Mana/TMW Development Weekly Summary

Where game and project announcements are made.
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tux9th
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Re: Mana/TMW Development Weekly Summary

Post by tux9th » Wed Sep 04, 2013 6:14 pm

Content update 2013-09-04:

It has been quite some time but today we have a content release:

The Orum and Waric follow up Quest finally came in.
This Quest was the last content developed by Jenalya. She has resigned from her current position as Content Lead Developer and left parts of her job to wushin and me. Jenalya sacrificed an unspeakable amount of her spare time to supply TMW with new and awesome content. She did nothing but the best and we hope to keep the new content equal to hers. Here I want to thank her for the time she spent and all the content she brought to us and all the good advice she gave. She retired and now took a position as substitute Admin and Advisor.

Following the Waric and Orum Quest we put in a new sort of Magic. Dark Magic. We finally got around to give a few spells to people who have killed the injured mouboo and cut the tree, To people who learnt Nature Magic at the Earth Spirit. Only people who are on the Dark Path of magic can learn Dark Magic. You can do that at Waric after finishing the Quest given by Orum. We are still working on Dark Magic and this is just the beginning.

I also want to announce what lies ahead:

Wushin is working on two major projects and some sideprojects, his major projects are
- The Crypt
- Tonori expansion

He's currently pushing the Crypt a lot harder than Tonori. So you can expect the crypt to be finished sooner.
You can find more information
http://forums.themanaworld.org/viewtopi ... =2&t=17660
and
http://forums.themanaworld.org/viewtopic.php?t=17226

For how to get started on joining the development team visit
http://wiki.themanaworld.org/index.php/Dev:Main

with best regards
tux9th
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Re: Mana/TMW Development Weekly Summary

Post by tux9th » Sat Sep 14, 2013 8:06 pm

Content update 2013-09-14:

Another small addition is going live today. Those of you who have been watching the Forums might have noticed. We're adding two spells to Astral Magic to balance it against Dark Magic.
Also an NPC in Tulimshar North has been updated with a new Quest. It's all in the link here

Apart from the new content, we've also added some bugfixes:
  • Waric script fixes.
  • Bluepar / Wicked Mushroom sprite fixes.
  • small mapfix on 017-3.
  • mapfix 009-4.
Full list of changes:
  • Added summon Mouboo, summon Pinkie spell
  • edited summon Fluffy spell to spawn slaves instead of just mobs
  • Added Pinkie to the #chipchip list, it will now make Sagatha happy to shear pinkies, it will make her angry to kill pinkies
  • Pauline now teaches two new Astral Spells. The quest will require the player to give her the ingredients needed. You can give her wrong ingredients as well. She will take all ingredients, regardless if they are correct or not. Check out the Wiki for more information.
with best regards
tux9th
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Re: Mana/TMW Development Weekly Summary

Post by wushin » Thu Dec 26, 2013 9:04 pm

Xmas Annual Holiday release
Holiday trees have been added to the major cities.
New Maps in Nivalis under the snowfield south of Nivalis 030-3
Annual Event starting south of Nivalis by the Chirstmas Inn
Either Via Orum on 030-3 or Elija on 030-2
Includes gathering and present making
Boss fight on normal on Hero modes.
Naughty/Nice quest path lines with different rewards.
New Mobs:
Pollett
Santaboo
Nutcracker
Candied Slime
New Items:
Ugly Christmas Sweaters
Nutcracker Hat
Red Stockings
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Re: Mana/TMW Development Weekly Summary

Post by wushin » Thu Dec 26, 2013 9:04 pm

Content Release 12-26-2013
Xmas Annual Holiday release
Holiday trees have been added to the major cities.
New Maps in Nivalis under the snowfield south of Nivalis 030-3
Annual Event starting south of Nivalis by the Chirstmas Inn
Either Via Orum on 030-3 or Elija on 030-2
Includes gathering and present making
Boss fight on normal on Hero modes.
Naughty/Nice quest path lines with different rewards.
New Mobs:
Pollett
Santaboo
Nutcracker
Candied Slime
New Items:
Ugly Christmas Sweaters
Nutcracker Hat
Red Stockings
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Re: Mana/TMW Development Weekly Summary

