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Re: [REQ] Monsters for New Tulimshar Area

Posted: 15 Apr 2011, 12:28
by yubabax116
Im pretty sure the lizards and the sand worm are already made, but the sand worm lacks tmw quality. lizards look great though i might use them.

Yubaba

Re: [REQ] Monsters for New Tulimshar Area

Posted: 15 Apr 2011, 18:45
by Wombat
Is this for the official game or for a server you are running?

Re: [REQ] Monsters for New Tulimshar Area

Posted: 15 Apr 2011, 19:40
by yubabax116
This was ideal for the official server. and if its not considered then i will offer it to another server,
but it seems alot of people think its a good idea.

Yubaba

Re: [REQ] Monsters for New Tulimshar Area

Posted: 15 Apr 2011, 23:49
by baseballboy
-Cactus heads
These are a lot of great ideas.
for the Cactus head you could do a stationary object that attacks you if you get too close,

Edit: I also like the tornado idea

As for the lizard, the lizard will be added the the thermin area so try to get something more like this:

Image

Re: [REQ] Monsters for New Tulimshar Area

Posted: 16 Apr 2011, 04:38
by yourmistakes
yubabax116 wrote: tough like a jacko.
you just lost me

as a side note, could our camels appear to be very angry? and can they spit as their attack?

Re: [REQ] Monsters for New Tulimshar Area

Posted: 16 Apr 2011, 11:17
by Crush
It's a fantasy world. Be a bit more creative. Not Camels => Desert Mouboos!

Regarding a boss monster: I'd be thinking about something like that:
Image
(Source: promotion material of the movie "The Mummy")

Re: [REQ] Monsters for New Tulimshar Area

Posted: 16 Apr 2011, 13:07
by mistergrey
Monsters should definitely be creative for a game like this. I'm wondering, are creatures/monsters from mythology encouraged, or are we hoping for completely new ideas only? 'Cause tons of greek and other mythological creatures would fit a setting like this.

Re: [REQ] Monsters for New Tulimshar Area

Posted: 16 Apr 2011, 13:21
by Wombat
Renaming monsters and applying a TMW backstory to the monster makes most anything possible. However, looking to SoM as a point of inspiration, fantasy monsters that break from DnD and Tolkien are best. Obscure fantasy book fan? Monsters of inspiration can be brought forward to help artists make original monsters for this game. Maybe paging through the monster manual 2 rather than 1 and fan zine monsters for fantasy games could also help.

Personally, I enjoy conventional fantasy and have read much of the Dragonlance and Forgotten Realms books when TSR was publishing DnD. Taking that influence and applying it in an original way isn't difficult to do. I'm sure people have made monsters for their home table top games that could help.

Re: [REQ] Monsters for New Tulimshar Area

Posted: 16 Apr 2011, 18:46
by yubabax116
This is great feedback guys please let me know if you have any more ideas or if anybody here is good with monster making graphics. :wink:
this is not a rushing project but i would like to get it done in time.

Also why not mix mythology and fantasy creatures with modern ones? but also making some made up ones? would be nice to see new monsters in a newer area :)

For the "boss" i was thinking of making a cave on the map where you need at least 5 people to come in for the creature to come out and show itself for battle.


Yubaba

Re: [REQ] Monsters for New Tulimshar Area

Posted: 16 Apr 2011, 20:39
by Alige
New types of mouboo is a good idea. I thought of making a male mouboo called moubootaur since we have its hat. Moreover, I thought of a mouboo skeleton/zombie for the graveyard even if it will not appear near tulimshar.

I think we have a lot of good ideas here. I will try to help here.

Don't forget that we need to finish the spritesheet of the Snake Lord: it can be finished quite quickly, however I tried to finish it but failed.

Ali-G

Re: [REQ] Monsters for New Tulimshar Area

Posted: 16 Apr 2011, 20:51
by enchilado
Would these desert elves be the tall, graceful kind à la Tolkien or the little ones with pointy noses? Because I don't think they should be the former.

Re: [REQ] Monsters for New Tulimshar Area

Posted: 17 Apr 2011, 04:33
by AnonDuck
Why not angry camels? :(

Re: [REQ] Monsters for New Tulimshar Area

Posted: 17 Apr 2011, 12:17
by yubabax116
MadCamel wrote:Why not angry camels? :(
Well i did mention camels, but feel free to make them angry :wink:


Yubaba

Re: [REQ] Monsters for New Tulimshar Area

Posted: 18 Apr 2011, 22:33
by Meemxes
I don't know about the status of those projects, but some of those things could be useful even if they need to be touched up.

Re: [REQ] Monsters for New Tulimshar Area

Posted: 19 Apr 2011, 02:18
by yubabax116
Meemxes wrote: I don't know about the status of those projects, but some of those things could be useful even if they need to be touched up.

Wow, these look great! i would most deffinetly like to add these to the map i am working on.

I was wondering if anyone would like to work on the wild cat????