Summary

Post by SamuelMG » 02 Feb 2018, 17:50

i try to play the game but what is the server of the revolt???
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Micksha
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Re: Mana/TMW Development Weekly Summary

Post by Micksha » 02 Feb 2018, 20:49

Hi SamuelMG,

the revolt server is still in development and not live yet. You can check the former TMW test server, which is now the revolt test server, under The Mana World test server - server.themanaworld.org - server type: Evol2.

Have fun playing :)
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gumi
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Re: Mana/TMW Development Weekly Summary

Post by gumi » 05 Mar 2018, 04:45

Release v2018.03.03 (live on Legacy) (live on Azure)


Added
  • A ghost will now appear when you die in the graveyard
  • A giant foot is looming on the horizon

Modified
Fixed
  • Fixed a bug that made players sometimes face the wrong direction after a magical attack.
  • Fixed the server not sending the proper GM level. Now players will see the actual level (40: dev, 60: GM, 99: admin) instead of always showing as GM (60). This will only be visible in the next release of ManaPlus. New badges have also been added to take advantage of this patch:
    • Image Official Bot
    • Image Developer / Support
    • Image Event Coordinator
    • Image Core Developer
    • Image Administrator
  • Fixed bug that caused a crash under certain conditions when logging out
  • Fixed a bug that caused a crash when killing your own ghost (whoops)



---------------------------------------------------

Next release (work in progress)
  • The level of players will now be visible at all times, to everybody (no need to cast #inwilt anymore)
  • The ghost that is spawned when you die is supposed to take your name, but sometimes it does now work. This will be fixed in the next release.
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WildX
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Re: Mana/TMW Development Weekly Summary

Post by WildX » 31 May 2018, 16:07

This is not a release.
Summary of new server development which may be found on the test server either now or soon:
Micksha wrote:
31 May 2018, 11:35
- West Woodland map 008-1-1 concept is finished, need to add three or four houses and the fringe then its fine.
- Bee quest: I hope there will still be progress. Up to add the bee queen mob, the beehive and the required items.
- Rossy quest: I hope we can bring it repeatable to some cave in 008-1-1. Basic map is finished.
- Others in 008-1-1: An arrival NPC and perhaps we can place some minor quests there - please share your ideas.

- Mob/items: We have a bunch of items by now (i.e. visible leather shield, scythe, wands, pickaxe, forest armor, silk robe, Copper necklace...) , some new, some from Legacy. Together with the skills (see below) we should have enough rewards for most of the woodland quests.

- Mining: the vein mobs can only be attacked with the pickaxe, they drop coal, iron, gold or the classic gems (gem shards or crude gems). Crude gems can be inserted in the Copper Necklace for stat buffs. Gem shards can be melted to crude gems in tulim, crude gems can be polished also in Tulim for better buffs.

- Skills: We have 6 basic passive skills (melee 1hand, melee 2hand, archery, light - dark - elemental magic) with buffs being better each skill level. The plan is to add skills whenever we need a quest reward, and also automatically on different levels of the basic skill.

- Weather: I will add that soon, using different overlay images. Most probably I could need help with the details.

- Mouboo riding: I will add that once I have time and patience. Also may need help.

- Pets: I will add another cool pet once the sprites for it are finished.

- Sandwiches: I made three different ones by now. The NPC (Hinnaks wife) and her quest is still missing, so are details and discussions about recipes etc.

- Mick
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