Post by wushin » Mon Feb 03, 2014 2:05 pm

We have bug fixes for Xmas Event going in. (Thanks Chay)
We replaced the tree with the original tree. (The plan with the tree is to change it per holiday in each town)
Added new Map 043-4 South East of Tulimshar in the caves
New Mobs
-Undead Witch
-Troll
Some old mobs made there way over there as well.
Cassy & Tux designed it with the help of some of Fother's art.
The server data has also been cleaned of old holiday events.
As most would not work anymore without some heavy scripting effort.
We should have a release soon.
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Re: Mana/TMW Development Weekly Summary

Post by wushin » Wed Mar 12, 2014 3:45 pm

Coming Soon:
A guy in a Troll Mask who is a historian was attacked by the powerful leader of a Witch Cult while doing some researches in this area. He tells you that over 100 years ago this cult was formed and became quite powerful and dangerous since they used their magic for evil purposes.
https://wiki.themanaworld.org/index.php ... Cult_Quest

Thanks to ComfyCheeks we now have more music for maps.

TMW has also made a push to create better materials for marketing TMW server to get more players to join.

April 12th & 13th, Wushin will be heading to the https://www.midwestgamingclassic.com/ to set-up TMW booth. TMW would love to have players on during all times for those days to help any newbs find their way around.

Other than that it's been a structure and core work for the Dev Team.
Soon enough larger and far greater changes will be coming.
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Re: Mana/TMW Development Weekly Summary

Post by wushin » Wed Apr 16, 2014 7:30 pm

Release: The more things change...
Attention Major Release:
  • Mana EOL
  • Server dependencies
  • Script clean-up
  • Magic clean-up
  • Sprite 1.5 - Npcs As Sprites
  • Tilesets
  • Travel / Death / Warps
  • Client-data clean-up
  • Tonori Improvement
  • Graveyard Improvement
  • Music

Mana EOL:
With this release, we are finally declaring the
Mana client obsolete. 90% of players are already
using ManaPlus.

Server dependencies:
The next release of the server code will require
a newer version of GCC: 4.7 instead of 4.6. This is
possible because Ubuntu is releasing a new LTS
so that servers can reasonably be expected to be
able to upgrade.
GCC 4.7 will be supported for much longer - a
year and a half or two years, until the next Debian
release.
The next release will also drop the dependency
on Flex and Bison ... which is more significant for
making the build system simpler and the surrounding
code cleaner than for actually being hard to acquire.

Script:
TMWA increased the level of debugging for
script parsing. The script language no longer
allows default fall throughs or '-' for a
menu option. It now reports Unused & Duplicate
labels The menu fix was added to pave the
development of dynamic menus.
Simply running your script in the server reports
all errors in the scripts.

Magic:
Magic is now using a new config file format,
which will simplify build dependencies in future.
Anybody with local spells will need to manually
convert them. Although we have some helper
programs (tmwa-spell-convert and tmwa-sexpr),
For support of these ask on IRC
{irc://chat.freenode.net/themanaworld}

Sprite 1.5/Npcs As Sprites:
Sprite directory naming convention cleaned
up. If an NPC wasn't animated it was made into
a player sprite with equipment. Thus anything
you see most the NPCs wearing will/can be
wearable player gear. We fixed and added more
gear than was currently in the main so a bunch
of new items have been added. Additional attack
frames add more weapon varieties and NPC
animations. As since the npcs are a sprite any
action the player sprite can do the NPC could.
It allows us to implement a mobile NPC. Most of
the sprites have dyes now. Including the player
sprite. This will make adding new races easier.

Making the NPCs player sprites makes it
easier to create them as well. If you can edit
an xml you can create a NPC. This will make it
quicker to start developing. Custom/Special
NPCs still exist, (see GY INN), They need to be
justified as to why they can't be a Doll model.

Errors in the sprite should now be clearly
visible as we fixed the error image in the
client-data. It will draw an ugly error tile.

Tilesets:
Naming covention enforced to make dealing
with sets easier. Unused/old or broken sets
fixed or removed from repo except the plain
castle set. The Forrest was removed as it needs
to be properly cut to make it easier to map with.

Tilesets will begin to be collasped into each
other. As they share a common/similiar theme
and/or style.

We added animated water to some of the maps.
The tileset will work with all of the maps and
tilesets in game.

We've begun to fill empty spaces in the tilesets
with a Open/Free marker. These will help us find
maps with errors.

Travel / Death / Warps:
PlainHitchiker Towels are now part of the
starting gear. If you lost, sold or don't have a
towel ask the nearest soul menhir for a replacement.
All towel colors are available and each is set
to a location. Only the plain undyed towel can bind
to a soul menhir. The towels now have to wait to
recharge to be used again.
Death is no longer travel system. Localized
graveyards keeps you close to the action. This
means shorter walks back from the graveyard and
illia doesn't reset your savepoint anymore.Using a
towel, a warp or walking is the only way back to a
city.
Ship Travel does not cost anything anymore. The
ship now moves between the major docks. The ferry
schdules are available by the docks so you know where
it currently is. Once aboard wait for the ship to
come into the location you want and disembark.
Dyrin's sect of wizards "The Travelers" have
appeared in more locations about the world. speaking
with 2 members of his sect will allow you to move
between them, for a price. Members are located
throughout the world.

Tonori Improvement:
Added major art map additions to Tulimshar &
surrounding areas. Castle, Noble, Beach Cliffs ,
& etc.
Starting area clean-up. Quest now uses bitmasking.
Sorfina gives you your first towel. Altered NPCs and
map to make room for Beach Cliffs.
The children playing hide & seek have been spread
out more to encourage exploring the wider areas
surrounding the city.

Graveyard Improvement:
Added major art map additions to the Graveyard &
surrounding areas. More maps to grind Xp and to offer
a change of pace. These maps also have 3 new
mini-bosses for 60+ level characters. The Graveyard
reset has been removed.

Music:
Thanks to Chicka-Maria for a whole bunch of new music.

TMW Team
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Re: Mana/TMW Development Weekly Summary

Post by wushin » Thu Apr 17, 2014 2:31 pm

Slight roll back today as we try to squash a fatal bug. Stay Tuned, the update will be back in full force.
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Re: Mana/TMW Development Weekly Summary

Post by wushin » Fri Apr 18, 2014 3:24 pm

Patches for Bug-fix Release:
  • Demon Mask Dye String
  • General Krukan misreporting reagents (1 soul, 5 Dark Crystals, 5 Skulls, 5 Bones are required)
  • Pachua not knowing you need a leather patch
  • mob_db.txt indentation was off
  • Typo in warp name on 022-1
  • Better Green Color
  • Crashes for GMs being invisible
Thanks to all the bug hunters!
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Re: Mana/TMW Development Weekly Summary

Post by wushin » Fri Apr 18, 2014 10:54 pm

o11c Patched the bug in the towel dye quest.
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Re: Mana/TMW Development Weekly Summary

Post by wushin » Sat Apr 19, 2014 2:28 am

Patched dying on 023-1 returns you to hurnscald.
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Re: Mana/TMW Development Weekly Summary

Post by wushin » Tue Apr 22, 2014 6:19 am

We will be having a restart tomorrow. Around 6pm GMT time.

Issues to be corrected.
  • General Terragon's Battle Fixed
  • General Razha's Battle Fixed
  • Added missing resave flags to maps
  • Fixed minimap-render for symlink
  • minimap-render ignores Collision
  • Music naming convention enforced
  • Music added to all maps
  • Aniblaze made dyable
  • Minimaps added for ships
  • replaced desert_city_indoor & _x3
  • Fixed Beanie Copter update corruption
  • Fix Female Dark Blue Skirt Sprite
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Re: Mana/TMW Development Weekly Summary

Post by o11c » Tue Apr 22, 2014 6:29 am

Also
  • Fix towel quest using the wrong answers.
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Re: Mana/TMW Development Weekly Summary

Post by wushin » Sat May 17, 2014 11:23 pm

Small Fixes this Week:
- Caretakers Wife switched to a NPC.
- Fixed Mirror in Wizard's house to no longer randomly assign non-existent hairstyle "Bald"
- Using a Warp Towel with multiples in your inventory will no longer randomly warp you and set your towel to that location. The will however still remove all but one when dying or using them.
- Split the servers Monster Database up into smaller files. (it's currently one giant text file, now they are broken up by monster levels.)

Looking to do a restart and small update on 5.20.2014 at 1200 servertime. (tentative)
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Re: Mana/TMW Development Weekly Summary

Post by o11c » Sun May 18, 2014 7:07 am

Still working on the network rewrite, it won't be in a release for a while because I've only completed 3.5/6.5 in phase one and 2/9 in phase two and even after that it needs testing, but I've finished most of the hard work and now I just have the grunt work (could really use an army of grunts, but should release something testable first).

(I did also discovered a logging bug, when creating an account).
Former programmer for the TMWA server.
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